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DF Gameplay Questions / Suggestions for the careful embark.
« on: June 04, 2014, 02:45:00 am »
Viewing the contents of prefab embark profiles with the lazy newb pack is a bit tiresome for me and not nearly as customized as I would like. I have never used the careful embark option before and I've only done one minor fort since starting again.
So lets say I choose to embark on the typical new player site: tame neutral/good area with tons of trees and a quick and dirty water source with aquifers disabled, plenty of metals.
What should I bring and what skills are best to dump points into that I don't have covered already?
Expedition leader (Mechanic?)
2 miners
1 mason and architect
1 farmer
1 brewer/butcher/cook
1hippie taunter woodcutter/carpenter
Free Food Wagon Oxen
booze #?
Food #?
Seeds #?
Pick/axe
Bucket/rope
weapons?
I know I'm missing loads of stuff here, want to make sure I don't forget anything that will get me killed right away.
So lets say I choose to embark on the typical new player site: tame neutral/good area with tons of trees and a quick and dirty water source with aquifers disabled, plenty of metals.
What should I bring and what skills are best to dump points into that I don't have covered already?
Expedition leader (Mechanic?)
2 miners
1 mason and architect
1 farmer
1 brewer/butcher/cook
1
booze #?
Food #?
Seeds #?
Pick/axe
Bucket/rope
weapons?
I know I'm missing loads of stuff here, want to make sure I don't forget anything that will get me killed right away.