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Messages - NullForceOmega

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286
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: October 19, 2018, 08:02:19 pm »
Unfortunately no, the devs are pretty focused on finishing the map and getting everything ready for the final bug-fixing and balance passes.  We can probably expect progress on that front in a month or so, depending on how things go.

287
You know what else can't be interrogated?  Bulettes.  They don't need orders, they don't remember faces, they just kill everything.  They also make an excellent unwanted visitor disposal.

288
Concealed panels that open the room to void.

289
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: October 16, 2018, 09:53:21 am »
You might consider getting the Defensive Gates 10x HP & 50% Quicker repair mod, 10x hp sounds unbalanced but it still takes almost no time for a group of hostiles to breach it (except the final tier gate, but that shouldn't reasonably be falling to anything short of a serious attack), mostly it lets you actually respond to the attack.  I don't know if it's available through the Nexus, but it can be subscribed to on the Steam workshop.

290
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: October 13, 2018, 07:35:18 pm »
That's kind of the point here, and I agree, it can be very disheartening early on.  When I started out I had to keep bouncing back and forth between two separate bases I had built in order to keep things rolling.  Now I buy a storm house in The Hub and rebuild it, then I build a small research bench and fill out tech level 1, I then disassemble the small bench and get enough plates to build the full-size tech station, and fill out tech level 2.  At that point I either start training in earnest or push through tech 3 (direct upgrade of the tech 2 bench, costs a bunch more iron plates tho').  From there I usually end up with fighters at around 30 skill/stats, so I can deal with Dust Bandits and Hungry Bandits pretty easily, but the Black Dragons are almost completely OP until you're past 50 in your stats.

The only particularly good solution to this is to build far, far away from the BD's area of influence, there are good spots all over the place, but there's always a tradeoff.  The Fog Lands have some really great spots, but you have to deal with fogmen.  Leviathan Coast has some simply amazing locations, with full fertility (green and desert) but you'll have lots of wildlife to contend with, and the cannibals will be sending armies at you.  There's a beautiful spot on the south side of Howler Maze, right on the beach with nearby iron and copper, with full fertility and stone, but it acid rains almost constantly and the UC and slavers will be coming around regularly.

But you can also abandon ship for a while, and go out and raid ruins, or engage in trade (but that's pretty weak mid/late game), then come back later.  If there isn't anyone home then no new events will be generated for the base, so you can grind up for a while to deal with things.

Also, if you really need to do some power-leveling, capture a hungry bandit, outfit them with really good armor and an extremely weak weapon, then lock a trainee in a room with the bandit and let them fight until one drops.  Have some better fighters on standby to put down the bandit again, heal up and repeat.  If you have the Ark weapons pack mod it includes a training sword that inflicts negligible damage, which will seriously prolong the fights and massively increase the stat gains.

291
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: October 13, 2018, 06:27:52 pm »
So I opted into experimental, and took my hardened squad down SE.  The eight primary members of the squad had no difficulty whatsoever when I unintentionally walked into Ark.  I was unprepared for the fourteen new recruits I ended up with via liberal application of lockpicking on the slave cages.

While attempting to move further south I quickly came to the conclusion that having 22 people, most of whom had poor stats/skills is extremely unwieldy for a single squad.  I ran out to greenbeach hoping to buy myself some breathing room and reorganize.  This turned out to be a massive mistake, as I had my first encounter with crab raiders right there on that moonlit night.  I fought for DAYS against raiders and crabs, my inventory was quickly overloaded with meat, all of my new recruits had full standard or high grade crab armor.

