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Messages - smeeprocket

Pages: 1 ... 159 160 [161] 162 163 ... 173
2401
DF Gameplay Questions / Re: Why is aluminum so rare?
« on: November 14, 2014, 01:50:58 pm »
Not as rare as Bituminous Coal/Lignite

The fort I'm in right now has tons of lignite. I didn't check when I picked the spot, but I did a dfhack prospect later and that is apparently the only metal ore on the map. No bituminous coal though.

2402
DF Gameplay Questions / Dragons and forest fires
« on: November 14, 2014, 01:27:08 pm »
My fort has survived a lot. Forgotten beasts, werecreatures, a swamp titan.

Then a dragon showed up. I figured this was it. I figured that all the other times, but this time, I was pretty sure my fort was doomed. I conscripted almost anyone who wasn't already in a squad and told them to die gloriously. I don't use danger rooms, so my fighters' skills were probably not going to cut it.

The dragon killed most of the humans waiting at my trade depot inside my fort to trade, it got into the lower levels and burned some of the workshops. I couldn't see anything for the smoke, but I checked my squads and the order to kill was gone. Soon after the smoke cleared and the corpse of the dragon was visible. My fort had survived!

Now for the problem. There's a raging forest fire up above. It's spread out to all three sides of the river somehow, even though it was originally only on one side.

The game keeps pausing to tell me something has collapsed on the surface every few seconds. This is rather frustrating because it's hard to gather my forces and rebuild when everything keeps pausing.

Is there some way to override this and do you think this might be a bug or perhaps not working as intended?

Also, what can I do with the dragon corpse? anything good?

2403
DF Gameplay Questions / Re: Elves and tree chopping
« on: November 14, 2014, 10:38:47 am »
They use magic to grow stuff on trees. I mean, even without all the tree humper jokes, they have every reason to protect trees. It's the difference between making stuff now at the expense of a long term economy and waiting for stuff to grow and fall so you can maintain sustainable growth.

It really is a war of ideology, since us dwarf players use stone and metal and burn trees while the elves grow everything they need in nature and, honestly, wouldn't even need an army at all if other peoples weren't hostile. They don't need to hunt, just build cage traps of wood and slaughter the captive animals. If you modded in a factory tree that dropped woodfruit, and modded in a workshop that could convert those woodfruits into other objects, you'd be able to play the game as elves without too much problem.

But... why would you want to?

2404
DF Gameplay Questions / Re: Elves and tree chopping
« on: November 14, 2014, 09:10:59 am »
yea I think they are intentionally obnoxious so you will want to kill them.

This fortress is in a poor state, or I would just kill the diplomat.

2405
DF Gameplay Questions / Re: Newbie question: spoiled, yet depressed dwarf
« on: November 14, 2014, 08:11:19 am »
yea I'm having a similar problem. My dwarves are very sad, for good reason, multiple attacks by epic monsters have left the fort almost entirely children and babies. But they are also surrounded by masterpiece engravings and furniture, and none of that seems to matter.

Also, is there a way to force hospitalize someone? I have a dwarf whose injuries weren't fully treated and who has infections but is to injured to clean himself. so right now he just wanders around deeply depressed.

2406
My knowledge is from quite awhile ago, but did they fix elephants consuming more ground than they could feasibly cover? or will war elephants always starve to death?

2407
DF Gameplay Questions / Re: Elves and tree chopping
« on: November 12, 2014, 12:15:18 pm »
oh the elves still trade with me. I just bought some weird animals from them. They came back back and settled on 120 trees which is so much more than I need.

In that time I've seen two more were attacks, koala and giraffe, and a swamp titan.

Most of my people are dead, the other half are in a depression spiral. I do have quite a bit of wood to spare atm, though.

2408
DF Gameplay Questions / Re: Elves and tree chopping
« on: November 12, 2014, 07:56:18 am »
out of curiousity, do the underground trees count?

2409
DF Gameplay Questions / Elves and tree chopping
« on: November 12, 2014, 06:31:32 am »
Okay so my fort has now survived two forgotten beasts, a minotaur and a weremoose with inevitable infections all in the same year. Now the elves have warned me that if I chop down more trees, they will go to war with me.

So I'm not quite ready for that, most of my dwarves are in the hospital atm. How long do I have to wait before I can safely chop down more trees?

2410
DF Gameplay Questions / Re: Minecart Dumping into stockpiles
« on: November 11, 2014, 07:15:44 am »
I see the max barrel count using Q, same with bin, but not bag, and now my farmers are storing bags of seeds, hmm...

The other stuff works perfectly though, AND I figured out how to do tracks on ramps.

2411
DF Gameplay Questions / Re: Minecart Dumping into stockpiles
« on: November 10, 2014, 03:26:07 pm »
Okay thanks, will "give to workshop" with the appropriate workshops be the most functional or should I get to flinging pearlash and such on the pile? (all my magma stuff is there.)

Also, under stockpiles, what is the designation for sand and a way I can get stuff stored in barrels and bags (or opt out of that)?

2412
DF Gameplay Questions / Re: Anyone else new and frusterated
« on: November 10, 2014, 03:15:26 pm »
This sounds like you are not using vanilla.

I'm pretty sure supplies don't explode unless something is modded, or you might need to embark in a biome that is not scorching (can that do that?)

It sounds like you are modding or custom setting up the world and that's a bit more difficult to play with and takes trial and error.

I would start out with vanilla, dwarf therapist, and maybe dfhack, and then if you want to add a tileset to make it not ASCII if that bothers you.

You have to crawl before you can walk.

Also, when you are selecting an embark location, I think it is TAB that will tell you the civs around you and if you are at war with them. Cycling through tab gives a lot of info actually.

2413
DF Gameplay Questions / Re: Minecart Dumping into stockpiles
« on: November 10, 2014, 03:12:10 pm »
Nothing that complex. I'm not using barrows or even designations for where the smith has to get his metal from, I was just getting the metal as close as possible. It is getting dumped onto the actual stockpile, which is designated solely for bars and stone of the metal variety.

I'm not making steel, I have no fluxstone, so right now I can only make copper, tin, gold and iron and they are all present.

Do I need to designate that stuff? It seems like he would get the ore and bars from as close as possible by default.

2414
DF Gameplay Questions / Minecart Dumping into stockpiles
« on: November 10, 2014, 02:56:31 pm »
Okay, I currently have a stockpile by my magma furnaces/forge for metal bars and metal ore. I have a cart that runs from my main stockpile to there everytime it is full.

I have the stop at the end set to dump and it dumps all the ore inside into the stockpile.

This creates large stacks of items occupying 1 spot, as I assume it should.

However, my blacksmith keeps running to the stockpile far away to get the gold ore he needs, even though there is gold ore that has been dumped onto the stockpile close to him.

What do I need to do to get him to use what's right next to him?

2415
DF Dwarf Mode Discussion / Re: DF2014 (v0.40.10+) Worldgen Cookbook Thread!
« on: November 10, 2014, 01:24:08 pm »
oh thank you so much, that helps a ton!

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