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Topics - smeeprocket

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16
DF Adventure Mode Discussion / some newbie questions
« on: November 30, 2014, 11:24:00 am »
So I am fiddling with adventure mode and I have some questions...

What settings for world gen in the file would make for a very busy pocket world?

When people give me detailed directions, is something supposed to be on my map? Because I don't see it.

Do you have to mod things to play as a goblin?

Can only humans be lashers?

Also, why, despite me having a shield and whip equipped, does it default to me wrestling people when they attack me? I have to use shift+a to actually use my whip to attack.

What attributes and skills should I look into getting?

17
DF Gameplay Questions / bridging edge ramps and caves
« on: November 26, 2014, 01:27:21 pm »
So my work on a giant sperm whale farm continues. I have placed bridges over almost the entire edge of the map and linked them all to one lever. I am having a problem though, there are ramps along the edge and I can't smooth them or make the bridge raise on that side. I poked around dfhack looking for a way to smooth them but could not find any. Can animals spawn on ramps? Is there a way to remove them?

Also, I've asked elsewhere, but I'm not sure anyone knows the answer. If I breach the caverns below, any animals migrating onto that area, do they count towards the total animal pop? Would I effectively have to bridge off the caverns. as well to up my chances of the sea spawning creatures?

Also, is there a way to test if a swimming giant sperm whale will deconstruct a retracting bridge? I can't find an answer to that anywhere.

18
DF Gameplay Questions / Is there some way around counter offers?
« on: November 25, 2014, 06:45:04 am »
Okay so, several times now I have had merchants leave in a huff because I don't want their counteroffer. I can't say no, I have to consider it, but when I am buying out their stock of everything and they want me to hand over 40k more in items, it gets old. I'll go through and deselect other items, only to have them throw another counteroffer at me, and it show them rapidly losing patience.

Is there a way to just turn down the counteroffer? I offer up what I want to trade that is worth what they are giving me. More actually, by quite a lot. Because they won't trade on a 1:1 basis.

19
DF Gameplay Questions / is there a way to mod in sieges post embark?
« on: November 24, 2014, 05:33:00 pm »
For my whale farm, I embarked in an area I figured would bring me goblin sieges and titans because just the whale farm would be boring.

I have yet to see either.

I would bust open the cavern level but there this max animal pop thing that I'm worried cavern populations will contribute to, making it harder to get my target sea life.

There's seriously nothing going on and In a few more migrants waves I might very well reach the pop cap of 200 dwarves. Periodically one or two will die of dehydration for some odd reason, but it's rare. I still haven't figured out the cause either.

Is there any way at all to force goblin sieges? I'm still trying to figure out the logistics of my tanks and I am starting to get weapon lords even though I don't use danger rooms. My soldiers need to be tested. My pop needs to drop some.

20
DF Gameplay Questions / Building chambers at the aquifer level
« on: November 20, 2014, 01:01:07 pm »
Okay, so I have another thread going about my quest to capture and breed giant sperm whales as a food source.

I went to build my two level tanks and hit the aquifer on the z level below the beach surface. This is obviously a problem. because I can't use a screwpump to fill the tanks above ground, since the animals I want to trap would not be affected.

I know kind of how to do the double slit method of drilling through an aquifer, though this was my first embark with one and I didn't have to do it.

I need some advice on building larger chambers at aquifer level. Specifically two z levels worth. This also involves things like stairs, and somehow a way to drain the tank. Since it's at the aquifer level, I'm not sure how to do that. I could drain the top room, but it's the bottom room I need drained.

Just checked it again, only two chambers are in the aquifer, but they cover an important area, and I'd like to solve this if possible.

21
So I pump out wooden spiked balls nonstop every fortress to trade for things I want.

I hear some people consider this an exploit though and would love to up my difficulty because it is ridiculously easy.

What exactly can be sold for a good profit that wouldn't count as cheating? I've never really experimented.

22
DF Gameplay Questions / captured goblins
« on: November 18, 2014, 12:43:31 pm »
okay so I survived the second goblin siege of my fort. It was rough because I had just nearly lost everyone to a hill titan, but my cage traps saved the day.

Now I have all these goblins in cages. I want to move them to my atom smasher after stripping their gear.

How would I go about doing that without letting them loose to kill my people?

23
DF Dwarf Mode Discussion / preventing cave adaptation
« on: November 17, 2014, 03:40:14 pm »
my dwarves are getting cave adapted again despite the well being outside (though I want to change that anyway.)

Is there a quick way to prevent this? Keep in mind I went through an aquifer to get to the level my dwarves work and live in.

