Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - towerdude

Pages: 1 ... 11 12 [13] 14 15 ... 17
181
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 13, 2012, 11:11:10 am »
Towerdude this bit is directed specifically at you:

Don't get me wrong, Morrowind was a far better game overall due to immersion and creativity then Oblicion or Skyrim, but seriously?
Medium armour was so stupidly inferoir that you were a fool to use it.
The Combat system was simply shit, being that you could hit someone ten times while connecting, but not doing damage due to dice rolls.
"Limitations so that you can't beat the game in one second"? AHAHAHAHAHAHAHAAAHAHAHA! In Oblivion and Skyrim, you do the Main Quest over a reasonable period of time. In Morrowind, you become the human singularity with alchemy and enchanting and suddenly have enough stats to one-hit anything while laughing as they try to defeat your 100% constant sanctuary enchantments.


Now, I will say, Morrowind was the best TES game I have ever played. Oblivion was the worst. Skyrim was very close behind Morrowind.

Why? Skyrim may have dumbed down practically everything, but with crafting and the like added (and with mods), it still feels like it's a good game. I'm sorry, but did any of you like being forced to grind one skill for ages so that when you levelled up you could get the 5+ bonus which would be lost forever if you didn't? What about basic Greek and European mythology creatures to fight? The story for Oblivion was just "I KILL WORLD BECAUSE I EEVVVVVVIIIIIIILLLLLLL" with a bit of "We kill you because we are MOOOOOOOOOOOOOOOOOOOKKSSSSS!"

So you say that you can complete Morrowind with an exploit in 1 second, I say you can complete Skyrim in 1 second WITHOUT an exploit. I for example never knew it existed even for the first three times I played a character. And even if I knew, I wouldn't use it, it don't give the feeling of accomplishment, what the main quest gives. Not the ending is important, but the time to get there. The combat system was good for me, I can't get tired of killing Cliff Racers from flying horses, with one hit (100 blunt), Veloth's Judgement anyone? Medium armor is only inferior in vanilla, the expnasion actually make it stronger, than the strongest type of light armor, and lighter than the strongest type of heavy armor, besides can you decide wich is more tasty? Ebonite mail or Dragonbone? Also I never actually cared about those attribute multiplier very much, if I had 4 or 3 it was good also, it doesn't restricted me in any way, there are unlimited levels in Morrowind, so you lose nothing, besides even if you reach 100 with your main skill, you can still lower them to level up. Go to jail, get a curse or drink a poison. Oblivion was better for me thn Skyrim, because it was the first time I got out of the sewers and saw a mountain range, I just said, okay I go there, then started to climb the mountain and looked back at from where I came. Also the Dark Brotherhood quests were quite good, the fighter guild's too (however the mage guild's was a disappointment, I imagined Mannimarco as some tough shit skeleton king, covered by worms, yet it was just a one hit Dark Elf), LOL I remember first time out of my conscience, I killed Lucien, and took his robe, not realizing this ruined the greatest mission lines in the game.

182
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 13, 2012, 12:59:09 am »
That would be just great if I could buy things through Steam, but I can't buy things through Steam or any other digital distribution service.

I had Morrowind for 2 years on my hand, included for free with a video card. However I only realized how awsome it is after I accidentally found it, in 2004.

183
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 13, 2012, 12:02:23 am »
Why Keep Medium armor in the Game? Why NOT keep it in the game? It adds to replayability and differentiates characters more. "Oh, I rolled a Heavy Armor Ax warrior last time? Maybe this time I will be a Medium Armor Swordsman."

More skills, more choices, more choices, more replayability. More is very nearly ALWAYS better in sandbox games. Whereas the Elderscrolls series seems to be getting less and less with each game. Character customization, aside from physical appearance, is nearly completely gone.

Removing features doesn't make a game better. Removing customization options, doesn't make a game better. Thinking like that is why skyrim had 16 skills, and morrowind had 27. Why morrowind had 7 weapon skills and skyrim had 3.

Having a bunch of shitty options doesn't make a better sandbox. I'd rather half a couple fleshed-out options then a bunch of junk. Morrowind had a LOT of "junk".

Believe it or not, removing features can make a game better. Did it work for Oblivion or Skyrim? Maybe not. But that doesn't mean you should keep every feature you can for the sake of "choice".

So having junk perks is not the same? By the way spears were also removed, despite they were more effective against heavy armor.

