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DF Modding / Is there any way to remove giant animals and animal men?
« on: October 18, 2012, 03:11:28 am »
Title.
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to get him laid I resorted to necromancy.Fuck I love this game.
Vanilla is too easy, you purist simpleton.
Indeed. After a couple of years here at bay 12 evil biomes are just about all that remains as a serious challenge. Sure you can always set yourself deliberate handicaps like item/skill-less embarks but the truth is that there are a series of formula you can follow to overcome any of these challenges with little thought. New versions bring new features, but they are only a challenge until you beat them a couple of times and add the tactics to your repertoire.
Evil is fun 'cos its evil. Its also the only time I crumble forts anymore, I wouldnt wanna miss out on that. Raising evil zones are the single greatest challenge i've ever faced in DF. (no qualifications, I have an easier time with HFS than raising biomes) And theres no cookiecutter tactic to handle it (beyond dig fast, wall faster and turtle for life)
Now THAT is fun people.
Without these sinkholes of dispair I would never play vanilla, its a rare enough occurance as it is. I want more Fun, and only losing is truly Fun.



