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Topics - Twangykid

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DF Modding / Is there any way to remove giant animals and animal men?
« on: October 18, 2012, 03:11:28 am »
Title.

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Title.

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DF Dwarf Mode Discussion / My soldier just bit a weremonkey.
« on: June 17, 2012, 09:45:39 pm »
Title. Will he turn? The monkey didn't bite him, but being the badass he is, he bit the monkey in the hand. Not sure whether to lock him up or not.

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DF Modding / [34.11] Wrestler Fortress - Stories of Lucha and Libre!
« on: June 10, 2012, 02:12:40 am »

BUENOS DIAS.

Download Version 1.01 now!

Raws only version


Hello there, Twangykid here, bringing you the highly anticipated WRESTLER FORTRESS! With the help of one Mitchewawa, I have created a TOTALLY SERIOUS mod that completely revolutionizes Dwarf Fortress:

- This is a wrestler only mode; nearly all weapons are removed from the game. You need to rely on the LUCHA prowess of your dwarves to fight off your enemies.
- All armor is changed to suit lucha libre. Wear masks to prevent those punching-instakills, don a belt to protect your loins (and show off your might!) Plus, embed your gloves and booties with sequins (oh yeah, sequins are going to be gems when I get around to it).
- Dwarfs are Mexican wrestlers; and as such, everything is Mexican themed. More updates to come, but so far I have done thus:
  • Plants are mexican food. Brew nachos and jalapenos into 'alcoholic' nacho sauce and jalapeno sauce! Wear burrito thread sombreros and ponchos!
  • Tamable giant worms; farm them for silk, milk them for tequila! (UNDER CONSTRUCTION).
  • Gold armour, same level as steel. Wrestle in style!
  • Dwarves are a bit stronger, to make up what you lack in numbers.
- Elves are monks of the Far East because they're snobby asshats like that. They wear sandals, robes and wield bo-staffs.
- Hummies are kung-fu. But that's okay, because you can jump from rope and do a bodyslam, sailing them off in an arc!
- Goblins are evil lucha! Sure, if they're led by demons it's gonna be hard to fight them... But your lucha is mighty!
- Kobolds scratch and bite. Surprisingly, they're one of the most lethal races, but also the squishiest. Just apply sequin embeded boot to the face, remove face.
- Overhauled combat logs! You stun the elf monk with your lucha prowess, then jump on the ropes and do a double somersault dropkick in the 2nd left finger, and the severed part rockets into the sky, Team Rocket style!
- Harder heads; head injuries never stopped glorious wrestlers, so I've doubled the thickness of skulls to slow down the amount of instant kills you receive. Likewise, your enemies have thicker skulls as well. You need to use the might of Lucha to break them down into gibs!
- New secrets! Roam the wilderness, and hear an armflex from a mile away!
- Tumbleweed; these critters run super fast, but drop a highly valuable wood. Also, goblins ride them into battle like Speedsters to get to the thick of battle quicker. (UNDER CONSTRUCTION).


Quotes:
I play the hell out of Wrestler Fortress!

This is awesome.

Quote from: Mitchewawa
HOLY CRAP BATMAN, THIS MOD LUCHAS ALL THE OTHERS AND LEAVES THEM FOR DEAD.



Spoiler (click to show/hide)



Credits - I'd like to thank Mitchewawa for his help in this mod, plus a lot of the community who provided the information I needed to know. I'd also like to thank anyone whose quotes I have taken out of context.

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DF Modding / How do I upgrade my mod from .10 to .11?
« on: June 05, 2012, 01:48:16 am »
Feelin' like such a noob, but while working on my, as of yet unreleased, mod Wrestler Fortress, I noticed .11 had come out. I tried copying the raws from my old version, but it causes a crash with no error in errorlog.txt. From what I saw of the patch notes, wouldn't the raws go unchanged, they look like hardcoded changes?

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DF Modding / Questions for a first mod
« on: June 03, 2012, 03:29:57 am »
I'm starting a mod called "Wrestler Fortress". As you could probably tell from the name, it removes most weapons from the game, leaving only wrestling. I got the idea off a thread I read once, about Mexican-wrestler dwarves. A few questions:

-If I remove all weapons from entity_default, they could still make them with moods. If I remove [PERMITTED_JOB:WEAPONSMITH] then they couldn't get picks. Would it be possible to make picks makeable from wood at a carpenters workshop?

