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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: April 25, 2012, 01:28:49 am »
Any changes to an entity file require a new world to be generated in order to take effect, I believe.
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.682 FTW. Building destroyer, trap avoid, no stun, no pain, no eat, no sleep, can learn and basically immortal.
Why are most of these things nigh-immortal? It seems like having a fort besieged by one unstoppable monster after another would get..old, y'know?
But then, a metal bin needs 3 metal bar. There must be a place where it is indicated, right? I don't get what you say, you mean it is hardcoded?
You also functionally cannot kill all the clowns, since there are populations in the millions of each species of clown, and they come trickling in 2 or so at a time.
Underground Animal Populations (Including Undead)
7 magma men
4 magma crabs
11 fire imps
12 fire men
Unnumbered ghosts of flame
Unnumbered green-yellow fiends
Unnumbered haunts of embers
Unnumbered slug fiends
Unnumbered bear monsters
Unnumbered sloth monsters
Unnumbered ceratopsid brutes
Unnumbered eyeless fiends
Unnumbered red demons
Unnumbered tarantula demons
Unnumbered flaming demons
Unnumbered slate gray fiends
Unnumbered eyeless fiends
Unnumbered aquamarine brutes
Unnumbered snail devils
141 fire snakes