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Messages - vertinox

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31
DF Gameplay Questions / Re: I'am a Perfectionist
« on: July 22, 2012, 10:17:41 pm »
WJLIII3, try not to be that hostile. It's not nice, and some people can take it really personally.

As for point A, you aren't really clearing it up for anyone if you state that the reason "computers never start at 1" is because "it's stupid".

As for B, since coordinates in DF belong to a discrete set, then it's not generally true that there should be a middle. In fact, since every 1x1 map is actually 48x48 tiles, the middle coordinate never actually exists. But that's not a problem, because the OP is actually looking for a 2x2 block that would "be in the middle", i.e. it's middle is the same as the map's middle. If he were looking for a middle 1x1, 3x3, or any area that is not (even)x(even), he could never find it, as it would always be a little to the left, right, up, or down. So, in this particular case, your statement that every set of numbers has a middle (which is also incorrect by itself, actually) doesn't help anyone. In fact, it is misguiding.

You should especially try not to write things like
This is really disturbing. Have you guys been to high school? Or even, like... 5th grade?
as it is really mean and derogatory for absolutely no reason.

So please, don't take offense in my reply, but rather consider the fact you could try to be more helpful and more mindful of the fact that what you think you know might not always be exactly correct.

Well, I could have said "because nothing starts at 1, always 0, and computers especially are using hard code and need a 0 somewhere, not having it below 1 could be...problematic.

Also...every set of numbers has a middle. In this case, (23.5,23.5). If you disagree, feel free to challenge me with any set of numbers which you feel, if plotted, would not have a center. I'll wait.

So, I'm afraid I'm going to have to reiterate my earlier statement and it sentiment of worry for our nations educational system and the terrible lack of mathematical understanding I am finding here, of all places, on a computer game message board, where this sort of understanding of math should REALLY be endemic, considering how important it is to everything we're looking at.

I suppose my comment was a little rude. It's only that I understood these concepts in 5th grade. And they're both totally self-evident.

If you are talking about whole numbers or integers that Dwarf Fortress uses then no, .5 is not a valid center because you cannot actually place a designation in Dwarf Fortress at .5 intervals. Therefore a 3x3 room has a center, but a 4x4 cannot. You simply cannot place an object in dwarf fortress in the middle of a 4x4 room because the game does not allow you to place object in between tiles.

I suppose you could put a ruler up against your computer monitor and mark off the center of a 4x4 room with a sharpee and it would be the exact center, but it does you little good because you cannot place objects in the center. It will always be north/south/east/west of the true center. Where if you have a 3x3, you have no problem.

32
DF Gameplay Questions / Re: I'am a Perfectionist
« on: July 21, 2012, 11:30:38 am »
I'm afraid there isn't a good way other than counting manually but it can be done.

That said did you use an odd number embark like a 5x5 or 3x3? Even might not have an exact center.

33
DF Gameplay Questions / Re: Draw Bridge and Caravans
« on: July 21, 2012, 12:54:42 am »
What you need to do is a short path with traps and long 3x3 path for the caravans with a winding hallway. (see my let's play in my sig on how I construct it)

Personally I make the hallway more winding and longer with more curves but the traps hallway remains straight. Goblins and other types will always take the shorter route (unless you have a dumb dwarf in the curving hallway but it usually not the case). I still put draw bridges to cut off the long hallway in case of a siege, but most of them I can leave it open with no problem.

34
Kind of but I still did it in .25, but since the latest versions change to the drop rate I never had a reason to dump stone since there is less of it to drop. My stone stockpiles seem to suck up the excess stone without without too much trouble. I personally wouldn't waste the dwarven manpower and time to dump stone now. Just make a fairly good sized stone stockpile near your masons and craft dwarf workshops and forget about it.

35
DF General Discussion / Re: Dwarf Fortress Playthrough- MrMatchow
« on: July 19, 2012, 08:49:12 pm »
Minecarts are FUN! I use them to run over children and other non-essentials in my fort. But otherwise they can help with long distance hauling and can be run through bridges.

36
DF Gameplay Questions / Re: Vermin
« on: July 19, 2012, 08:23:11 pm »
I don't know what the deal is with catsplosions, but I use my cats to not only kill vermin but also make cat tallow to make soap.


