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Messages - Mesa

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46
The planned framework/structure for this is meant to be along the lines of this:
Quote
In the aftermath of the war with the extragalactic invaders, a good chunk of the Milky Way is in disrepair and chaos. Pirates run rampant, there's wrecked ships and stations everywhere, contact with entire worlds and colonies has been lost. You were sent to this war-ridden region of the galaxy to cleanse it of pirates and leftover invaders alike, rebuild it, and bolster its defenses, to make sure it does not suffer the same fate again.


Each week, a number of distress signals will be broad from across the region to your home station. Some will have pretty clear goals/requirements, others will be more vague and require more investigation. Difficulty might vary, and not every mission might be equally easy to handle - but more difficult emergencies will yield greater rewards.


You can choose to respond to them and send a number of people on the mission, or let some other group handle the situation instead. You may or may not also end up encountering said groups on your missions, choosing to either ally with them or compete, gaining new friends and enemies this way.


Group size for any given mission might be anywhere between 2 and 6 (as a rough guideline, at least). I'd like to do this purely via text, so having a mic is not a requirement. I can handle running it at (almost) any time of the day/week, though I live in Europe (CEST/UTC+2), and am happy to take co-GM (or multiple) on board if there's enough interest and the group becomes large enough.

47
Again, I don't want to run D&D, SJ or otherwise (nevermind the fact that it's a very strange mix of science fantasy, rarther than proper sci-fi or space opera).
I'm aware that the system maybe doesn't matter as much as the setting, but I feel like I'd have to homebrew and modify D&D a lot more than is necessary if I wanted to run a space campaign in it (Spacejammer or not), and I believe it's important to use a system that the group is at least moderately comfortable with.
The rules might be 'just' the skeleton, but it's probably a good idea if the skeleton fits the body it's put inside of and can actually support it, to continue that analogy. :p

(And yes, Spelljammer hasn't really been a thing since 2e (only had brief mentions in 3.x and 4e), though there's rumors of it coming back in 5e, if WotC would be so kind as to release a sourcebook that doesn't concern itself with a tiny-ass region of Forgotten Realms in the form of the Sword Coast, or Barovia on the Demiplane of Dread...)

48
I was suggested to post this here, coming from the Gaming Block thread.



So there is this style of tabletop play informally called West Marches that I've been somewhat eager to try out running in some fashion or another - while it was coined for D&D play, the general concept seems easy to adapt to almost any theme, setting or system (which highly appeals to me as I'm not really into the idea of running D&D, 5e or otherwise).
The major difference here is that it would be more of a soft sci-fi/space opera campaign, as opposed to a high fantasy one.




Essentially, there's a relatively large group of people (as many as are willing to participate, basically) who organically explore the setting by picking where to go, who to go with and when to go, returning to the town (or space station, or whatever it might be) afterwards, and sharing the loot with the group, both tangible and intangible (rumors, areas to explore further etc.).
Basically, Darkest Dungeon but with (far) less eldritch horror.


"But River, how are you going to run a space campaign in D&D?", you may ask.


I don't, is my answer.
What I want to use instead (tentatively, at least) is either Open Legend or Genesys, though I'm somewhat leaning towards the former as I actually have played it a bit already, and the legally free rules reduces the barrier to entry, and my conscious! Also makes it easier to run the game on something like roll20...)...Or even GURPS, but that seems like a recipe for disaster.


(The reason why I want to go with something generic like OL or GURPS as opposed to say, Starfinder, Star Wars or Stars Without Number, beyond the fact I have no experience with any of those systems and don't feel particularly compelled to try them, is to have greater flexibility, both for players' sake and my own. I'm not the biggest fan of crunch-heavy games, which might be in a bit of a contrast with some of the demographic on here...Maybe?)


On that note, what I wanted to do is use the forums for updates and general OOC stuff, but run the actual sessions in roll20 (if only because I think it'll be better for actually keeping me accountable, and make things progress a bit faster - but also make things like rolling be a bit more fair since I don't know how people usually do rolls when playing PBP games).




