@towerdude, this time you didn't even bother. Just one ad-hom after another after ignoring my post. So I'm not going to bother anymore either.
I have gave you detailed answer why I judge RPG environments differently than you, I even made a simple, but effective image to illustrate this. I have respected your opinion (the part when you talked about the games and not about personal issues with me) as a different argument that enrich the discussion, even if I don't agree with it.
Let's repeat myself (this goes to forsaken1111 too), even if there is a minimal limit in game design to NPC numbers, and territorial size, Morrowind stand up to that challange with quality. And by quality I mean gameplay, if I can play in a world that only contain 3000 NPCs, but during play I entirely forgot to think or grumble about this fact, then the developers made a good job to counterweight this fact, to such extent to not break immersion (your role play, what every RPG is really about, or should be).
However when I walk on space station what supposed to spread over half of the planet, and I can only visit 15 areas, than it is more lame than having a space station what size (in the lore or the videos) actually reflect these 15 areas (an exterior that support these).
Supposed size:
Actual size: (I moved the part togeather so it wouldn't be that large, in game however they are supposed to be more distant from each other)
You could say the designers did this to make a larger city, while actually not making it large, but what is the point of that, other than some false sense of grandioze? I know from Morrowind that they doesn't wanted to be larger than it is, but it actually manages to be, with quality content. Also Earth's population grew exponentially, that means one time our world had only a few million inhabitants, I can simply imagine the TES worlds with not that much population density. In a world where there are only a few people, an empire can consist of a few thousands of people.