Link.This isn't
really a game topic by itself but it has pretty massive implications for gaming so I felt like it deserves its own thread here.
So today is the release day of the version 1.0 of the Vulkan API - a free and open source graphics API (think OpenGL; in fact it's made by the same group I think) that's intended as a replacement for OpenGL for Windows, Linux (!!), Android and more (however not for iOS/OSX because Apple, even though they are in the Khronos Group).
While it's still fairly early on, there are some drivers and tech demos available already.
What does it all mean? Well, better perfomance for games and engines that support it (Unity, UE4 and Source 2 are already confirmed by their respective devs to have Vulkan support at some point), easier to port games between systems (super-huge news for Linux people such as myself) and hopefully it will also mean the death of DirectX (12) as we know it (ie. it being Windows 10/Xbox-only).
So while right now it doesn't mean a whole lot, it will hopefully take off in a big way.
(I feel I should probably put in more info about this but I'm not the most well-informed person on the subject. :L)