Would there be any interest here in such an endeavor?

49
So there is this style of tabletop play informally called West Marches that I've been somewhat eager to try out running in some fashion or another - while it was coined for D&D play, the general concept seems easy to adapt to almost any theme, setting or system (which highly appeals to me as I'm not really into the idea of running D&D, 5e or otherwise).
The major difference here is that it would be more of a soft sci-fi/space opera campaign, as opposed to a high fantasy one.


Essentially, there's a relatively large group of people (as many as are willing to participate, basically) who organically explore the setting by picking where to go, who to go with and when to go, returning to the town (or space station, or whatever it might be) afterwards, and sharing the loot with the group, both tangible and intangible (rumors, areas to explore further etc.).
Basically, Darkest Dungeon but with (far) less eldritch horror.


"But River, how are you going to run a space campaign in D&D?", you may ask.

I don't, is my answer.
What I want to use instead (tentatively, at least) is either Open Legend or Genesys, though I'm somewhat leaning towards the former as I actually have played it a bit already, and the legally free rules reduces the barrier to entry, and my conscious! Also makes it easier to run the game on something like roll20...)...Or even GURPS, but that seems like a recipe for disaster.


(The reason why I want to go with something generic like OL or GURPS as opposed to say, Starfinder, Star Wars or Stars Without Number, beyond the fact I have no experience with any of those systems and don't feel particularly compelled to try them, is to have greater flexibility, both for players' sake and my own. I'm not the biggest fan of crunch-heavy games, which might be in a bit of a contrast with some of the demographic on here...Maybe?)


On that note, what I wanted to do is use the forums for updates and general OOC stuff, but run the actual sessions in roll20 (if only because I think it'll be better for actually keeping me accountable, and make things progress a bit faster - but also make things like rolling be a bit more fair since I don't know how people usually do rolls when playing PBP games).


Would there be any interest here in such an endeavor?

50
Other Games / Re: The "Recommend me a game" thread
« on: May 25, 2018, 08:43:45 am »
That description you gave sounds eerily like Warframe.
It ticks all your boxes:


- runs on a potato yet still looks damn pretty (rocking a similarly meh build from a similar time period, with an i3-2100, Radeon HD 6850 and 4GB of RAM, yet it ran pretty swell for me)
- sci-fi and in space
- not a visual novel or a racing game (duh)
- not really sandbox-y (apart from the Plains of Eidolon/that one upcoming Venus area, I guess, but even then it's more "open ended" rather than "pure sandbox")
- multiplayer
- free

51
In my endless, ADHD-driven pursuit of seeking out new & novel things, I'm giving Genesys a go.


There's some complications that come when you want to play it online though, at least if your go-to platform for playing RPGs is Roll20+Discord like it is for me and my friends.
For one, there is only one character sheet option on Roll20, and not only is it in my opinion rather ugly and clunky (never been a fan of tab-hell 'sheets, and would've preferred one that more closely emulated the official sheet look), due to Genesys' Narrative Dice mechanic replacing your standard rolls, you need a Pro subscription in order to actually fully utilize the sheet. Or shell out cash for the real dice, or the Android/iOS app. None of which are appealing options to me.

On top of that, due to the combat range rules being abstracted to "range bands" rather than calling for exact distances, there is a lower-than-average need to play the game with maps, and it lends itself better to "theater of the mind" play, which is something I have been interested in doing for a while. (As drawing maps in addition to all the other GM work is hugely taxing.)
So yeah, the "pure Discord+some bots" method is what I will try going with.

I have also gotten a streak of inspiration for my campaign's plot-line which is pretty helpful.

52
Other Games / Re: What are you currently playing?
« on: May 18, 2018, 10:16:55 pm »
Started to get back into TF2 lately, finally breaking into the 1000 hour milestone. (After playing since 2011/2012.)
(Going as far as getting into trading, or rather, "smelting all my duplicate unique weapons, selling my unused cosmetics just to buy some new cheap ones".)




