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Messages - Mesa

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226
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: March 14, 2016, 12:33:51 pm »

Accidentally clicked on a metal album while looking for music on YT (Dionysus' Anima Mundi if anyone happens to recognize them) and just kinda went with it for the second pic. Turned out to be a pretty good decision, I think.

228
Life Advice / Re: Getting Started on Linux
« on: March 13, 2016, 06:36:03 pm »
Be glad you aren't on Arch. Steam on 64-bit Arch is nearly impossible to set up. I also remember having to fight with Windows to get the dual boot going, and that was six hours of my eight-hour install. To be fair, getting Arch configured took days and days of nonstop work, but that's because I'm a perfectionist and I had access to Arch. These things do not end well.  :P

As far as getting acquainted with Linux, I would advise to just read up on everything you can. If you're on Mint, then the bulk of tutorials and instructional articles are written for Debian-based platforms like Mint, so you'll have a (theoretically) easier time. Reading about everything is one of the best ways to go.

Also, StackExchange is your best friend.

Steam on Linux is a mess in general, but with Arch being a distro without official support it's especially painful, yes. :r

OT:
On windows, I've used Wallpaper Master for several years.  I have it monitoring two folders, one for each monitor.  Very effective.  I'm hoping there's some equivalent.

I'm pretty sure that the KDE Plasma 5 desktop lets you set up separate wallpapers (and a bunch of other things) through its activities, but my experience with Plasma is fairly short and rough, however I do appreciate it for the absolute plethora of customizability options, even though I'm a Gnome guy myself which within Linux is about as un-customizable as it gets, short of using Ubuntu's Unity (which is still a fair lot given the existence of plugins and all that).

If you do not want to change desktop enviroments (which is totally fine) one way to get that to work is to stitch two wallpapers together in your image manipulation program of choice with one wallpaper on the left, one on the other and setting the 'big picture' as a wallpaper in 'span' mode. I have no experience with Cinnamon or that level of wallpaper management though but that appears to be the only solution for Cinnamon specifically, other DEs like KDE or Xfce provide less 'cheaty' methods from what I'm reading.

229
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: March 11, 2016, 07:57:49 pm »
Mmm, delicious sprites. Would be cool to see a game featuring your spritework at some point, Platino. c:

You know, I know it's been over a month since you said that, but I'd just like to thank you. Before you said that, I really wanted to start learning C++ so I could get into game development. Unfortunately, I was too intimidated to start and procrastinated for months instead. However, your comment was the tipping point for me and a month later I've now learned a bit of C++ and SDL 2.0 from scratch.

In retrospect, I think the reason I've always made big projects like GemSet is because I wanted to develop games but never knew how to program. But now that I have a foothold on programming, I can get that out of my system and make art for my *own* games.

Anyways, keeping in line with the topic, here's a screenshot from my side-scrolling roguelike! It's going to have platforming and physics like Spelunky, but take place on a turn-based grid like Rogue. So far I have rendering, map loading/saving and some basic jumping physics. Next up is camera control and enemies!

Spoiler (click to show/hide)

This is a surprisingly pleasant art style, I have to say.
It's so...clean.

230
Got myself a password manager (KeypassX), started to change my passwords to be much more secure (or at the very least longer).
And now waiting for the Blizzard stream, revealing the new expansion and whatnot.

Good times.

231
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: March 10, 2016, 07:31:25 pm »

I need to make more dynamic drawings I guess... (and not of the same things over and over again but goddamnit I'm lazy.)
EDIT: Added a picture I somehow missed.

232
Other Games / Re: Games You Like That Other People Hate
« on: March 09, 2016, 12:56:25 pm »
I remember getting a lot of enjoyment out of Heroes of Might and Magic 5 ... But at least it wasn't Heroes 4, amirite? Eh?