184
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 13, 2012, 12:01:39 am »
I'm pretty sure almost no one has ever played Arena.

<Raises hand quetly, while thinking about rats eating character first time, then getting lost in the Imperial City among the clones, never finding Bumbul's lost daughter.>

185
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 11:48:04 pm »
LOL I see Oblivion and Daggerfall have a bad fight for the third place on the poll. Should I include Arena?  :D

186
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 11:44:09 pm »
That's... pretty silly mate. Just ask my five themed roleplay characters who all have distinct different playstyles and quests completed in their own unique ways.

 Being like real life means absolutely nothing. It means so little of nothing that simply bringing it up drives me to make this post. I don't care about realism. I don't care if you have to restrict your choices and have to get specific skills to do well. I want the freedom to make a character that smashes things with a mace and throws lighting with the other hand before putting on an artifact armor despite being the wrong type for my skill. To just wear clothes as a fighter character and have it be viable.

 I want to roleplay without the clunky mechanics holding me back.

The exact opposite, Morrowind doesn't hold you back to do that, it only means that you have basic limits like you can win the game in 1 second, and can't blow up the continent. You could be a necromancer with a horde of undead, wearing plate mail, and use crossbow. However if you want be like that you have to pay the price, unusual character are harder to master.

On the contrary in Skyrim you couldn't really be anything but a shouting, dragon killing barbarian, what gets old fast. I can even finish the Morrowind main story 3 different ways, let alone the thousands of faction quests. Or is it hard to shallow, that you have mission what make you unable to do a mission of an enemy faction?

In Morrowind you have your choices. In Skyrim you have your directions.

ps.: he was the one who pressed the real life stuff by saying, in real life you wear light armor under heavy, then why do we have multiple armor types in the game, and why don't a heavy instanly knows light armor too.

I don't mean "Why wouldn't a plate mail wearer be an expert in leather," I mean "Why is that such an interesting choice that it is worth restricting the player's freedom?" Were I arguing on a "realism" basis, I would point out characters in all Bethesda games can wear the heaviest armor in the world indefinitely without suffering from heat stroke or exhaustion or dehydration. But I don't care about that, because that would not be a fun addition to the game.

I agree with Duke. I love roleplaying. When I get the chance to actually effectively play a character in an RPG it makes me all giddy and fuzzy inside. But my character is not interesting because I had to pick between Strength and Dexterity, my character is interesting because I have a self-imposed rule that my character only has one arm and so I can only ever have one one-handed item equipped. Or my character is interesting because I've decided he hates magic and he kills all magic-users on sight. Or my character is interesting because he is magically bound to never lethally harm another living being and so relies entirely on fists and summoned creatures.

Skyrim was a little too liberal with the number of invincible characters, and I found that extremely frustrating a few times. But even though Morrowind gives me more control over the game world, Skyrim gives me more control over my own character.

Also, like I said, Morrowind isn't fun for me and Skyrim is. We are each free to have our own experiences and they are equally valid.

NINJA EDIT: Fuck yeah though, I want unarmed back. Although the Skyrim VIKING!!! Challenge is still pretty great in an unintended way.

I didn't told you: my favourite Race was always Nords (I am "nord" in real life too, Pale Pass was my favourite mission in Oblivion), so I was over-excited when I saw Skyrim is coming out. That is why I bash it the most. Too much hype to just buy another Fallout. By way because of what you said I am even more convinced, that Morrowind (despite it's semi-turn based system), gives more freedom to control your character. You can make unique spells, armor, weapons. In Skyrim spells worth shit. And perks are not consistent, they just produce a mish mash character, like in Fallout 3, a character that I couldn't place in a fantasy world. Maybe it's just me, but I think a few special abilities that are very well balanced, are better, than 100, that has 5 über perks, what everybody use, because they are the best, and ignor all the others (it's like the refined talent trees in WoW and the skill trees in Diablo 2, there are best combination, and these are only change when they nerf one a bit, then everybody sticks to another). I especially hated in Fallout 3 too, when the game forced you to pick a useless perk, because you couldn't upgrade one of your existing perks yet. And Skyrim headed in the direction of an offline WoW, I like to creat character that suck, not intentionally, but to experiment, however the Skyrim system support it less.

187
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 11:31:00 pm »
Unarmed was fun. Medium armor wasn't fun at all, it was only redundant.

Also, I like how I can look up Morrowind on google and get this thread.

