Thats a clever solution by the way :-)
So as this is the thread for Entity questions:
* If a monarch has [NUMBER:MORE_THAN_ONE], there should be multiple monarchs, I quess. Will they all arive when you become the mountainhome? or only one?
* If you are the mountainhome, can you as the player replace the current duke/count/baron? since they are APOINTED_BY the monarch?
* can the title 'mountainhome' be changed?
* can a civ-level position be [ELECTED]? What is the effect?
* if a [NUMBER:LESS] position is replaced by a [NUMBER:MORE] position, will the current holders retain their upgraded postion, or will the all be replaced?
* If a postion is APOINTED_BY a diplomat, will the player be able to replace said position, when the diplomat is visiting the fortress? or only when the diplomat becomes a citizen?
* If a monarch arrives at the your fortress, be brings an 'entourage', with consist among other of a 'royal guard' with high level weapon skills. Can this be modded?
* Do other civ-level postion holders also arive as the monarch arives? For example generals and outpost liasons? or my modded ministers?
* what is the effect of adding other [ EXECUTION_SKILL] tokens to non-executioner-positions? Will this skill be preferred for candidates for said postion? like broker and accountant also use appropriate skills?
* Do elections only favor social skills, or do other nescesarry skills play a role? If i have an elected bookkeeper, will he just be chatty and not good at bookkeeping?
I don't know the answers to some of these, but others I believe I do.
Elected positions generally cause historical figures to have skills relevant to the position. In vanilla the only elected position has no required skills besides being social, so that's what causes candidates to win. Elected military roles will likely have good military skills. Civ elected positions do work and should have at least some skill in the position. If you have more than one elected site position, keep in mind that a single figure can be elected to multiple offices simultaneously.
Adding execution skill to non-executioners most likely does nothing, or throws an error.
Diplomats are usually civ-level positions. Civ-level positions cannot be appointed by a player fort, I believe, so a visiting diplomat or even a resident one won't help you.