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Messages - towerdude

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196
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 03:32:04 pm »
I deleted Skyrim when I met a guy in Whiterun who just kept regenerating to full whenever I tried to kill him (something Greyback) after getting his breath back (when he's invulnerable) and Morrowind's graphics make my head ache (literally), so it's Oblivion for me.

Basically it's just one exe file from the net, install it on Morrowind and its expansions and it will look like Oblivion. By the way games should be judged in a certain context. For example Morrowind graphics in its time was the best.

By today standard Skyrim's graphics is just moderate, serious minor changes compared to Oblivion. Why don't they just used Crysis engine or some else? (because it's less profitable, than sell and old engine as new)

197
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 10:56:20 am »

198
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 12, 2012, 10:07:14 am »
I remember with my first adventurer, I teleported to Caldera through the mage guild, stolen a warhammer, and head out exploring. I eventually got into some shrine, it was creepy, but after I saw that nobody is in it, I just stopped sneaking. Then saw a skeleton on an altar, with an 5000 worth glass dagger in his hearth. When I grabbed it instantly dremoras appeared, I had to run a hell lot to survive.

Also the undercity under Mournhold, and you go deeper and deeper, eventually reaching daedric hidden temple. But that is 7 or 10 levels under normal city floor.

199
DF Adventure Mode Discussion / Re: The future of adventure mode
« on: July 12, 2012, 09:30:40 am »
Toady said something like this in an interview once. He and ThreeToe want to make it possible to design your own world and place the characters of your favorite fantasy story in there, with all the character traits and relationships and everything. And then you can let the game run and see what happens.
I'm pretty sure that won't happen for at least a decade or so, maybe not even before version 1.0.

Unfortunately, I can't link you to the interview because I forgot which one it was. I remember that it was an audio interview, but I guess that doesn't help much.

A decade???

I hope this game don't have the destiny of the Universal (http://www.theuniversal.net/), great game, but very slow development (I don't blame them, it is mostly made by one man).

200
DF Adventure Mode Discussion / Re: The future of adventure mode
« on: July 11, 2012, 11:56:21 pm »
But what do you suspect? I just wanted your personal opinions, to share with me. Not like suggestions to the actual game but visions. Or like something: "I like to play" "I like to design games" (not in a programmer sense, but sandbox for example)

201
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 11, 2012, 11:50:25 pm »
Well I designed my characters basically the way you stated, with complimentary skills.
Maybe I'll give it another try sometime and see how it goes.

Also you actually have to be cautious with whom you fight, you will learn thing by trial and error. I for example started to steal things, with the Tower sign, and sold out stuff, bough what high level items I could. And if it wasn't necessary to fight an enemy, and he just summoned a skeleton army, I skipped the fight, or used levitation, or jumped on rock, or lured them into lava or off a cliff. It is also a viable tactic to not fight anyone, but use stealth and fast movement, and only backstab or pick pocket the bosses.

202
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 11, 2012, 11:46:22 pm »
Read this:
http://www.uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim

Morrowind
As a high-level member of a Great House, you can build a stronghold. You can also acquire two player homes in Bloodmoon. (added by me: you can also build a city through quests in Bloodmoon)

Oblivion
You can buy houses of your own in Oblivion.

Skyrim
You can buy houses of your own in Skyrim. NPCs who have a high disposition for you will often allow you to take some of their less valuable items and even sleep in their beds. Upon marrying someone, you will share ownership on all of your spouse's property.

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Morrowind
There is no map marker for quests. It is important to get full directions from a quest-giver before you leave. Make sure to ask about every topic that seems relevant to your mission to make sure you are getting all the information you need.

Oblivion, Skyrim
You can select a quest in your journal to be your "active quest". In most situations, a quest marker will direct you to the next location for your active quest.

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Morrowind
The Acrobatics skill is quite powerful compared to later TES games.

Oblivion
The Acrobatics skill has been significantly toned down.

Skyrim
Acrobatics is no longer a learnable skill.

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Morrowind
Your character has 5 major Skills and 5 minor skills. Your level is dependent on these. Everything else is considered a miscellaneous skill and has no effect on your level, though they do contribute to your attributes on level up.

