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General Discussion / Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« on: December 09, 2019, 10:41:29 am »
Finally bit the bullet and decided to run a Starfinder campaign for my group. (Mostly thanks to the recent release of the Character Operations Manual.)
I pitched it as "XCOM meets Doom meets Destiny" - devils are invading the solar system, having overtaken one of the worlds for themselves as a beachhead, and the remaining worlds have founded a sort of Multiplanetary Anti-Devil XCOM, called Project PALADIN, to drive them back and the party are a new team of recruits.
And it sure is a colorful bunch:
- an uplifted bear technomancer
- a dragonkin soldier (with a barbarian-esque fighting style)
- a human envoy
- a dessamar (humanoid butterfly alien) mystic
They still need to pick which world they want to initially operate within (it's a tailor-made solar system, though still pretty kitchen-sinky in terms of the types of locales available - it all used to be part of one interplanetary empire that has since collapsed, so it's got that "classic D&D setting" vibe to it there, with lots of ruins and stuff to explore, particularly those of the "old XCOM" from that era).
I was initially worried since Starfinder's devil/demon selection is at best anemic, but then I found out how monster creation works, so now I'm excited to stat out some cool Doom-esque cybernetically-enhanced baddies.
There won't be like, the entire XCOM strategy/management layer, because that sounds like way too much for what seems to be the first time I actually feel confident in my ability to run a campaign for more than a few sessions - I have a strong pitch that's easy to write individual missions/adventures for, and at least a roughly idea of how it'll go (eventually they'll join one of the more specialized divisions of PALADIN and take on higher-responsibility missions, all while uncovering the devils' plan to eventually reactivate an old warp gate, establishing a connection to Hell and subjugating the entire system...So that'll be fun.) Also there might be demons and cults and corrupt nobles along the way too.
And if they end up losing, I can pull of XCOM 2! How convenient!
I pitched it as "XCOM meets Doom meets Destiny" - devils are invading the solar system, having overtaken one of the worlds for themselves as a beachhead, and the remaining worlds have founded a sort of Multiplanetary Anti-Devil XCOM, called Project PALADIN, to drive them back and the party are a new team of recruits.
And it sure is a colorful bunch:
- an uplifted bear technomancer
- a dragonkin soldier (with a barbarian-esque fighting style)
- a human envoy
- a dessamar (humanoid butterfly alien) mystic
They still need to pick which world they want to initially operate within (it's a tailor-made solar system, though still pretty kitchen-sinky in terms of the types of locales available - it all used to be part of one interplanetary empire that has since collapsed, so it's got that "classic D&D setting" vibe to it there, with lots of ruins and stuff to explore, particularly those of the "old XCOM" from that era).
I was initially worried since Starfinder's devil/demon selection is at best anemic, but then I found out how monster creation works, so now I'm excited to stat out some cool Doom-esque cybernetically-enhanced baddies.
There won't be like, the entire XCOM strategy/management layer, because that sounds like way too much for what seems to be the first time I actually feel confident in my ability to run a campaign for more than a few sessions - I have a strong pitch that's easy to write individual missions/adventures for, and at least a roughly idea of how it'll go (eventually they'll join one of the more specialized divisions of PALADIN and take on higher-responsibility missions, all while uncovering the devils' plan to eventually reactivate an old warp gate, establishing a connection to Hell and subjugating the entire system...So that'll be fun.) Also there might be demons and cults and corrupt nobles along the way too.
And if they end up losing, I can pull of XCOM 2! How convenient!