Other than that:
- some Slay the Spire as my new go-to roguelike (TBOI:AB+ is fun but trying to unlock the new secret-not-so-secret character has been frustrating beyond belief).
- Total Annihilation and Zero-K, for the "epic and slow-paced RTS" itch.
- (classic) Ace of Spades (Build & Shoot) which is still surprisingly not entirely dead despite the passage of time.

53
Team Fortress 2 and Zero-K (TA-esque RTS).


Hmm...


54
Other Games / Re: Zero-K
« on: May 13, 2018, 06:24:34 pm »
For a FLOSS game with last decade graphics, it sure runs like hell on my (admittedly modest + Linux) PC...At least, it takes forever to load and get going. Kinda a pain to start it in general (again, endemic to Linux it seems), too.


For shame, because I really want to like it. Played a few games against AI, but I'm spooked by the prospect of playing against/with other real people because I always expect everyone who (still) plays such games to be absolute gods who'd stomp me with no chance for victory or room for fun...

55
DF General Discussion / Re: DF tabletop
« on: April 22, 2018, 08:28:43 pm »
I mean, this very much depends on how much you want your DF TT to be 'inspired' by it.


Because you probably could just take any given DF world, extract the data, muddle around with it for a bit (depending on the size), then use a generic system like GURPS, FATE, Savage Worlds or Open Legend (wink wink nudge nudge).
Hell, with how (intentionally) generic DF worlds are as far as fantasy goes, you could probably just run a D&D or Pathfinder campaign in any given one with (almost) no problem. Pretty sure people have done that exact thing before, even.


Now if you want to truly represent the nitti-grittiness of DF's actual mechanics and translate that to a tabletop RPG...That's probably going to be more difficult. GURPS, with the right set of fantasy-oriented supplements, and aforementioned DF-aided worldbuilding, is probably your best bet there.

56
I now have a girlfriend!~


And a damn great one at that! A British transgal, who's as confused and inexperienced when it comes to romantic relationships as I am, but we're both trying our best and it's going amazing so far.
Tumblr might be a hellsite, but it's a hellsite that made me (in slightly unconventional circumstances) meet her, so I can't harp on it too hard, I guess.

57
Map discussion? How convenient!
I've got this world I've been hacking away in the past few weeks, for an Open Legend campaign. (After canning my previous soft sci-fi campaign after realizing how much of a craving I have for fantasy, and also because worldbuilding at a galactic scale is TOUGH.)
It's, uh, quite big, and not really campaign-ready yet...though I might be tempted to run a PBF campaign of it, if there's any interest in exploring floating islands 'round here.




I also caved and decided to get into Pathfinder, or at least see what it's about. My time (and Chrome-assigned RAM) lately has been wholly consumed by the Pathfinder SRD, and discussing the pros/cons of each of the Pathfinder roll20 character sheets (the community one is...uh, overwhelming to say the least*, while the Simple and Official variants look a lot easier to wrap one's head around).
Currently in the process of building a brass draconic bloodline half-elf sorcerer, though I'm slightly tempted to opt in for the Dragon Drinker archetype - I don't know if it's any good, but it sounds fun, and goddamn I'm all about that.


* - when a friend who's been playing the game for ~1.5 years tells me they hate that sheet, there's clearly something up. Even though another friend highly recommends using it because of all the things it helps track, even if it's harder to get into upfront...

58
Shit, didn't realize this is a thing.

So I got into "proper" RPing earlier this year, when my online friend group invited me to their ongoing D&D campaign - before that I had only the vaguest understanding of tabletop RPGs, and never really had a chance to play one.

But man, have they sucked me in full time. Both as a player in D&D, and a GM in Open Legend.

In D&D, we currently have two ongoing campaigns (well, technically they're part of the same setting/storyline but one takes place centuries before the other and on a remote continent so they might as well be considered separate).