I finally managed to disengage, thankfully avoiding any deaths, but heading back north would mean walking through reaver infested lands, so I turned west.  This was also a monumentally bad idea.  The early part of this leg was fairly calm, a few pitched battles (costing one of my recruits an arm) and we were clear of the heaviest resistance.  After making my way to the Flats Lagoon I decided to head SW to Catun, this is where things went extremely bad.  The bonefields are a horrific nightmare place, where the most evil creature I have thus far encountered walks, the dread Elder Beak Thing.  One, alone, managed to crush my army (now thirty strong with some additional freed slave stragglers who had decided to join and a stylin' crab purchased from the crab raiders) as well as a tech hunter patrol, and two full size hive trade caravans.  If not for my core elites the adventure would have ended right there, thankfully Ruka, Bard, and Glain (not a special recruit, just a long-time member of my faction) were able to kite the damned monster away from my downed recruits and gave me time to bandage them, then the damned thing walked right back over, and got KOed by my main, Intess (I immediately took the creature's leather, killing it).

Catun itself was a bit of a let-down.  Interesting place, but the Scrapmasters were underwhelming, if I wanted huge piled of Catun grade 1-3 I'd grind up some additional smiths, Intess makes Edge 3 in bulk.  After that weak diversion I had to fight my way south towards The Hook, this was time consuming but not difficult once there I was home free.

The trek back to Blacksite Omega was boring and tedious, and nothing interesting happened at all.

292
Detect magic activates contingent teleport, weird is transported to a 10'x10' room filled with completely generic items.

293
snip'd

Thank you for the update, but you might want to edit that exchange out of your post, it might be seen as "inter-forum drama", which Toady has pretty conclusively ruled as 'not ok'.

294
Other Games / Re: The "Recommend me a game" thread
« on: October 11, 2018, 05:33:19 am »
... Dark Arisen is almost entirely about movement and position, it isn't a soulslike in any meaningful way, but it certainly does have a hell of a lot more to it than spamming skills.  Hell it is still basically the only game around that allows you to actually climb on giant creatures in order to impede their movements and target their weaknesses (I am not counting Shadow of the Colossus, very, very different game mechanics at play here).  It's got locational damage (on the big boys, not really on anything else, but the game is pretty much completely centered around killing giant creatures), it has a vast array of classes, skills, weapons and equipment.  It also has what may be the most advanced partner AI ever plugged into a triple-a game, you will create a 'pawn' ai companion pretty early on in the game who WILL actually learn from your orders and actions.

I whole-heartedly endorse purchasing the game, just... don't expect anything much from the story, it's very bland and kinda dumb.  But that isn't why you buy DD:DA, you buy it to knock dragons out of the sky with a well placed arrow, then leap onto its chest and cut out its heart.  You buy DD:DA to climb on a Cyclops and jam your blade into its eye.  And most importantly, you buy DD:DA to play dress-up with your pawn.

Edit:  I should note that level and equipment play an extremely important part in how the game plays, very different from DS, and far more in tune with old-school JRPG style.  Late-game weapons and equipment make the game almost laughably easy, but they aren't 'easy' to acquire, and they don't have that level of power until fully upgraded and dragonforged.

295
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: October 01, 2018, 02:42:49 am »
I actually did basebuilding the hard way (completely underleveled and with too few people) with my first save, that game is now over three hundred hours old.  I have what amounts to a city-sized fortress up in the Leviathan Coast, it is completely unassailable.  And assuming something did make it through the gate, I recruited a dozen shek and let them grind against the shek empire until they became combat gods.  I really enjoy this game a lot.

296
Other Games / Re: Kenshi - An open ended, squad-based Strategy RPG
« on: September 30, 2018, 03:09:14 pm »
Interior Design, Recruit Prisoners, Shidan's tweaks and fixes, and I strongly recommend RoboticsFix (this one implements separate containers for robotics components, which makes the AI actually function correctly when making robotics items, without these separate containers your workers are likely to get stuck in endless hauling loops).

I also endorse Ark Weapons Pack and its support mods AWP squads and AWP Vendors, but it's a good chunk of new content that can make the early game rather more lethal.

I use a few more but those are what I would consider the best.  All are available through the Steam Workshop and interior design, recruit prisoners and Shidan's tweaks are also on the Nexus.  AWP is too.

