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Messages - vertinox

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241
DF Suggestions / Creatures in cages should starve to death unless fed
« on: February 14, 2012, 04:43:15 pm »
One thing that seems odd to me is that creatures in cages do not need food to live. Wouldn't it be more realistic if they starved to death unless your dwarfs are commanded to feed them.

Feeding should just be a option that you have to toggle the list of creatures on the map.

That way you can let all your prisoners starve to death without having to manually kill them one at a time.

242
Also is it normal to get a goblin ambush every time a caravan shows up? I go through cages so fast, I'll never catch up killing every single one of them if I get it to work right.

243
Argh... I tried using menacing spikes at the existing pit but the badger sow I threw down there survived.

I'll try a 15 level z but I have to construct it else where... I guess I could build outside.

Also what is the best way to make an instant-kill weapon trap. Do I need one with 10 saws?

244
So today I decided I needed to do something with all those caged goblins.

I set up an atom smasher, but I realized I'd like to recycle the cages.

First, I tried a weapon trap room, but I tested one goblin and he keeps running over the traps and occasionally spilling blood but does not die (these are all non-shooting weapons too so no need to reload).

So I left him rambling in that room and build a 10 level z pit with a retractable draw bridge that once the cage was open, the second lever would be pulled and down they go.

Ok I tested it on a badger sow and they died in a big splat... Ok good so I then tested it on a goblin theif. He crash lands but survives! Luckily I had a cage trap setup so if anything did escape they get put back in.

I thought 10 z levels would kill anything... Now is that counting the level I am on? It should be a total of ten levels that I dug out.

Then I put 1 unit of wooden training spears in each square to see if it would kill the animal going down the hole. I tried an elk this time!

It landed on a spear and split some blood but it did not die either. So I raged quit for the evening...

Is there something I am doing wrong... I thought nothing could survive a fall from that high.

245
Set your orders to gather corpses outside. Press o and find refuse and enable it.

Works for things other than corpses. Many things outside won't be looked at by default.

Ok, I had to reclaim the fort a 3rd time due to a tantrum spiral...

More corpses but I tried using O so that they look at items outside but they aren't touching the bodies either through free assign tomb or direct naming of the tomb. I got one dwarf on just burial labor but he refuses to touch the bodies.

The bodies are not set to forbid either. This is just annoying as the ghosts are getting out of control. I tried creating memorials but the ghosts in question are not listed.

246
Ok, I think I was able to solve the issue by instead of using free burial to assign the tombs directly to the ghosts in question and the buried them.  My trade depot is still over flowing with food they won't take to the food stockpile though. Any thoughts?

247
Yes the bodies have been claimed and coffins are ready for burial but still no action by my dwarfs.

248
This is my 2nd reclamation attempt on my current fortress so I had a lot of corpses laying around. Before I could make coffins proper, I made a stockpile area outside across a wadable brook as a place for corpses (I  also built a bridge just to be cool but the dwarfs never use it) and the piled up the bodies so they wouldn't be in the fortress.

Over time I was able to build coffins, then assign them for burial (not pets) and they automatically assigned a body and threw it in there.

But now I have plenty of free coffins but no one is doing anything to the rest of the pile of bodies out there.

I have plenty of haulers free (one I set to only haul burials just to test) and they can get out there just fine and to dump trash next to the corpse pile.

The other thing I have noticed is that I have a bunch of food and goods I have bought on the trading depot that isn't being hauled to food stockpile.

I don't know if this is related. I only have one entrance to the fort and you must go through the trading depot.

Could there be too many goods? Should I make another entrance? Or maybe something I am doing wrong?

249
DF Gameplay Questions / Farming: Tons of Seeds and Drinks, but no Plants
« on: February 10, 2012, 11:18:38 pm »
I'm not sure if I am doing something wrong or not, but I've got about 3 mud farm plots farming year round of plump helmets.

I set up two stills and I can seem to keep up a steady supply of drinks, but I notice I now have over 400 seeds, but no plants.

Am I overlooking something or is plump helmets considered seeds?

Currently I am in a siege of angry elves, but I don't seem to be running out of drinks or the dwarves don't seem to be starving.

I hope this is not newbish but it is my first game of DF and it seems like I should be seeing lots of plants instead of seeds. I even threw a bunch of dwarves  onto farming detail but nothing seems to happen other than I get more seeds.

250
DF Suggestions / Re: Dwarf Fortress is the best game I have ever played.
« on: February 09, 2012, 01:28:00 pm »
I came here on discussion thread about a new 3d game that might be Dwarf Fortress Light in 3d.

"A Game of Dwarves."

After reading this thread it seems like Toady doesn't want to give up creative control over his project, but it seems like with GoD and Towns that people have noticed his ideas and started creating their own.

GoD probaly probably already has way more resources than Toady has ever had in his life for the game budget, but I doubt it will come even close to the complexity of Dwarf Fortress. That said, it will probably be more popular due to its GUI and marketing budget.

Now we don't know if the devs of GoD ever played DF (just that they are hoping to be the successor of Dungeon Keeper in one thread), but this is probably a sign that Toady's project has reached critical mass and that from here on out major companies (or people with more resources) are going to be copying his ideas.

It might be the only chance of time in which Toady can approach a developer with his idea and say "Look, I have this independent game that is doing pretty well, I'll sell you the rights to make a clone as long as I get the rights to keep making my own game as well as a share of sales of your clone."

That way Toady doesn't have to work with other people and the concept will still earn him more money that it would otherwise.

If he does nothing, then eventually someone like EA (or someone evil of the like) will just steal his ideas, change enough to avoid a copyright lawsuit, and possibly destroy the DF community by making a clone but with a better UI.

Now the DF community might survive a DF clone by EA, but new persons and new donations might no longer come his way... Its just random thoughts I like to add that I started playing DF after I played Towns which someone said was a DF clone. I will have to say I like towns interface better, but its lack of complexity and bugs made me try DF in which I watched about an hour worth of Youtube videos to learn how to play.

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