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Topics - ObeseHelmet

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So basically, I have plenty of nice blocks, RIGHT BY THE MASON WORKSHOPS, but they still use normal stones to construct the tables.

Why, masons? Why?

2
DF Dwarf Mode Discussion / Wheelbarrow hauling question
« on: June 02, 2012, 10:24:39 am »
Does the "Push/Haul Vehicles" labor apply to wheelbarrows?

Sounds like kind of a dumb question, but I don't think so.

My evidence:
  • In my current fort, I created a Dwarf Therapist custom profession called "Drudge," which had hauling enabled. All my other dorfs (ie the useful ones) had hauling disabled.
  • However, since Dwarf Therapist does not work with "Push/Haul Vehicles," I didn't do anything to those labors.
  • When I checked the dwarves behind the wheelbarrows that transported stone to my large stone stockpile, they were all drudges.

Is this just random chance, or does "Push/Haul Vehicles" only apply to minecarts?

(note: The wiki did not have this information.)
(and yes I am kind of a n00b so that's why I have stupid questions like this)

3
Hey forum community,

I'm sorry for this total newb question, but I can't seem to find the entrance to the catacombs, The Murk of Colors, in which I have to kill this one guy. The weird part is, that whenever I go on this huge bridge they've got, the direction finder says:

* *** TSK
What does this mean? Are the catacombs somehow, like, on the bridges?

--Confused Adv Mode Newb

4
So I'm experiencing the overly common "stone overload" problem. I really want to know the lightest thing I can make out of stone so that I could produce loads of trade goods without overloading the wagons.

(The elves only get lame things made of shells in my forts. And one or two pots of plump helmet wine, to try to civilize them. The stone objects only need to fit on the wagons.)

Any ideas and/or humorous ways to misinterpret this question?

5


So what was so hard about crushing that spineless slug? Or is it just a detrimental term for a weak enemy? Since this is DF I thought it could be literal.

Any thoughts?

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