The above still holds true for my experience with Kenshi.  There are a few 'oh gods why' things in currently (the tower of goats, deadcat, spider factory, and BML), and the game is extremely unforgiving.  Probably the thing that causes me the most tension when starting a new save right now is the slavemonger squads patrolling the area around The Hub.

297
General Discussion / Re: KILL SIX BILLION DEMONS Discussion Thread
« on: September 29, 2018, 04:32:22 am »
Cripes Allison got buff.  Nice scars too.

298
Other Games / Re: Gaming Pet Peeves
« on: September 26, 2018, 01:01:36 pm »
It isn't vital information!  At this point no one in the entire region knows that James has figured out how to make the purifier work, all anyone involved at this junction knows is that there is a young guy/girl here who is looking for their father because they're scared and lost.  There is no 'vital' anything at stake, they have no concept that the information they hold has any impact beyond 'kid finding parent'.  Caveat: James did claim that he figured it out to Madison, but left without giving her any kind of details.

Here, here's something massively better for the Threedog mission:

Threedog tells you that James came through the station on the way to Rivet City (Player currently has enough information to proceed) but that was a while ago and James may have moved on as he was very agitated when he came through here.  Threedog proposes that if you can help him fix the antenna he'll call up Rivet city and find out what happened to James.  Player may agree or leave, if the player agrees Threedog immediately asks the Paladins present at the station if they can help out in any way, they hand over a store of ammo and stimpacks, one offers to sell a couple stealthboys at a low price, player is given directions to the museum and informed of where to take the antenna.  Bonus point add a speech check to get information from the paladins about the monument garrison, and allow the player to request some extra help (ammo, stimpacks) from them.  Result:  The player proceeds from Threedog directly to the purifier with minimal loss of resources so the battle with the supermutants there is a bit less taxing, and the subsequent hike across all of creation is more manageable.

299
Other Games / Re: Gaming Pet Peeves
« on: September 26, 2018, 12:49:14 pm »
Yes, that^^ exactly, make it something beneficial to the player, not an active hindrance to their progress.  "Help me so I can help you", not "Help me, now fuck off"

Here's another simple fact about the game, it costs far less in resources and is much easier simply due to world design to just wander down to Rivet city on your own, and through regular conversation be pointed in Madison's direction.  Hell, that's exactly what happened to me on my first playthrough.

300
Other Games / Re: Gaming Pet Peeves
« on: September 26, 2018, 12:39:16 pm »
No, knowing about Rivet City saves you absolutely no time whatsoever.  It is exactly the same as if you pass Threedogs speech check and get him to give you the information for free, it's just another goddamn waypoint that gives you nothing of meaning, unless finding out that Madison Li is a complete cunt is somehow a positive for someone.

Even if the exchange isn't completely equal it should still be at the very least acceptable, and the quest structure of this example in particular is egregiously bad, because the resources you expend simply allow you the opportunity to expend more resources for another opportunity, that, and here's a shocker, simply allows you the opportunity to expend more resources for what at last becomes the information you actually need.  And at no point in this chain does the player receive ANYTHING to actually help them, Threedog says thanks and scoots you out the door (right back into a super-mutant and ghoul infested urban ruin), then Madison just sends you to another super-mutant infested ruin with total disregard for you as a human being, and finally, after three arduous treks through the wreckage of DC and brawling your way through the purifier, you finally get the information you want, which just sends you to the opposite side of the worldspace, to enter a simulation run by a twisted psychopath where you have to jump through more hoops (or massively sequence break) to get James and yourself out.

The main quest of Fallout 3 is completely comprised of 'fuck you, go do this now'.  And to my perspective that is absolutely terrible design philosophy.

And no Rolan, the BoS do not help in any meaningful way whatsoever when you go to the museum of technology, they might gun down a mutant or two outside but you are the one who has to go inside the building alone, kill all the mutants inside, get the dish, and install it.  This is enormously expensive in terms of the resources you have to expend, either in the form of weapons and ammo (and stimpacks) or stealthboys.   And the payout is, "Go talk to Madison, later" and booted out the door into the DC ruins.

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