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DF General Discussion / Re: Conductivity system
« on: November 12, 2013, 05:19:18 pm »
It's in there, but its primary effect is to damage FPS.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Another one. A tip, as there are too many of these well-meaning but ill-supported advertisements on the internet:*I presume this is what USP is meant to stand for in this context.
- please state your [Unique Selling Proposition*]s, or what makes this project different than all the others,
- what are your credentials,
- what is the state of the current team
- what is your budget, business plan, and who are your investors
After fighting some ant men in caves and losing many miners and woodcutters to them, I noticed few friendly ant men crawling around.Is that... Professor Pym?
Is a known fenomenon? Because I can't explain their existence otherwise.
@ Your future Emperor:"It's not enough to bash in heads; you've got to bash in miiiiiinds!"
He personally is disgusted by tradition and would flout any he encounters if given the chance,
"You're treating a symptom. That's a symptom of society."
sees power over others as something to strive for,
"The world is a mess, and I just... need... to rule it."
disdains loyalty and finds leisure time wasteful.
"♪Look at these people, ♫ amazing how sheep will line up for the slaughter....♪"
- However, there is no connection between those things and the particular person who types the code into the computer. At present, with fewer programmers, the creators design feature X, then spend a week coding feature X, dealing with compiler errors, memory leaks, end-of-array access issues, & so on.
- Imagine if Toady could design feature X, have a conversation with a programmer on precisely how he wants it to work, and then go on to designing / working on feature Y, . . .
- In other words, with more programmers, the creators could spend more time doing what they are clearly and uniquely amazing at - designing and directing the progress of a super cool game; and less time doing what is a fungible and commoditized skill that lots of people are also good at - coding.
Just to be clear, I'm not advocating any sort of "forcing" or making anyone uncomfortable & so on. My proposal is merely, lets think about whether it would be possible to organize a way to gather more money for DF development, and present the option to Bay12. If they really hate the idea so much they'll turn it down. Or perhaps, if a large portion of the community turned out to say, we'd like you to take more money if that would mean more development faster, maybe they would consider it and make changes. Of course, maybe not. It is their project.I think this is pretty reasonable. You get some people coming in here and saying, "Dwarf Fortress is a great game, but man, it needs to have a development team so it won't be in alpha forever and will get actual graphics! Let's pressure the Adams brothers to sell out!" Naturally, the community that enjoys the game now and likes what Toady and Threetoe plan on doing and the sort of results they've been getting from Toady about his plans so far don't care much for such suggestions (and after getting used to fending them off, many of the forumites understandably jump on whatever sounds like the same old thing being pushed again). But that's clearly different from what you're saying, at least in this bullet point. There's no harm in letting Toady and Threetoe know what sort of options we'd be willing and ready to support if they should ever feel that such options are sensible from their end.
If something that was done before worked so far or worked at some point in the past, it's not strictly blind to give it the benefit of the doubt, since its prior success (or the implied perception of success by whoever thought it was worth continuing) is at least a little evidence in its favor; although maybe not much in all cases. Sorry, another pet peeve.QuoteA hypothetical is not a good reason to chuck out your modus operandi.Blind conservatism is not really a good reason to keep doing what you've been doing. Sorry, couldn't resist jumping in with an aphorism of my own
Attached is a chart of DF revenue. IMHO, I don't think it is steady, and I think it may be reasonable to have concerns that it is not sufficient to support the interest of the current team forever.[ninja'd, but posting anyway...] If you go back through old Bay 12 Reports and compile a chart going back multiple years, and cross-reference with releases, you can see (or at least, I saw when I tried a few months ago) a trend of an overall average increase and of spikes correlating to releases -- which, with the current alpha-till-Toady's-out-of-ideas development model, are going to continue being put out indefinitely. ;^) It's stabler than it looks at first glance, although I'm sure Toady and Threetoe have thought about what they'll do if it deteriorates one of these years, but that is, as it's been pointed out, hypothetical at this point.