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DF Dwarf Mode Discussion / Re: Safely butchering on terrifying maps
« on: July 24, 2012, 05:07:12 pm »
I can't recall if bones are reanimating on me in 34.11, but I certainly don't want to risk it - it's hard enough getting a foothold in a Terrifying map with weather that makes nigh invulnerable husks and kobold thieves bypassing my traps then splitting into multiple undead kobold parts after I dispatch them.
The turkey as a lure idea is pretty interesting - that's one problem I haven't solved yet, how to properly channel the raised inside my fort. So far I've been relying on an unending amount of doors, trapped hallways and other blockades. Living bait as the only option seems great.
I wonder if I could set up some sort of stock room, filled with bone piles in individual chambers, from which I could trigger a trap to instantly kill them all via spike traps or other remote death machines, letting me destroy the bones on request.
Also, I should probably be using bones from weaker creatures, and try to harvest only meat from big creatures. That water buffalo skin was nightmarish.
The turkey as a lure idea is pretty interesting - that's one problem I haven't solved yet, how to properly channel the raised inside my fort. So far I've been relying on an unending amount of doors, trapped hallways and other blockades. Living bait as the only option seems great.
I wonder if I could set up some sort of stock room, filled with bone piles in individual chambers, from which I could trigger a trap to instantly kill them all via spike traps or other remote death machines, letting me destroy the bones on request.
Also, I should probably be using bones from weaker creatures, and try to harvest only meat from big creatures. That water buffalo skin was nightmarish.