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DF Gameplay Questions / Re: I'am a Perfectionist
« on: July 22, 2012, 10:17:41 pm »WJLIII3, try not to be that hostile. It's not nice, and some people can take it really personally.
As for point A, you aren't really clearing it up for anyone if you state that the reason "computers never start at 1" is because "it's stupid".
As for B, since coordinates in DF belong to a discrete set, then it's not generally true that there should be a middle. In fact, since every 1x1 map is actually 48x48 tiles, the middle coordinate never actually exists. But that's not a problem, because the OP is actually looking for a 2x2 block that would "be in the middle", i.e. it's middle is the same as the map's middle. If he were looking for a middle 1x1, 3x3, or any area that is not (even)x(even), he could never find it, as it would always be a little to the left, right, up, or down. So, in this particular case, your statement that every set of numbers has a middle (which is also incorrect by itself, actually) doesn't help anyone. In fact, it is misguiding.
You should especially try not to write things likeThis is really disturbing. Have you guys been to high school? Or even, like... 5th grade?as it is really mean and derogatory for absolutely no reason.
So please, don't take offense in my reply, but rather consider the fact you could try to be more helpful and more mindful of the fact that what you think you know might not always be exactly correct.
Well, I could have said "because nothing starts at 1, always 0, and computers especially are using hard code and need a 0 somewhere, not having it below 1 could be...problematic.
Also...every set of numbers has a middle. In this case, (23.5,23.5). If you disagree, feel free to challenge me with any set of numbers which you feel, if plotted, would not have a center. I'll wait.
So, I'm afraid I'm going to have to reiterate my earlier statement and it sentiment of worry for our nations educational system and the terrible lack of mathematical understanding I am finding here, of all places, on a computer game message board, where this sort of understanding of math should REALLY be endemic, considering how important it is to everything we're looking at.
I suppose my comment was a little rude. It's only that I understood these concepts in 5th grade. And they're both totally self-evident.
If you are talking about whole numbers or integers that Dwarf Fortress uses then no, .5 is not a valid center because you cannot actually place a designation in Dwarf Fortress at .5 intervals. Therefore a 3x3 room has a center, but a 4x4 cannot. You simply cannot place an object in dwarf fortress in the middle of a 4x4 room because the game does not allow you to place object in between tiles.
I suppose you could put a ruler up against your computer monitor and mark off the center of a 4x4 room with a sharpee and it would be the exact center, but it does you little good because you cannot place objects in the center. It will always be north/south/east/west of the true center. Where if you have a 3x3, you have no problem.