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Messages - Codyo

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181
DF Dwarf Mode Discussion / Re: Prison-breaking dwarf?
« on: July 24, 2014, 12:24:00 pm »
I believe they can break their own chains.

182
I always put off military\metallurgy stuff until my farms, bedrooms, dining halls, workshops, and hospitals are finished or nearly there. It always seems a bother to try to smelt and forge stuff within the first 4 years when there's SO MUCH STUFF TO DO.

183
That construction of that chair is mediocre at best, next time you do something like this forge the chair your self and maybe use metal that isn't of the lowest craftdwarfship.
When you are in a mood you grab the +components+ that are closest, not the ☼components☼ that the all-seeing overseer might want.

Do you mean quality or the type of it? If I put adamantine closer to my forges, then Urist McPossessed will use it over some crappy copper?

184
DF Gameplay Questions / Re: What do you do with hostile caged beasts?
« on: July 21, 2014, 09:35:37 am »
!FUN! ALERT ON THE MOAT IDEA

Since creatures are able to climb now, you will want to make the walls of it unclimbable. I believe someone mentioned that fortifications stop any climbing. Or that walls made of blocks make it very hard to climb. Or build a floor border OVER the pit's rim.

Otherwise your minotaur would be able to climb out of the moat and go on a rampage.

185
DF Gameplay Questions / Re: Baby werecivet???
« on: July 18, 2014, 06:16:10 pm »
 Before werebeasts were awfully fast as well and as for your military, I would put the blame on a broken fighting system for now.

All I can suggest is have an entrance with some fighting animals chained to it and surrounded by traps. So when the dogs attack or something, the invader will dodge into a cage trap. If that doesn't work it will at least buy time to raise the bridges, I also put baits out on the surface as well, such as chained kittens surrounded by walls and cage traps.

186
DF Gameplay Questions / Re: Next stable build?
« on: July 18, 2014, 09:08:37 am »
I would wait until he optimizes FPS since it's decreasing at a much faster rate in current versions.

187
Yes upload the save of this for scienceee

188
DF Dwarf Mode Discussion / Re: 7 Dwarfs, one of whom is a King???
« on: July 16, 2014, 10:45:04 am »
This happens when you embark on a dead civilization. So it has no other lands or leaders except your first 7. Migrants will still come in, maybe in much smaller waves.

In .40 it seems that megabeasts destroy towns much more often and if they destroy a town, any important figures there will be a guaranteed kill.

189
Hilarious, don't set the well as a meeting room though. Just make a zone in some dining hall for it.

190
DF Dwarf Mode Discussion / Re: Coal - the myth, the legend.
« on: July 15, 2014, 01:12:22 pm »
It will probably help if you embark on a mountainside if you're looking for minerals, soil and flux.

191
DF Dwarf Mode Discussion / Re: Enough with the climbing!
« on: July 15, 2014, 01:10:55 pm »
I think you will avoid most cases of climbing as long as you have a meeting area and your dwarves have no need to idle outside. I haven't had this problem yet, the only climbing dwarf I've seen happened when a pit was made between the dorms and the food stockpile. It was cool how he just inched across the wall over a deep chasm to get to some beer.

192
DF Gameplay Questions / Re: Embarking early or late
« on: July 15, 2014, 10:21:51 am »
In an early one, you are less likely to be at war with anyone, and there will be fewer necromancers, vampires, and werewolves, but more megabeasts. As for the higher populations = more soldiers thing, I'm not sure. It would make sense, but I'm not certain if it happens.

There would be more historical figures because of the population right? I know a fortress can destroy an entire civilization because all you have to do is sit and have waves of armies come at you until the civilization has nobody else to send and is extinct.

193
DF Gameplay Questions / Re: Giant sponges
« on: July 15, 2014, 12:58:51 am »
The problem with sponges before was how they had no organs, blood, nor a nerve system. So you may as well be trying to kill something that wasn't even alive. So yeah the thralled version would make them worse, since thralls gain tremendous bonuses like a demi-god undead creature.

194
DF Gameplay Questions / Re: Problem with Aquifer
« on: July 15, 2014, 12:53:17 am »
I haven't done crazy methods for aquifers before. I've went through aquifers by doing like a capsule kind of thing

Where I would cave in some natural stone or soil into an aquifer pool below it, which allows me to dig into the dry material like some kind safe capsule.

195
DF Gameplay Questions / Re: Sending out armies
« on: July 15, 2014, 12:46:08 am »
There are little dwarf hamlets with dwarves living in dirt mounds, which I suppose would be hill dwarves. But they aren't a different civilization or anything yet.

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