Maybe redundant, but it could give you a challange to collect all the best medium armor. Nothing worse like creating a challange to play Adventure Mode as a pacifist, or build a fortress without digging.

Alright, I'm not seeing how this in an argument to keep medium armor though. If the goal is simply to collect it, why would it matter if the label over the armor said medium or heavy? In gameplay terms it was only redundant. One of the better decisions Bethesda made in Oblivion was to remove it.

You know its bad when the best argument you have for keeping an item is that it might be fun to pick it up. I'm sure Bethesda knew this too.

That is why I said this too

Quote
Basically they could have just made a few perks like in Oblivion for skills, like medium armor would give you some unique advantage. For example like the balance in Star Craft between the three races. There should be no best builds, but different builds, that have a "high score" differently. As I said there are good aspects in the first 4 TES games (even if a few in Arena), that could have been all collected, and made into the fifth game.


188
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 10:57:28 pm »
Objectively speaking, Morrowind is the best Elder Scrolls game and any opinion to the contrary is wrong.

Also, there was no reason to remove the Unarmed and Medium Armor skills, Bethesda.

Basically they could have just made a few perks like in Oblivion for skills, like medium armor would give you some unique advantage. For example like the balance in Star Craft between the three races. There should be no best builds, but different builds, that have a "high score" differently. As I said there are good aspects in the first 4 TES games (even if a few in Arena), that could have been all collected, and made into the fifth game.

189
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 10:54:18 pm »
Unarmed was fun. Medium armor wasn't fun at all, it was only redundant.

Also, I like how I can look up Morrowind on google and get this thread.

Maybe redundant, but it could give you a challange to collect all the best medium armor. Nothing worse like creating a challange to play Adventure Mode as a pacifist, or build a fortress without digging.

190
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 10:46:22 pm »
I greatly dislike Morrowind's leveling mechanics but other features are better than Oblivion and Skyrim.

Also this thread can be summed up as:

Person A states his opinion.
Person B states his opinion that is opposite of that of Person A.
Person A states his opinion on why Person B's opinion is invalid.
Person A states his opinion on why Person A's opinion that Person's B opinion is invalid is invalid.
And so on.

My friend the whole history of our species is about arguments. Without different arguments a group for example could come to the conclusion that their view is the most perfect and the only one. This would only mean that their chance of survival in an unfamiliar situation is lower. However if there are two or more group that stimulate each other, this can be avoided. For instance see why Europe the continent wich was the second last to be settled, got conquered almost all of the world. Europe is the most divided continent, this gives many small defendable areas, that give rise to many nations, topple that with climate: four season that require the most ingenuity, because of the constantly changing, but not too demanding environment (like the arctic or a desert).

ps.: I only started to play Morrowind, because its leveling was unique and unusual compared to the casual grind for xp on monsters.

191
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 10:38:31 pm »
That's... pretty silly mate. Just ask my five themed roleplay characters who all have distinct different playstyles and quests completed in their own unique ways.

 Being like real life means absolutely nothing. It means so little of nothing that simply bringing it up drives me to make this post. I don't care about realism. I don't care if you have to restrict your choices and have to get specific skills to do well. I want the freedom to make a character that smashes things with a mace and throws lighting with the other hand before putting on an artifact armor despite being the wrong type for my skill. To just wear clothes as a fighter character and have it be viable.

 I want to roleplay without the clunky mechanics holding me back.

The exact opposite, Morrowind doesn't hold you back to do that, it only means that you have basic limits like you can win the game in 1 second, and can't blow up the continent. You could be a necromancer with a horde of undead, wearing plate mail, and use crossbow. However if you want be like that you have to pay the price, unusual character are harder to master.

On the contrary in Skyrim you couldn't really be anything but a shouting, dragon killing barbarian, what gets old fast. I can even finish the Morrowind main story 3 different ways, let alone the thousands of faction quests. Or is it hard to shallow, that you have mission what make you unable to do a mission of an enemy faction?

In Morrowind you have your choices. In Skyrim you have your directions.

ps.: he was the one who pressed the real life stuff by saying, in real life you wear light armor under heavy, then why do we have multiple armor types in the game, and why don't a heavy instanly knows light armor too.

pss.: play Calvinball if you like really unrestricted games

192
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 09:25:37 pm »
By the way games should be judged in a certain context. For example Morrowind graphics in its time was the best.