-I want masks, belts and boots for my dwarves. Can I make masks and belts out of metal for armour, working as greaves and helmets, and make them count as upper body, lower body and shoes respectively? I also want the goblins to be rival wrestlers, so they use these too.

-I want to replace elves with monks. How would I go about making bo staffs, and how would I go about making elves able to make reinforced wood or tapered wood, that is silver-grade for blunt weapons, just for bo staffs? I'd make them use the mace skill, and rename that skill to staff user or somesuch.

-Goblins are rival wrestlers, elves are monks, watdo with kobolds and humans? Maybe humans could be kungfu, no [GRASP] or teeth, so no biting or wrestling, only punching and kicking, which are stronger. How would I make fists/feet be stronger? Just make 'em bigger?
I might have more questions later, but that's it for now.

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Title, I'd like to start a succession fort, but I've recently been only playing with this mod. Would anyone be interested, or should I stick to solo?
Mod here.http://www.bay12forums.com/smf/index.php?topic=106269.0
I won't be doing this untill after my turn in Watchedgleam, but I'd like to know beforehand.

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DF Modding / How can I change embark skills/items?
« on: May 28, 2012, 05:24:28 am »
Like, adding Lasher and whip to the embark screen? Do I just add a whip to permitted items in entity default?

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DF Dwarf Mode Discussion / My bolts! NOOOO!
« on: April 28, 2012, 04:10:00 am »
So I was playing with Kobold Camp, (The only real difference is that you cant dig stone.) and I decided to have a military based fort. As in, everyone outside a few dedicated craftsbolds/carpenters would be drafted into being marksbold, farming when off-duty. So anyway, I embarked with 2 carpenters, a woodcutter, a bowyer/leather worker who would make the arms and armour, a farmer, a wood/bone craftsman and a single, decently trained marksbold. At about autumn of the first year, we were going well. My marksbold was at adept, my woodcutter was legendary (Heavily forested ftw), our craftsbold and with our first immigrant wave we got another 5 soldiers, who I armed. Then we were attacked by about 8 Rhesus Macaques. I sent all 6 soldiers after them, and 1 was killed, the rest fled, only a single splint being stolen. However, the 7 that escaped were FILLED with bolts.

All of them masterwork.

Our craftsbold went from happy to stark raving mad INSTANTLY.

The save is still going strong, I just thought I'd share  a quick story of how one of my own went from being happy to suicidal in seconds.

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DF Modding / Totem displays?
« on: April 27, 2012, 06:48:05 pm »
I have never modded this game, aside from a few ethics changes, how would I go about adding a building? It's like the display case idea, but only with totems. I want it to have the same graphic as refuse, but white.

Edit: I got a legendary bone carver which I want to increase the fort value with :(

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DF Dwarf Mode Discussion / I have one soldier left.
« on: April 06, 2012, 02:22:43 pm »
After breaching HFS (oops) I only have one soldier, with 17 civs left over, and their is a goblin siege. I still have my legendary weaponsmith though. The one soldier is legendary swordsdwarf but is dabbling shield user. I figure, 2 adamantine swords because you can parry. Would a legendary swordsdwarf block better than a dabbling shield dwarf?

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Playing a version of Kobold Camp I updated to the newest version, but for some reason they don't have shoes by default, none spawn with it and I can't make it. If I remove shoes from the list of things they CAN have, will they stop being embarassed? I'd prefer they keep their robes/coats/loincloths but they are supposed to be tribal, and I prefer if they had no shoes.

And don't say wait for a goblin siege, my saves don't make it that far due to tantrums from shoeless 'bolds.

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DF Suggestions / Hunting dogs should "Return Kill" for their owner.
« on: April 04, 2012, 02:04:41 am »
Title.

Need some reason to get them over war dogs.

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DF Dwarf Mode Discussion / Can anything destroy supports?
« on: April 01, 2012, 04:49:14 am »
I want a fortress on stilts, but I don't know if building destroyers can break them.

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DF Dwarf Mode Discussion / Oh RNG, you so silly.
« on: March 31, 2012, 07:31:44 am »
http://imgur.com/YrDyq

Dem noxious secretions man.

On an unrelated note, i have started an adventure with high master misc object user in search of this
http://imgur.com/eeDMc
I'll show YOU secrets of life and death!

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