In the first one, which was essentially meant to introduce me into D&D, we have multiple ongoing parties (though mostly play 1 at a time), we started out in Ravenloft (oh boy!), where the goal was to bring up my character up to at least level 5 so they could join the de facto main party, the aptly-named Party A. (Other, mostly thematic, parties exist in said campaign - Party E is all evil and villainous, Party M is basically Little Witch Academia, and this was Party R.)

However now said character (a celestial dwelf warlock) is basically on her deathbed (which just had to happen when I was had to leave the session early, though I did talk it out with my GM that I basically wanted to switch out of that character for a while), and this week (or whenever we actually get to have another D&D session) her sister is going to take over - who's mostly going to be an evoker kinda wizard, with lots of damaging spells (mostly fire and lightning), but also some transmutation and abjuration on the side.

On the other side of things lies the campaign our GM calls "Fall of Greycloud" - located on the faraway island nation of Greycloud, which (unlike the rest of tihs particular world) is in support of magic which is otherwise seemingly restricted across the world due to some nasty past events.
It's meant to be a bit of a "old-school RPG nostalgia" campaign/party, and for that one I made a dragonborn eldritch knight - a sword and shield is cool and all, but have you considered adding both magical and natural fire to the mix? Oh, and she's...very gluttonous.
We have not started this campaign yet, but I love the setting my friend has been setting up for that one!

59
Other Games / Re: Open Legend - A cool and free tabletop RPG system
« on: March 25, 2018, 12:30:17 pm »
I'm the GM in my friend group, though I'm not affiliated with the devs in any way.
I just tend to write about stuff I'm passionate about in a way that might make it seem more official than it actually is. :p

Also, the community, while somewhat small, seems pretty welcoming, so it also avoids the GURPS/D&D 3.5 sin of jaded veteran GMs scaring away newbies. I was spooked from GURPS for other reasons, but I hear that's a big thing. Most of the people hang out on either the official forums, or the Discord server.

60
Other Games / Open Legend - A cool and free tabletop RPG system
« on: March 25, 2018, 11:10:11 am »

Site link for those who just want to jump straight into the thing.

Okay, so when it comes to tabletop RPG systems, there's two paths that people take - either they make a system highly tailored to a specific kind of genre and/or setting (the ever-famous D&D, World of Darkness, Shadowrun etc.), or they make it generic and thus applicable to a wide range of genres, themes and settings (GURPS, FATE, Tri-Stat dX etc.)

Many issues plague a lot of generic RPG systems though - whether it's being rules-ified to the extreme to account for every single possible scenario and being kinda overwhelming to try and get into (aka GURPS), or being a bit too vague in too many places (aka FATE and Tri-Stat) or being tangled up in some legal/managemental shenanigans (again, GURPS), many of them just kind of fail in some way or another, which was quite frustrating for me personally - I wanted to run an RPG campaign for myself and my friends, in a soft sci-fi setting of my own design, and wanted a nice and not too mechanically overwhelming system to grab (we were coming over from D&D 5e, and for a while even considered using just that, except with heavy homebrewing and reflavoring).

And then, a friend of mine sent me this video, and everything changed.
I reccomend watching it, it serves as a nice introduction to what OL is about. (And saves me the hassle of explaining most of the basics on my own here.)

All the core rules are available free of charge (and of red tape) on the official website, and only take a few hours to read through at most, possibly less if you skip through the flavor bits and already have some pre-existing knowledge of tabletop RPGs (such as points-based character creation, using dice for checks and the turn-based combat flow).



Oh, and in case you want more than just a basic rulesystem to work with, there's a campaign setting in the works that was kickstarted some time back called Amaurea's Dawn, a multi-genre setting that highlights OL's flexibility, as well as the A Star Once Fallen adventure (though keep in mind that it's based on a slightly outdated version of the core rules, so you might see some things in it that are going to be confusing if you're just getting into the system).

I know there's plenty of RPG enthusiasts on here (or at least, I presume), but if you want something a bit more light on the rules without sacrificing the whole "fun and tactical, mechanical gameplay" entirely, check out Open Legend - it gets a huge +1 from me.

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