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DF Gameplay Questions / Re: Sparring oddness?
« on: December 09, 2015, 06:10:11 pm »
People reported their skills still raise, despite no combat reports. It could be a bug and probably has been reported by now.
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Does marking specific items in their inventory for dumping work? I've done that to fortress visitors when I want to take their stuff, but never tried it on residents.
If you're able to get a dwarf completely naked; (I do not know how to force a dwarf to ditch clothes) you will be able to put all individual pieces of armor on. I can only get some parts on my dwarves unless they're already wearing a hood, cap, or a bunch of sweaters.
I got a big pipeline built to feed a waterfall to the future tavern. I built a floor grate into the tavern floor, but that leads to some 1/7 water around the falls, maybe I should get rid of it. I plan on hitching a waterwheel to power the system, but I need to lever up the gear assembly first.
I've also notices the liason has never actually left. He's still there in the meeting hall. Its at least mid-winter and the trade caravan is long gone by now.
Also, gold goblets for everyone.
Not at all! Better dialogue, better emotions, multi-z level trees complete with changings of the season, harvestable tree fruit and much more outdoor plant-life detail and uses, climbing in dwarves and everything else, and a whole bunch of other stuff I am sure I am forgetting. Each DF version is a step forward, some of them can just be a little rough.
I was really really really hoping for more sieges. Honestly, they are such a big part of the fun of this game - was the "path" system really necessary? I dont need *that* much realism :/