Oblivion
Your character has 7 major skills. Your level is dependent on these. Everything else is considered a minor skill and has no effect on your level, though they do contribute to your attributes on level up.

Skyrim
There are no major or minor skills; in fact, skills aren't even chosen pre-game. All skills affect your level as they increase, as well as your attributes.

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Morrowind
The journal is organized chronologically. You can also look up conversation topics in your journal to see all the dialog related to that topic. As of the Tribunal expansion, you can look up all entries relating to specific quests as well.

Oblivion
The journal is organized by quest title. You can view all of the entries for your active quest in reverse chronological order. You can also view a shortened list of all of your current or completed quests. You cannot look up conversation topics.

Skyrim
The journal is organized chronologically, with more recent quests at the top. Completed quests are listed, in order of completion, on the bottom half of the journal. A single "Miscellaneous" tab contains all info on any miscellaneous quests. You cannot look up conversation topics.

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Morrowind
You can drop and sell quest-related items, so it is possible to lose them. It is a good idea to save items that have a unique name, or look them up on the wiki before getting rid of them, because they might be related to a quest later on.

Oblivion, Skyrim
Quest-related items cannot be dropped or sold until they are no longer needed. They will have no weight for as long as they are considered essential. The Elder Scroll in Skyrim is an exception where it weighs 20 and cannot be dropped.

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Morrowind
Custom spells are created by paying a Spellmaker.

Oblivion
Custom spells are created for gold at an Altar of Spellmaking.

Skyrim
Custom spells are not available in Skyrim.

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Morrowind
You can have multiple summoned creatures fighting by your side at one time. You can summon a wide variety of creatures, including animals and automatons.

Oblivion
Only one creature can be summoned at your disposal at one time. Summoning a second one dispels the first. Only undead and daedra (including Dremora) can be summoned.

Skyrim
Only one creature can be summoned at your disposal at one time. Summoning a second one dispels the first. However, if you have the Twin Souls perk, you can have two summoned creatures at a time. Only familiars, atronachs, and Dremora can be summoned directly. NPC corpses can be reanimated into zombies.

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Morrowind
A faction's quests may require you to kill an NPC essential to another faction's quest.

Oblivion, Skyrim
You can never kill an NPC essential to another faction's quest until after he or she is no longer essential.

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Morrowind
Advancement is dependent upon completing a certain number of quests (in no particular order) and having sufficiently high skill levels within the faction's favored skill set.

Oblivion, Skyrim
Advancement is dependent only upon completing the required quests, usually in a linear fashion. There are no skill level requirements.

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Morrowind
There is no icon to warn you that you are about to commit a crime, so be careful when you pick something up or open something that might be owned.

Oblivion, Skyrim
The take icon will turn red over owned items to warn you that interacting with it will be considered a crime.

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Morrowind
If you gain a bounty equal to five-thousand gold, a death warrant will be issued for you. Guards will not attempt to arrest you. The only way to get rid of your bounty is through the Thieves Guild.

Oblivion
Guards will always attempt to arrest you, and you can always be forgiven for your crimes through the proper channels.

Skyrim
Guards will almost always attempt to arrest you. If they witness you commit a minor crime such as petty thievery, and their disposition towards you is high enough, you can talk your way out of it. If you are Thane of the hold, you can eliminate the charges, but you can only use this option one time per hold. If you are in the Thieves Guild, an option is present where you can bribe the guard to drop the charges.

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Morrowind
Any number of items may be sold or bought in one transaction.

Oblivion, Skyrim
Each item or stack of items you sell or buy constitutes a separate transaction.

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Morrowind
Available weapons include short swords, long swords, broad swords, claymores, wakizashis, katanas, daggers, tantos, sabers, clubs, battle axes, maces, warhammers, war axes, halberds, spears, shortbows, longbows, crossbows, throwing knives, darts, and throwing stars.

Oblivion
Only short swords, long swords, claymores, daggers, clubs, battle axes, maces, warhammers, war axes, and bows are typically available, although a few katanas and cutlasses also exist.

