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Messages - rtg593

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736
DF Dwarf Mode Discussion / Re: Collapsing a Necromancer's Tower
« on: March 05, 2012, 03:29:53 pm »
Mining a tower during a siege was a very real and valid way of breaching castles' defenses in ye olden days. They would dig under and set fires to fracture and weaken the rock foundations.
Timber!

Mining in adventure mode. Want.
I forsee future !!XxFUNxX!!  :D
It's for your own good these things don't exist :P

Still, we can wait for falling worlds.

If you look near the bottom of the goals page, giving seigers the ability to dig their way into your fort is mentioned.

Now THAT will be !!FUN!!

737
DF Dwarf Mode Discussion / Re: Best animals to farm
« on: March 05, 2012, 03:20:37 pm »
I find Dogs fulfil most of my Leather needs and provide security. Once a Dog gets too injured doing security work, it's off to the glue factory.

But... But... You can't slaughter a dog! Poor little guy... :p

Guess there is a use for all the dogs in my cage, lol. Was just planning on making 100 war dogs to use as initial cannon fodder when I assault the circus :p

738
DF Dwarf Mode Discussion / Re: Best animals to farm
« on: March 05, 2012, 03:15:11 pm »
Why has nobody mentioned pigs yet?

Ever since the new version of Dwarf Fortress I rarely embark without them. Reason being that they are no longer grazers, meaning you don't have to worry about pasture space because they don't need grass to eat. It's wonderful.

No longer grazers? Well HMMMMM....

739
No social skills also means, less chance to be elected as a mayor. Would you rather have your hand-picked, expedition leader / mayor, who only mandates the production of a few wooden bins once in a while, or would you rather have UristMcRandomImmigrant, who likes slade, adamantine and earrings, to become your mayor because he arrived as a expert persuader and professional liar?

Eh, that happens, just hit r to replace em. That's what I always do. Not a fan of popular votes in games, I'm not in control :p

740
I lock all incoming migrants in a room, come back later to see who's thirsty/hungry. If any aren't, I leave em there longer. If any never get that way, I lock em in a lever room, managers office, or bookkeepers office. Any more go into lever room.

I dont see a problem with lever Pullers, managers, and bookkeepers that never sleep. Great addition to the game:p

EDIT: holy, the gibberish typos, lol. Sleeeeep.... Need to pay more attention when typing on my phone :D

741
DF Dwarf Mode Discussion / Re: Magma pump
« on: March 05, 2012, 02:21:50 pm »
What happens if i decide i need to run the magma a few tiles n/e/s/w along the same z-lvl before i bring it up a z-lvl, just a few magma safe pipes for however many tiles i see necessary? Also will a pump operator be necessary from the start of this pump, or only if the impassable tiles are not connecting from above/below z-lvls?

If you break the stack in the middle you'll either need a second power source, or enough power to run an axle to the next set. Just remember, pumps draw from the level below them. If you run the magma a few tile, at the end you need a channeled space on the next level up with a pump, not a pump on the same level:p you'd lose a pump if you did that :p

742
DF Dwarf Mode Discussion / Re: Vampires and sleeping livestock
« on: March 05, 2012, 04:19:15 am »
AHA! So then all we need to do is rig up a repeating system that constantly wakes up our dwarves! GENIUS!!! ABSOLUTELY NOTHING CAN GO WRONG WITH THAT!!!

;)

743
DF Dwarf Mode Discussion / What the h... erm, circus? (HFS spoilers?)
« on: March 05, 2012, 04:16:06 am »
K, so, just trying to figure this out. I understand the HFS is hidden, so any discussion about them *could* be considered a spoiler, but there my logic fails, so...

Spoiler (click to show/hide)

BUT HOW DID THIS START??? lol

744
DF Dwarf Mode Discussion / Re: Magma pump
« on: March 05, 2012, 02:01:42 am »
Glass easiest to do. Or steel, but that's more complicated and a waste of steel.

I've read as long as the magma doesn't touch the passable tile, wooden components are fine........

745
DF Dwarf Mode Discussion / Re: Best animals to farm
« on: March 05, 2012, 12:00:25 am »
Current fortress I took 6 hens and 6 gobblers (to slaughter immediately). 3 years in couldn't figure out why no poults, then it clicked... Lock the door.

Next season saw the hatching of 80+ poults. Which all ran out into the fort when I unlocked the door to send a dwarf in to cage them to improve fps......... 80+ went from pathfinding a small room to a 200 dwarfs fort... Ouch.

746
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: March 04, 2012, 10:41:45 pm »
Embarked in haunted, ordered my dwarves to build a wall, placed a burrow so they'd all go inside, finished the wall. Ordered some digging, nothing. Removed and redesignated, nothing. After several several SEVERAL minutes of trying to figure this out, some crazy fog hit and hit pretty much every part of the dwarves (I didn't have a roof, apparently the fog was multiple z-levels high since it got in).

That was when I remembered the burrow.

747
DF Dwarf Mode Discussion / Re: Shortest Lived Forts
« on: March 04, 2012, 10:41:15 pm »
Embarked in haunted, ordered my dwarves to build a wall, placed a burrow so they'd all go inside, finished the wall. Ordered some digging, nothing. Removed and redesignated, nothing. After several several SEVERAL minutes of trying to figure this out, some crazy fog hit and hit pretty much every part of the dwarves (I didn't have a roof, apparently the fog was multiple z-levels high since it got in).

That was when I remembered the burrow.

748
DF General Discussion / Re: Lazy Newb Pack [0.34.02] [V10.1]
« on: March 04, 2012, 10:29:41 pm »
.03...
Yeah....03....
I get the idea guys!  :P
Same deal as always. Will have to wait for a few things to update. Yes, I know Mayday and Phoebus are updated.

Therapist thread says it's up to date as well.
.04

I've never posted on these boards.  I've only just registered today to ask you charmers to be patient, or at least polite.  It's like you're at a bar asking the swamped bar tender for another drink, only you don't get it right away, so you say, "...drink... drink."  Once you get the drink you wont even tip to be sure.

That is all.

A few days late and you'll probably never see it, but hey! I was being patient, I've not even downloaded the pack since .31, just upgraded it myself:p And how was that not polite? He stated 2 had be updated already, so I let him know that therapist had autoupdated as well:p

749
DF Dwarf Mode Discussion / Re: Requesting Evil Embark advice
« on: March 04, 2012, 10:21:06 pm »
Make a dump pit that first drops the refuse onto a floor hatch, which then opens into a separate dump pit. That way the people trying to dump raiseable material won't be scared away by the undead in the pit.

I can't get this to work so far, if anyone has advice I'm all ears.

So far I've tried
1) Carve hole, Dump Zone next to hole, build Floor hatch. No mechanisms
Result: Dwarves dump items onto the floor hatch

2) Carve hole, Dump Zone next to hole, build Floor hatch. Link mechanism to lever
Result: Dwarves leave items on the dump zone

Maybe setting the hatch to Internal will make a difference?

It's a dump zone, not a water source. Place the zone on top of the hatch.

I actually didn't realize they'd open the hatch to dump things in, I always linked it to a lever and had a dwarf pull it after placing all the dump items on the dumpzone/hatch.

750


This is generally my plan for any fort :p

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