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Messages - rtg593

Pages: 1 ... 17 18 [19] 20 21 ... 64
271
DF Dwarf Mode Discussion / Re: How do I deal with excess stone?
« on: April 29, 2012, 07:45:43 pm »
trade goods
rock blocks
stone pots
train up the gem cutters

between those 4 uses, most of my excess stone is going away pretty quick.

+1

This. I run out of stone if I'm not careful, I manage a few emergency reserve dumps in case I need stone in a hurry and accidentally burned through it all.

272
DF Dwarf Mode Discussion / Re: A king with no entourage?!
« on: April 29, 2012, 07:42:22 pm »
It's best when you kill a werecreature and find out he was the king of your civ but got bitten.

Now how exactly would that...

huh?

Now THAT would be a loyalty cascade :p

273
DF Dwarf Mode Discussion / Re: World Dwarf War 3
« on: April 29, 2012, 07:39:09 pm »
I wonder what the computers will be like when Toady is finished 1.0. They may be able to run 1000 dwarf forts for a 100 years without any FPS decrease. Or they can become sentient and force us to work in twisted parodies of our own forts.

Looking around my latest world, my civs mountainhome has a population of 6,000 dwarves. Oh, to be able to adventure to that...

274
DF Dwarf Mode Discussion / Re: Most valuable mechanism ever?
« on: April 29, 2012, 07:32:46 pm »
Ya, check the building with q. If all he's crying for is stone or whatever addy is classified as, then releasing the burrow with make him start working. Otherwise releasing it will probably free him to grab whatever he's missing.
Do post a screen showing its value, won't you? ;) 

275
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 29, 2012, 07:13:45 pm »
"Bin jobs" sounds like the job "bring item to a barrel" will be replaced by "bring the barrel over and vacuum up the items" when applicable.  Obviously it will have some sort of weighted value that lets the dwarves decide when to haul the barrel or when to haul the seeds.

Ah, yes. He did mention that before. Same for vehicles, so does that mean a dwarf causing up and down the line grabbing stuff? Very cryptic update ;)

276
DF Dwarf Mode Discussion / Re: No Sedimentary Layers.
« on: April 29, 2012, 11:30:52 am »
.31 was murder for me finding iron. 0.34 has rocked. Like, for instance, that world I posted with a volcano where you have everything you need to make 30,000 bars of steel without digging any deeper than 10 z-levels down ;)

The shallow first cavern being an ocean surrounded by forest was just icing on the cake :p

277
DF Dwarf Mode Discussion / Re: My game has a lack of fun
« on: April 29, 2012, 11:22:49 am »
More time = more fun.


But I'm curious, what would redownloading accomplish?

New syndroms, new beasts, new mists, that kind of thing.

... You do know you can generate more than one world... Right? :p

278
DF Dwarf Mode Discussion / Re: Why did a ghost migrate to my fort?
« on: April 29, 2012, 11:19:18 am »
Ya, been trying to edit my post to say I just noticed that, but it wouldn't let me post it for some reason :p

Eh, I've had therapist lump an entire years worth of migrants into a single wave. Don't know how accurate that is.

But if you left him as a ghost, there's only one ghost on that curses-check, so that should be him. Toady said he fixed ghost migrants.

Oh, do a little searching, you don't have to sacrifice anyone to tap magma ;)

279
DF Dwarf Mode Discussion / Re: Why did a ghost migrate to my fort?
« on: April 29, 2012, 11:06:35 am »
... You have a captured werebeast and a marked-missing ghostly miner... Where's the mystery?

280
DF Dwarf Mode Discussion / Re: My game has a lack of fun
« on: April 29, 2012, 10:51:24 am »
If you have marksdwarves, I suggest setting up Archery Towers around your Fort Entrance now. You're only one large migrant wave away from getting sieged now. And even if you only have melee dwarves you should still create a chokepoint to prevent advantage in numbers for the siegers.

Shoot, he's only 12 migrants away, even a small one will get him over.

But ya, ramp your wealth up. Get everyone you can making masterwork anything and sell it to caravans. Fully smoothed and masterfully engraved fortress. Royal bedrooms for everyone. 2x2 if there's a vein of something touching it, otherwise a 3x3 will do it. Wealth and pop attract fun. No one wants to attack a hole in the mud that has nothing ;)

281
DF Dwarf Mode Discussion / Re: Incubation Chambers
« on: April 29, 2012, 12:55:04 am »
:p misunderstanding. I saw the link to the wiki, saw it was the same text as the OP, and assumed YOU had placed it there, not the OP.

Eh. I just lock a single door. Ever winter I lock it, when I get poult hatch messages I unlock until next winter. Once they're grown, I set slaughter from the top down, until only the youngest 6 female and 2 male birds remain. Oh, I lock the 70-something poults in a cage, of course ;)

Nice. Congrats OP, you've been memorialized into the wiki;)

My point was this has been common knowledge for quite a while now, but sure why not this.

"Crundles"

NOPE

282
DF Dwarf Mode Discussion / Re: Semi Molten Rock Breached. Spoilers
« on: April 28, 2012, 10:18:35 pm »
You need to narrate that. Seriously. This entire thing has the makings of an epic story. First person to backdoor hell... ;)

"Hell, on our terms," or some cheesy nonsense :p

Oh, and you seem to get a lot of FB's with deadly vapors of one kind or another... Whats up with that?

283
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 28, 2012, 10:02:35 pm »
Quote
I went back to bin jobs to make their item selection a little smarter and to clean out some of the idle time between haul jobs, and I'm going to do something similar with vehicle jobs next.


Hmmm... Reducing lag time between haul jobs? Nice... Same for vehicles, ie, minecarts? Doubly nice.

Smarter selection for bin jobs? So grab closest instead of closest to the furthest point away? :p

284
DF Dwarf Mode Discussion / Re: Many Enemies, Few Dwarves
« on: April 28, 2012, 04:23:14 pm »
Wait, you can use DF hack to not abandon your fort? I've always wished I could leave a successful fort alive and well when I moved on...

285
DF Dwarf Mode Discussion / Re: Incubation Chambers
« on: April 28, 2012, 04:17:45 pm »
was a little surprised to realize that many others hadn't thought of it yet

Spoiler (click to show/hide)

Unspoken knowledge

Also wiki

Nice. Congrats OP, you've been memorialized into the wiki;)

Will have to try this, current fort just had a time where not all the nests were claimed anywhere near the same time, so I had eggs that failed to hatch I couldn't get to because of eggs I was waiting to hatch.

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