Nope de nope, that doesn't really work for me. I remember thinking Morrowind looked AWESOME the first time I played it, but that doesn't mean the graphics have stood the test of time. Compare Morrowind to, say, Ocarina of Time- in OoT, everything was a little bit cartoony, and they decided to go for an anime/3D hybrid style. In Morrowind, everything is meant to look as real as possible with extremely limited technology, and that shows, most notably in the textures compared to polygon count of character models. I'm not saying I would have preferred a cel-shaded style or whatever, because the style definitely fits the tone they were going for perfectly, but the graphics don't impress me in any meaning of the word.

Also the gameplay. Morrowind is definitely my favorite TES game when it comes to the setting and writing and world map, but the actual gameplay is a total snoozefest for melee characters. Click click click dead. The magic system is cool, the alchemy is fun in a game-breaking kind of way, but when it comes to melee the animations are boring, there's no visual difference between a hit and a miss, there are very few tactical options in a one-on-one fight besides "click more" and "run away," and it just generally gives me a totally empty experience.

And lastly the skill system. There's too much. When I'm playing an RPG, I want to role-play, and I don't want to RP an accountant all the time. Why do there need to be three different blade skills? Is there really an interesting character choice being made when I'm deciding between Long and Medium blades, or Heavy and Medium armor? Shouldn't someone who knows how to move effectively in plate mail have similar knowledge of leather and chain, since you would wear them under plate anyway? Why do I make choices about starting skills in the beginning if those skills still start out ineffective on anything stronger than a mudcrab?

In Morrowind I see a game with a lot of heart and pitiful technical execution. I wish I wanted to play it, but no argument can really change that I don't have fun when I'm playing it, and in my book that makes it a bad game.

I don't give a fuck about the combat system, for me Skyrim got boring after 1 hour, despite its "superior" combat system and graphics. Morrowind is all about choices, the attributes are there to have a meaning of responsibility, you can't be good at everything, just like in real life. This is not a Skyrim like rape fest, where you basically beat the game in a few hours without cheats or exploits. Ask a medieval Knight how he could at anytime turn into an Archer. He may had knowledge about other armors (by the way armor padding under plate is NOT leather or any kind of armor that you are thinking about), but that doesn't mean he had the knowledge to EFFECTIVELY use them. Putting on an armor is not a 1 second act in real life, if you put on wrong, it will have more weaknesses, don't protect you as much. This is reflected in the skill system, you can use any armor, an unfamiliar will not protect you as well. This out weights the advantage of equipping armors in a blink of an eye. Like in everything it takes time to become a master, that is why rats killed most people after a new game.

In an RPG I want roleplay, Morrowind gave me more, Oblivion gave me less, Skyrim gave me none.

ps.: Bethesda what the fuck are you thinking? 6 times more HDD and 6 times less content?

193
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 04:00:58 pm »
I can't remember. Did Morrowind have level scalling like Oblivion and Skyrim?
No.
Sorta.

Morrowind basically has 1000 fixed NPCs + a lot fixed monsters and loot, so it is harder for you to get good stuff on level 1 but possible if you are fast and careful to not get yourself killed. But Morrowind also has random monsters wich are leveled, theye are good for rare ingredients, or soulstones.

194
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 03:58:08 pm »
I deleted Skyrim when I met a guy in Whiterun who just kept regenerating to full whenever I tried to kill him (something Greyback) after getting his breath back (when he's invulnerable) and Morrowind's graphics make my head ache (literally), so it's Oblivion for me.

Basically it's just one exe file from the net, install it on Morrowind and its expansions and it will look like Oblivion.

Nonono. I have that mod for my morrowind. It makes it a lot more digestible, sure, but like oblivion? Lulz.

Did you get right one? What changes the hard code, and also enable infinite sight? There is also site what creates the whole continent of Morrowind, with +2000 NPCs and lots of quest. You can actually see what is outside of Mournhold.

195
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 03:55:49 pm »
I also love the fact that you can steal items, and sell them to a different store, unlike in Oblivion/Skyrim, where everyone magically knows what belongs to who, and that it was stolen.

Yeah, I was irritated when I realized that I couldn't sell all my pickpocketed gems at stores, and pretty much anything at people's houses was worthless unless it was money or could be used in crafting. So sad, because I had become a savescumming kleptomaniac shortly after I started the game.

I know what you are talking about. Basically 30 minutes after character creation: I own all the stuff located in Seyda Neen. STUFF!! WE NEED MORE STUFF!! (remind me of a show of George Carlin)

Pages: 1 ... 11 12 [13] 14 15 ... 17