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Messages - Codyo

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61
DF Dwarf Mode Discussion / Re: Military doesn't want to equip armor
« on: December 06, 2015, 08:35:15 pm »
On a similar point - Is sparring broken? My militia say they're sparring, but no combat reports are entered. As far as I can tell, they're just kinda standing next to eachother.

I don't think my dwarves are sparring. However, demonstrations seem to do much more even for beginning recruits. All I know is, they don't seem to be sparring, but somehow their skill is increasing.

I noticed some missing combat reports too, specifically on invaders killing my animals.

62
DF General Discussion / Re: So, my bookeeper became the King...
« on: December 06, 2015, 02:50:39 pm »
sounds like a bug

63
Also, it's been a rule of thumb since 40.24 to never make worlds bigger than Medium size.

What's the reason behind that? I love my large worlds with lots of civs and short histories so...

Larger worlds houses a bigger population of individual entities; in 40.24 that slowed the game down since active world generation in the background became a thing. "FPS death" became more prevalent with fortresses slowing down significantly by year 2 or 3.

64
What is the variance between your Entities and Dead in world generation?

Speed of the world gen is bottlenecked hard by the amount of living people. Also, it's been a rule of thumb since 40.24 to never make worlds bigger than Medium size.

65
Mod Releases / Re: Modest Mod v0.40.24-2a
« on: July 08, 2015, 10:43:43 am »
Fantastic mod. Sigging

66
DF Dwarf Mode Discussion / Re: Dwarven mass suicide
« on: June 28, 2015, 09:32:57 am »
Did they have no other path?

67
DF Gameplay Questions / Re: Where all the Necros at?
« on: April 05, 2015, 03:59:55 am »
Humans and Dwarves are the only ones capable of being necros anyway, besides cave civilizations.

Goblins and Elves are already immortal so they won't have that goal to become one.

68
DF Gameplay Questions / Re: Where all the Necros at?
« on: April 03, 2015, 01:20:58 am »
Ooooh. This is one of the witty threads  :o

Can't believe anyone has suggested this, but have you tried turning the number of secrets up REALLY high? I think that should do it...


NI"""N"III"""v"/II

The world needs to be old too. Towers are going to be rare if you only generate up to year 150.

69
DF Gameplay Questions / Re: Embark Size & FPS
« on: April 03, 2015, 01:19:02 am »
The wiki probably has exact numbers about this under its FPS page, and it will have tips too.

I've seen numbers such as a 30% improvement in FPS going from 3x3 to 2x2. If you're comparing your own normal fort designs and population.
FPS gets drastically worse going up and up. Like from 3x3 to 4x4 would be around 50% worse. Since a 4x4 area would almost be twice the size.

Every embark is going to be different, and every world. The numbers won't always be the same. If your fort gets to 200 years you're going to face a FPS drop no matter what. Even by year 10 for a lot of people the FPS becomes bad.

70
I once had a werebeast who was killed by my military, then the beast-dwarf's friends(I guess) began to attack the guy who killed it, this turned into a civil war....

Yeah that tends to be one of the ways to start a cascade. When the werebeast goes back into dwarf form while under attack I think.

71
From looking at the save, the dwarves just felt like deciding to join a fight they saw going on. Like the ranger, saw two fishermen fighting for whatever reason and when one killed the other. He decided to take revenge. Basically all this fighting were from dwarves taking revenge on somebody else taking revenge I think. They may be joining fights on the sides of their friends or those that are members of their own organization.

I would get rid of that dwarf Fikod Nishibesh, the peasant. Looks like she killed 5 dwarves from your fortress already and enjoys killing a bit. She seems to have great attributes for a fighter, if you rather put her in your military and send her to the caverns to redeem her lost honor.

72
DF Dwarf Mode Discussion / Regarding future update: Taverns and Heroes
« on: April 02, 2015, 10:17:36 pm »
In dwarf fortress mode, will heroes be able to come to your fortress and just slay monsters that visit? Will they want to go down to the caverns to fight forgotten beasts?

73
DF Gameplay Questions / Re: Ridiculous Children Quantity?
« on: January 09, 2015, 01:24:12 pm »
The Baby_Child cap won't do anything for migrant waves and migrant pregnancies. It's a matter of luck with migrants, if parents migrate to the fort they're going to drag their kids along. It's easy for parents in legends to have a dozen kids. Then you'll have a large family coming in taking up most of the migrant wave.

You may be able to get less children by lowering the maturity age for dwarves. If you can find the RAWs for dwarves, you set the [CHILD:12] token from 12 years to 2 years, 5 years, or whatever you want. Even if you do get migrant children, they won't take too long to grow up in this case.

If you set the child pop cap to 10:1000 then the limit on children will be 10 kids at a time, unless migrants show up. I don't know what the second number really means, it's supposed to be a percentage of the adults in the fortress. Don't know what that is supposed to do with the cap though.

Sounds like real life in an non technological society. Birth rates were high because the kids kept dying. Of course, if you want less children, you can always set the child population cap to 0:0.

That's half of it, but the infant mortality rate was high too as you said, so huge families should not be common. Or we would have seen massive population booms in the middle ages.

74
DF Gameplay Questions / Re: Artifact Leggings vs Masterwork Greaves
« on: January 09, 2015, 12:22:34 am »
Artifact steel leggings should be good to use as it will deflect 150% more than masterwork armor can. They're both steel anyway. Usually people have to weigh copper artifacts against normal steel items.

To make it even better though, have your dwarf put on leather trousers, skirts, or whatever else for lower body armor. Which means attacks will have another layer to go through and can be deflected before it touches your leggings. Cloaks are great too and will cover the whole body. Do this for any other dwarf if you want.

75
DF Gameplay Questions / Re: The FPS issue :(
« on: January 07, 2015, 01:43:04 pm »
Spoiler (click to show/hide)

What do you mean it doesn't work? I use REALTIME and it works just fine.


Are you sure it's actually on realtime though when you change it in the init file? Checked in task manager? Mine stays on HIGH when I change it, and others have had the same thing.


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