Dudes, HOMM4 was actually pretty good, at least in hindsight.
It was very unpolished, especially on the audiovisual end, but I loved some of its gameplay concepts that were sadly never expanded upon in future titles.
And the music was the absolute bomb. I dare say it was better than HOMM3's.
It's not my favorite game in the series, no, not by a long shot, but it really had potential to be very good. :v

233
Other Games / Re: Factorio - Factory building game
« on: March 05, 2016, 06:30:09 pm »
Fair enough then. Guess I need to rearrange my furnaces to be easier to refuel automatically though.

234
Other Games / Re: Factorio - Factory building game
« on: March 05, 2016, 05:07:16 pm »
Right now I'm at the stage where I have basic iron, copper and coal mining and processing (though I still have to reload furnaces and boilers manually but that's not a huge issue since I should be able to get electric furnaces fairly soon), but setting up the main bus seems like is going to be a nightmare. :v

235
Other Games / Re: Factorio - Factory building game
« on: March 05, 2016, 03:04:26 pm »
Finally grabbed this game after, well, long enough.
I've only played just below an hour so far and have only a very basic semblance of automation going (I need to invest a bit more into my copper instead of only focusing on iron and coal; I blame the fact it's much further away.) and haven't even fully researched logistics yet, but it's already a hella lot of fun.

Except for the fact that I need to run like 3 minutes to the west to find any worthwhile amount of wood, and it's right next to an alien nest. I mean, I enabled 'enemies never attack first' because I'm a weakling who doesn't really want to bother fighting right off the bat, but still.

236
Other Games / Re: Games you wish existed
« on: March 05, 2016, 07:16:56 am »
It also tends to be pathetically easy if you're even a little bit competent. Get in the largest vehicle in the map, park on top of the enemy's command posts one by one until you win. Unless the map is bullshit unfair like Yavin IV: Temple from the first game, but that's another story.



In other news, I'm sad for games not having kick-ass menus anymore, almost as much as I'm sad for the death of the printed manual. TIE Fighter's "menus" are presented as you navigating an Imperial space station, using its facilities as if you were actually a pilot. Starcraft's menus and briefings had the same feel, to an extent. Classic Fallout kept the retro aesthetic even for the options menu.

Nowadays games just have the most boring, perfunctory, "I guess we technically need to have one so here you go" menus. Where's the imagination, the excitement, sucking you into the game world? :(

The Binding of Isaac (and subsequently TBOI:Rebirth) had a relatively immersive menu in my opinion, with the whole "Isaac's drawings" aesthetic.
Not the most over the top thing ever, but better than just some abstract minimalist menu from a shitty mobile game port.

237
Other Games / Re: Games you wish existed
« on: March 04, 2016, 08:34:11 pm »
Receiver and Superhot.
You know you want it.

238
Other Games / Re: Games you wish existed
« on: March 04, 2016, 02:46:58 pm »
Roblox that doesn't have a horrible community of prepubescent children, runs on Linux (and runs well) and doesn't have a rather horrid monetization model (though to be fair there have been worse ones out there).

I just want Roblox back damnit.
And Blockland.

I miss those games and the associated "Roblox VS Blockland" war dearly.

239
General Discussion / Re: ♪ The Great Music Thread ♫
« on: March 03, 2016, 10:02:50 am »
This week has been "every day listen near-exclusively to a different Kontrust song because a lot of them are just that good".
Yesterday's and today's flavor after listening to Explositive is definitely this (Cosmic Girls). Gives off a perfect >90s sci-fi cartoon show and it's catchy as hell.

(Other noteworthy album mentions: Dance, Just Propaganda and Vienna.)

240
Other Games / Re: The Windows Store- GFWL 2: Electric Boogaloo
« on: March 02, 2016, 01:02:14 am »
That list has some really atrocious points about it.
Good thing I'm on Linux so I don't have to care about that pile of BS personally, but I pity those that do.

You could argue that Steam does need competition, like the article says, but given just how inherently anti-consumer Microsoft as a whole is (or so they have become in my eyes, at least since I've hopped on the Linux freedom 'wagon.), I don't foresee this as being anything but a complete and total disaster which will hopefully meet the same fate that GFWL did (which I thankfully did not have to put up with myself as far as I remember).

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