Skyrim
The Skyrim player has the options of daggers, swords, katanas, maces, war axes, battle axes, greatswords, staffs, warhammers, bows, and crossbows(DG).

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Morrowind
Each weapon has varying damage levels for each type of attack.

Oblivion, Skyrim
Every weapon does the same base damage, no matter what attack is used.

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Morrowind, Oblivion
Armor and weapon condition will degrade as the items are used. When the condition reaches 0 (out of 100), the item is broken and cannot be used. The player can repair them or pay a weapon merchant to have them repaired.

Skyrim
Armor and weapons do not degrade or break.

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Morrowind, Oblivion
When the player is underwater, a meter shows how much air they have left before they begin to take health damage. Weapons and spells can be used while swimming.

Skyrim
No air meter when underwater. Weapons, spells, and shouts cannot be used when swimming.

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Morrowind
Essential NPCs can be killed, but doing so relays a message that "the thread of prophecy has been broken" and says to reload or "continue in this doomed world".

Oblivion, Skyrim
Essential NPCs cannot be killed.

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Morrowind, Oblivion
Your race, and to a lesser extent, your class, determine your starting attributes like Strength and Speed. These can be increased on level up.

Skyrim
Strength, Speed, and the other six primary attributes from previous games no longer exist—there are only three attributes now: Health, Magicka, and Stamina. All races start with 100 in each attribute, with the exception of Altmer, who start with 150 magicka.

203
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 11, 2012, 11:02:07 pm »
The game is actually incredibly easy if you don't level at all, but know where all the good gear is.

Then that's honestly a huge problem, because a game shouldn't punish you for getting stronger.
It was an issue with Oblivion until I modded it out, and I really want to know which devs actually think rubberbanding difficulty is a good idea.

No the game don't punish you for getting stronger. It is just another tactic developed by the players, it fits some, others like leveling. The problem with your starting character is that, you maybe don't spent your attributes well enough, it depends on what kind of player you are, fighter, mage, marksman, thief or in between. I suggest not to use the predefined classes, but design your adventuresr in such a way that it's starting attributes, skill, race and sign strenghten and not weaken each other. For example the The Lord sign paired with a High Elf is pretty suicidal. An Orc with Warrior sign, with Heavy Armor, Axe, Block, and Armorer is a more easier fighter.

204
DF Adventure Mode Discussion / Re: The future of adventure mode
« on: July 11, 2012, 10:06:40 pm »
I don't think you can make a specifically designed world, with towns, NPC, quests (that does involve more compley things than killing, or bringing back stolen stuff) etc. Only if you go into the game and try with the values, but that could mess your world up really.

Or did I miss something in the current stage of adventuring?

205
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 11, 2012, 10:02:34 pm »
omigosh huge picture - Remember that some people that browse these forums have small screens or limited bandwidth. In the least put it in spoilers.

I'm not sure how Morrowind had better customization than either Oblivion or Skyrim. Both had a huge number of things you could change about your character's face before sticking a mask or helmet over it. If you're talking about skills and such, that falls more under game mechanics than customization. Skyrim also had a lot more quests involved with the lore of the world than Oblivion, and did a much better job of presenting the past as something that happened. Oblivion mostly had books and the Emperor, and that was about it. If the world had started existing the day before you started adventuring very little would have been different.

Sorry about that :)

About the lore, I can't help it, but the dialogue system of Morrowind is better, it brings you more into it. Voice acting is not everything. I have fine with the few grunts, and speeches what NPCs in Morrowind made. I liked the customization better in Morrowind, because despite you have an in built face maker in 4 and 5, you cannot make really unique faces with it, it jus changes the one template a little, I would rather go with preset, but entirely different faces, or much more refined face-maker (for example a one that allows me to load my photo into it, and can easily make my facial features).

206
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 11, 2012, 09:57:24 pm »
They cheapened out on the programing load by decreasing collisions, so no levatation is basicly lots less work, they found this out making mounhold be a no fly zone, and got lazy about it, making zones to contain the player in so they dont try to hit that object that wont collide with them, there are examples of this all over the later games, and they pass it off as levatation is illegal because Jiub doesnt like flying.