24
DF Dwarf Mode Discussion / giant sperm whales
« on: November 17, 2014, 01:24:25 pm »
Okay so I'm desperate to get one of these and maybe one will show up on my new beachside resort. But, is there a way to trap them and subsequently train them, possibly even breeding them?

This would be great for my meat and soap industry.

25
DF General Discussion / Worldgen Cookbook II: DF2014
« on: November 16, 2014, 09:05:54 am »
I was going to post in the old thread, since it seems like a very useful thread, but it's pre-DF2014. I did search for another thread and I apologize profusely if I missed it.

Unfortunately I don't have a world to list but I will start with a request.

I'd like something with fluxstone and iron, any other metal possible is wonderful in addition, all races as neighbors. If it is at all possible without modding, goblins as friendly neighbors (so I can go to war with them as needed. Plus I want to see what they would trade.) No necromancer towers, has vampires, has at least one bronze collosus. Volcano and river or lake together would be nice but not necessary.

Hopefully I didn't make a mistake by starting a new thread for this.


26
DF Gameplay Questions / what are those teal X's?
« on: November 15, 2014, 11:09:02 am »
Lately sometimes my dwarves and even animals will flash with a teal X. I thought maybe it was due to mental distress, but I don't think my cats are getting stressed out. I don't remember this from before, so what does it mean?

Also, I am getting a nonstop error message from my dwarves about not being able to store something in a stockpile because it is inaccessible. It is driving me mad and I have forbid just about anything they can't reach (there are a few drowned bodies) is there a way to figure out what is doing it quickly?

27
DF Gameplay Questions / The fate of orphaned babes
« on: November 14, 2014, 04:50:55 pm »
I've noticed about six or seven babies wandering around sans mother in my fort and the areas surrounding it. One time I think a dwarf picked the baby up but not so for the other ones. I eventually have to go back to other tasks and cease watching them, however. Sometimes I'll get the missing for a week prompt, but not as often as I see the babies.

Obviously, the babies are alone because their mothers died in combat, but can they technically survive like that? I haven't noticed them wanting food or water, except maybe once. They wander completely randomly, and I've assigned them beds thinking they would go there, but they don't from what I can tell.

To be honest, I'm looking for an effective way to annihilate the orphaned children in my fort without sending the adult dwarves further down the depression spiral, but there's something really cool about a dwarf so tough she survives infancy all on her own, perhaps being raised by blind fisher cave people at one point, or giant eagles, depending on her direction of travel.

I would name her the champion of my fort in twelves years and she would single-handedly crush the goblin armies.

28
DF Gameplay Questions / Dragons and forest fires
« on: November 14, 2014, 01:27:08 pm »
My fort has survived a lot. Forgotten beasts, werecreatures, a swamp titan.

Then a dragon showed up. I figured this was it. I figured that all the other times, but this time, I was pretty sure my fort was doomed. I conscripted almost anyone who wasn't already in a squad and told them to die gloriously. I don't use danger rooms, so my fighters' skills were probably not going to cut it.

The dragon killed most of the humans waiting at my trade depot inside my fort to trade, it got into the lower levels and burned some of the workshops. I couldn't see anything for the smoke, but I checked my squads and the order to kill was gone. Soon after the smoke cleared and the corpse of the dragon was visible. My fort had survived!

Now for the problem. There's a raging forest fire up above. It's spread out to all three sides of the river somehow, even though it was originally only on one side.

The game keeps pausing to tell me something has collapsed on the surface every few seconds. This is rather frustrating because it's hard to gather my forces and rebuild when everything keeps pausing.

Is there some way to override this and do you think this might be a bug or perhaps not working as intended?

Also, what can I do with the dragon corpse? anything good?

29
DF Gameplay Questions / Elves and tree chopping
« on: November 12, 2014, 06:31:32 am »
Okay so my fort has now survived two forgotten beasts, a minotaur and a weremoose with inevitable infections all in the same year. Now the elves have warned me that if I chop down more trees, they will go to war with me.

So I'm not quite ready for that, most of my dwarves are in the hospital atm. How long do I have to wait before I can safely chop down more trees?

30
DF Gameplay Questions / Minecart Dumping into stockpiles
« on: November 10, 2014, 02:56:31 pm »
Okay, I currently have a stockpile by my magma furnaces/forge for metal bars and metal ore. I have a cart that runs from my main stockpile to there everytime it is full.

I have the stop at the end set to dump and it dumps all the ore inside into the stockpile.

This creates large stacks of items occupying 1 spot, as I assume it should.

However, my blacksmith keeps running to the stockpile far away to get the gold ore he needs, even though there is gold ore that has been dumped onto the stockpile close to him.

What do I need to do to get him to use what's right next to him?

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