As in I chop the kitties up...

AKA cat burgers.

And if you got a dedicated butcher you won't have to worry about too many cats.

37
DF Dwarf Mode Discussion / Re: Fortress Defense?
« on: July 14, 2012, 08:21:12 pm »
I would ask these questions in the masterwork thread as most of us have no clue what you are talking about.

38
In my current fort, I discovered (much to my surprise) that Clowns will eventually destroy closed bridges. That said, I was able to use a bridge to temporarily blocked them off and then quickly build a wall to block off them from coming through once they destroyed the bridge. My recommendation is two build two bridges on the same lever so when you do breach the circus that you have enough time to.

Also they seem to get into the magma and sneak through magma forges too from underneath since they can fly.

I don't know about what is up with the offerings. Did the caravan and liaison make it off the map in one piece?

39
DF General Discussion / Re: Let's play videos
« on: July 14, 2012, 10:58:30 am »
Thanks, I'll watch it, maybe skipping the very first parts.

I'm more interested about advanced military/defense than basic tutorials, but the spoiler part sounds very interesting.

Yeah, word of warning though. It takes me a bit to get into the military but I eventually do but its spread across several videos as I try to work out kinks in my squad. For one they weren't wearing all the proper uniforms and took ages to get that to work for some reason.

40
DF General Discussion / Re: How do you prevent tantrum spirals?
« on: July 13, 2012, 10:43:50 pm »
One thing I forgot to mention that besides the legendary dinging hall I build a statue garden and put caged goblins in both the statue garden and the legendary dining hall to give dwarfs happy thoughts from viewing said creatures in cages as well as get their usual happy thoughts about the hall and statues.

41
DF General Discussion / Re: Let's play videos
« on: July 13, 2012, 10:31:07 pm »
I have a 10 year fort 34.10 (upgraded to 34.11 when it came out) going on my 43rd hour of game play (rough estimate since I do hour episodes). Its on a normal embark to show newbies how to play for the first time so its not evil embark but I've dug all the way down to the spoilers and survived the fun by the skin of my teeth (but it takes a long time to get to that point if you watch them all in order). Fended off a few seiges and what not. Avoided any tantrum spirals and currently have a king. I don't know... People seem to like and keep subscribing and commenting so I keep playing.

I don't use DFHack, Therapist, Danger rooms, or water generators because I am a purist.

http://www.youtube.com/watch?v=RtEjzunipAs&list=PL7505D94A915DE547&index=1&feature=plpp_video

Hope you like it.

I might try an evil embark one day if this fort ever dies.

42
DF Gameplay Questions / Re: Problem finding iron :(
« on: July 11, 2012, 09:18:06 am »
I don't know if there is a difference in builds but I have always had problems finding iron. Eventually, I decided to do the next best thing and always order steel and iron anvil from the dwarven caravans and melt them down. That usually provides enough steel and iron for what I need.

And yes ore drop rates have been reduced quite a bit in this version and I forget what percentage it is now. It doesn't matter how skilled your miner is either but is just random.

That said, adamantine always gives 100% drop when you find it so you don't have to worry about not having enough of it other than the usual dangers.

43
DF Gameplay Questions / Re: Medical Dwarves not healing
« on: July 11, 2012, 09:13:48 am »
I have found that often my medical dwarfs won't by default have diagnose enabled unless they are a diagnoser. So if I got a bone doctor, surgeon, and suturer (which I had in my current fort) none of them had diagnose dwarf enabled under their labors. Without a diagnosis the doctor dwarfs won't start working on the dwarfs in question so enabling it resolved my problem.

44
DF General Discussion / Re: Future of the Fortress
« on: July 09, 2012, 06:08:39 pm »
Wow the two things I am looking forward to the most is the dwarven inns and the ability to send out your military from the fort on missions!

45
DF General Discussion / Re: How do you prevent tantrum spirals?
« on: July 08, 2012, 09:26:04 pm »
I build legendary dining halls and have dwarf cooks make masterworks of prepared easy meals. That is usually enough to keep most dwarfs happy.

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