Morrowind is the best game, not very pretty but who needs that shit when you have actual gameplay and mountains of replay value.
So many hours walking between towns, and running from scathcrows all the day long.

Hey here is Tamrial Rebuilt, you can update it with a mod Morrowind far sight, that disaples fog.

The Tamriel Rebuilt crew actually did the WHOLE province of Morrowind, not just Vvardenfell, with npcs and quests. They also started to make Hammerfell.



http://tamriel-rebuilt.org/?p=main

http://tamriel-rebuilt.org/?picture=Old Ebonheart 1.jpg&p=screenshots&gallery=3

http://tamriel-rebuilt.org/?image=g/maps/map_mw_full.jpg&p=modding_data/maps

http://www.youtube.com/watch?v=Jc36x5O2mPY

207
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 11, 2012, 09:46:30 pm »
The levitation spell was removed because inside the city walls were thru a load area where in Morrowind they were in the main world area, Would have looked rough if able to fly over wall into a non loaded area in Oblivion/Skyrim.

Tho on pc u can remove the gates and have the city internals rendering in the main world areas, Is great fun when using the portal gun mod for huuge teleports.

I also think fast travel ruined the newer games as it removed any real exploration after u been to a few cities over the map.  Instead of the journey adding to the quests, you just fast travel somewhere near quest then walk 30 seconds to area.

Just getting to Vos or Sadrith Mora was an adventure in itself before u even got to quest areas in Morrowind...

Yes but they could also retrict your movement of levitation and also the usage of it. For example Hircine's shire.

I myself remember when I just started to explore Vvardenfell, and had my first on Mt. Kand with a Alit.


208
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 11, 2012, 09:42:21 pm »
If having folks agree with you improves your faith in humanity, prepare to lose a bit.

I enjoyed Skyrim, for all its failings. Morrowind comes close behind it, but mostly for the setting. As for the story, and even that came around to kick itself in the butt. There was just too much "bar bar bar bar" when there could have been more game. Of course, Bethesda went the opposite direction with Oblivion and Skyrim, almost dumping the importance of the story entirely in favor of a more cinematic approach, but they refined it to a more acceptable level with Skyrim.

Not that I think the story in Morrowind sucked, or that the story in Skyrim was awesome. Skyrim just managed to entertain me more.

Well than one was not entirely about agreeing with me, but with setting up straigh the main differences between the two game. However story is just one of it, story is important alone too, but considering all the other aspects I have talked about is what pushed Morrowind above Skyrim.

My personal reference on (taking into accounte the era they were released too, & means tied):

Graphics: 5 & 4, 3, 2, 1
Game-play:3 & 2, 4 & 1, 5
Sound: 5 & 3, 4, 2, 1
Customization: 3, 2, 4, 5, 1
Game-mechanics: 3, 2, 4, 5, 1
Lore detail: 2, 3, 4, 1, 5
Combat system: 1, 4, 3, 2, 5
Overall: 3 & 2, 4, 5 & 1

209
Other Games / Re: Morrowind, Oblivion, Skyrim
« on: July 11, 2012, 09:07:36 pm »
Morrowind let you have freedom with the story, you could go anywhere, kill anyone. There was even a secondary way to complete the main quest if you were a prick, and a third (but stupidly straight forward and dangerous way) if you were a total prick.

Skyrim gives you the illusion of choice, of depth, when it's actually the shallowest game in the entire series. They removed tons of spells, skills, weapons and armor. Everything that people like in skyrim could have been done in oblivion since they both run on the same engine. They turned TES into a First Person Stabber, ditching it's rpg elements for a casual audience. I know I put in well over 300 hours into morrowind, yet I could barely manage to put 20 into skyrim.

Myself couldn't have said better. My hope in humanity is not completely lost  :P

210
DF Adventure Mode Discussion / The future of adventure mode
« on: July 11, 2012, 08:24:00 pm »
Do you think adventure mode will eventually develop into something of a more controlable environment, where you can design quests, cities, books and NPCs?

Even if not every aspect of a world (like tiles one by one :P ), people could make a join effort to design a world for example like Morrowind, but because of the more simple engine, much easier, and it could be more immersive (it already is) than todays "casual" games.

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