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Messages - Mr S

Pages: 1 ... 40 41 [42] 43 44 ... 52
616
DF General Discussion / Re: Unknown Creatures?
« on: July 07, 2012, 01:50:23 pm »
I would have thought that taking out a megabeast would be notable enough to not be culled from historical figures.  Guess the standards are pretty high in some circles, lol.

617
DF General Discussion / Re: Kobolds
« on: July 04, 2012, 03:31:58 pm »
What's that? 3rd Ed.? Oh, now I see the problem :P

[rant]
In my opinion, the only reason WotC released 3rd, then 3rd+1/2 was so there would be new IP to SELL.

Kinda like Microsoft.
[/rant]

618
DF Dwarf Mode Discussion / Re: Why Leather?
« on: July 03, 2012, 02:35:04 pm »
I was thinking he meant melee enemies... or poorly planned cave-in traps.  Either one is just as likely with the average DF player.

619
DF Dwarf Mode Discussion / Re: Sculpture Forging
« on: July 03, 2012, 02:19:28 pm »
well the sticky notes is the most sensed of all, isn't it true that until you inspect the item description there is no way to tell what's about?

So, basically, what you're saying is the planepacked bug feature, just means that somebody used A WHOLE STACK OF POST-IT NOTES?!  It almost makes sense...

In related news, does a statue having an image of itself mean that they have recursive, carbon copy post-its???

And regarding the quantum statues, please please please don't make me open up a can of Copenhagen Interpretation on your ass, with a side of Schrödinger's cat.  It will get all Heisenberg'y.

620
DF General Discussion / Re: Am I crazy...
« on: July 03, 2012, 12:58:54 pm »
That said, the level for "exceptionally bad" is pretty rigorous.  I've seen threads relating Dr. Himler's research to sapient farming in DF.  As long as it was about game mechanics, it was pretty well accepted.

When a thread like that veers away from procedural analogies to personal hate-fests mongered by IRL racist/fascist/hate-type-persons, that's where the line is drawn.

Enjoy the Schadenfeude.

621
DF Dwarf Mode Discussion / Re: Cub Scout Camp/DF Similarities
« on: July 02, 2012, 04:50:57 pm »
You didn't?  You were doing it wrong.

And as to the alchohol dependence, that was mostly us staffers in my experience.

9.  Take inordinately long breaks at the least convenient time.

10.  Have no natural understanding of an economy.

11. Even when set to a mandatory uniform, will frequently be missing pieces, usually the ones they need the most.

12.  Will become nauseaus if left in the sun too long.

13.  Break many arrows and gain negligible skill while practicing at an archery target.

622
DF General Discussion / Re: Another DF Movie Thread!!!
« on: July 02, 2012, 12:26:24 pm »
I would invest a +Sock+ to the production, but in the words of Urist McProducer:

Rule number one:
Never put your own Dwarfbucks into the show.

Rule number two:
NEVER PUT YOUR OWN DWARFBUCKS INTO THE SHOW!!!!

623
DF General Discussion / Re: ?Science? - D for Dwarf
« on: July 02, 2012, 12:18:53 pm »
Something like http://bayimg.com/bAPFmaADI?

624
DF Dwarf Mode Discussion / Re: Masks?
« on: June 26, 2012, 07:42:52 am »
The stench of Green Skins that clings to the masks is enough to strike fear into any who would oppose them.  And what is the layer limit for masks? (I know, look it up) Just imagine DOUBLE MASK POWER!!  Or not, you're choice.

625
DF Dwarf Mode Discussion / Re: 100 freindly kobolds
« on: June 26, 2012, 07:30:29 am »
Make the entrance to your fort on the far side of this cave/lair.  Then once "A vile force of darkness" shows up, the little scamps are your first line of defense.  Cheap early defense!

626
DF Dwarf Mode Discussion / Re: Full armor sets
« on: June 26, 2012, 07:27:51 am »
I consider a set to be 2 mail shirts, a breastplate, a hood, a helm, gauntlets, mittens, high boots, socks, 2-3 cloaks trousers and greaves (and nothing less)
I've had a few good soldiers become less good due to hand/foot loss due to a bug when a pair of socks or mittens prevents them from putting on one of the boots/gauntlets. Since that time I don't give them socks.

Toady fixed the boot/sock issue a few releases ago.  Not sure about the gauntlets, I haven't heard that one mentioned so much.

627
DF General Discussion / Re: New DF Wallpaper.
« on: June 25, 2012, 03:06:08 pm »
Dammit.  [FACEPALM:TRUE]

I tried grabbing the thumb.  Well, that happens when you're in a hurry sometimes.  Wait, wut?

628
DF General Discussion / Re: New DF Wallpaper.
« on: June 25, 2012, 11:54:58 am »
Hmm, I only got it so show up same size tiled as it is on the OP.  Bummer.

629
DF Dwarf Mode Discussion / Re: Fancy Dwarven Cuisine
« on: June 25, 2012, 09:17:03 am »
Well, what all kind of reactions have multiple PRESERVE_MAT reagents?  Encrusting maybe?  Glazing?  not sure.  I don't think you can have kitten/goblin/elf/panda bone bolts, sadly.

630
DF General Discussion / Re: Trader migrant?
« on: June 25, 2012, 07:45:16 am »
The only remaining !!Science!! then, is does this Liaison Trader Migrant, if you assign him to be your broker, get an incredible ROI on the xXSocksXx you pawn off to the Caravan?

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