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Messages - Trif

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376
DF General Discussion / Re: Future of the Fortress
« on: May 03, 2013, 02:10:53 pm »
I put a lot of time into playing and promoting DF so I'm disappointed at how conspicuously he's avoided discussing this matter after I've politely asked several times over the past 6 months.

He hasn't been working on anything that even remotely changes how building works, and this release arc doesn't have any plans to touch upon those things. Go read the questions he answered this time around really closely. Did he answer any questions that weren't related to the content of the upcoming release? No. He didn't.

I can ask a question, even if it doesn't seem to relate to other questions that have been answered in recent memory. Do you disagree? Or are you being snide and impolite because that's just how you roll?
No accusations please. This thread is about the current development of DF, and the plan for now is to move world-gen features into actual play. UI improvements weren't mentioned in the devlog (or past questions), so your suggestion definitely won't be in a near-future release.

377
DF General Discussion / Re: Toady in Iceland
« on: May 03, 2013, 09:30:31 am »
Yes, she is a curator. They got some interesting people together for the MoMA panel, it was a nice discussion.

378
It's either vampire or werebeast. Necromancer works for both.

379
The stones can stay where they are. They don't bother me, and if somebody needs them they'll put them into a stockpile eventually. Exceptions are public spaces like dining halls or nobles' quarters, but otherwise I don't bother.

380
DF General Discussion / Re: Future of the Fortress
« on: May 02, 2013, 11:38:31 am »
Hey, Toady, you haven't posted the link to your FoTF reply in your devlog yet.
He did post it earlier today.

381
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: May 01, 2013, 04:12:12 pm »
A crown isn't a helm, it's a craft. But even if you could equip it, a crown would offer worse protection than a leather helmet.

382
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: May 01, 2013, 02:30:43 pm »
2) Stocks tab tells "weapons 100? 20?"
Ah, you need a bookkeeper to make the stocks more accurate; right now you just get estimates. You can appoint a bookkeeper in the (n)obles menu, he also needs an office. Once your stocks are more accurate, you can also see the individual weapon types.

384
DF Gameplay Questions / Re: liquid pressure up z-levels
« on: May 01, 2013, 11:39:50 am »
A pump can move liquids one z-level.

385
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: May 01, 2013, 10:04:38 am »
1) Crossbow training is a bit weird right now, but try setting them to "Inactive". Strangely, that helps most of the time.

2) Check the stocks tab in the (z) menu.

3) Thoughts and preferences are the only way of checking that. Maybe it's an accumulation of many minor unhappy thoughts, like not having an own bedroom, not enough chairs, getting caught in the rain or something like that.

386
DF General Discussion / Re: Future of the Fortress
« on: May 01, 2013, 09:59:03 am »
Yes, thank you Toady!

387
DF Gameplay Questions / Re: Need Halp :[
« on: April 29, 2013, 09:40:11 pm »
Correct. Only cooking destroys seeds, pretty much every other process conserves them.

388
DF General Discussion / Re: Toady in Iceland
« on: April 28, 2013, 08:08:32 am »
If you want to see Toady's speech, you can see the recorded stream here: http://www.twitch.tv/ccp/b/396300023. Skip to 5:21:30.

389
DF General Discussion / Re: Future of the Fortress
« on: April 26, 2013, 05:43:39 pm »
It was this video. About 380,000 lines of code by last December.

390
DF General Discussion / Re: Future of the Fortress
« on: April 26, 2013, 03:20:18 pm »
I don't know, but it could be quite a few, specially this being, as far I'm concerned, the biggest update ever made (please feel free to correct me if I'm wrong, I'm relatively new to DF).
The 2010 release came out after 1 year and 7 months, which would be the biggest update in terms of development time. The update with the biggest changes was probably the transition from 2D to 3D.

Still, the upcoming update is very exciting. I think it has a very good mixture of playable features and framework for future improvement.

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