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Messages - Mr.Zero

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Turn 6: Don’t mess with Silk.

Before you continue.

1. Please read your action first then the story, otherwise the chronology may be strange.
2. ….. Filler…..
3. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
4. If you feel like it, please comment on my writing style ,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I’m having some troubles.
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Odursel
Nothing this time!

Turima Desert
Group 2 consisting of Gunmirius, Khan and Dharma now have arrived in the hot Turima Desert. Everyone can feel the heat and the sweat that is dripping on their skin. The only person that isn’t entirely affected is Dharma, but he’s showing signs of overheating. The caravan arrives in a large camp made near a small water pool. You all quickly notice that most of the traders are either goblins, sand-orcs or just random passer byes.

They unpack in the large tent at the middle which provides a large cover of shadow. It seems like this is the mini-market of this encampment. You see food & water stalls, armor stall, weapon stall, and a pet-seller stall. You saw a tent that resembled a drinking tent, and you overheard on of the traders that a local expedition is venturing out soon into the desert’s to search for lost artifacts.

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1. Player Actions

Kilakan (Khan)
Go on a glorious quest to find bottles of juice, water, and most importantly ALCOHOLIC SUBSTANCES!  There is no use going monster hunting if one is prone to die of dehydration.

Also if he wants them, give the bones to gunirious to make into bolts.

(5) You scour the castle for anything that can be considered a liquid and drinkable. Remarkably you find yourself again in the bar, and you see your good friend the barman. Most important of all the same barman that gave you your breakfast.

“OH, it you again my friend! What brings you here today?”

“Ehh. I’m wondering if you have any beverages for travel, because I’m going to the Turima Desert”


“Oh? That place? You know what’s worse than the heat?!? The sand! That sand that breaches every crevice it can find, the second you enter the desert your butt crack will be full of it.”

Said the barman, before he burst out laughing. While laughing he went to get something from the back. Quickly he returned with a keg in his hands, the keg had a label on it..

“Listen my friend, I’d be a shame if you ended up as a dried out orc jerky. That’s why I’m giving you this. This is my special brew. I call it “Old man’s brew”. It’s something I have made myself, with some techniques I have learned from the dwarves.

But one thing my friend, could you bring some Cactus extract from the goblins? I’ve heard it boosts the taste of beverages by a lot.”


He hands over the keg and pats you on your shoulder.

“Oh my friend, I haven’t told my name yet.  I’m Bardo.”

You leave the bar with the keg in your hands, it’s a medium sized keg and it shouldn’t be too hard to carry with a orc of your proportions.


You gained One medium sized keg of “Old man’s brew”



Peglegpengeuin (Dharma)
Dharma went on one last spending spree at the store before leaving.
You feel that you can buy maybe something of use with your remaining pocket change, so you search the castle for any other shops expect Gol’Du’s armory. You stumble upon Delilah's Magic Store! The shopkeeper is a friendly female elf.

You count your meager coins and look at the pricelist. Uff, i don't have much but anything will help in the Turima Desert. You ask the shopkeeper for 2 potions, she gladly hands them over with a smile. You pay up and leave the store, you can hear Delilah saying

"Please, come again!"

(no roll, how on earth can you fail at buying?!?)

You lost 4 Silverlings
You gained one potion of Restoration
You gained one potion of magica restoration.
 



Greenstarfanatic (Arnok Baralkin)
DO WHATEVER THE REST OF MY TEAM IS DOING. (Ask around for anything that can help to the recent hauntings)
You walk with the group, hoping to get some information from the locals. (1+1+2=4:3= 1.33 = 1!)( Luck is on your side :P) But the local townsfolk isn’t as eager as you are….. but that makes up for these ghosts right?!? RIGHT?!?  (4) But they’re just prankster ghosts.

One temporarily possesses your book, letting out small sparks periodically rendering you unable to pick it up. It hurts just a wee bit, but it’s really annoying.

Suddenly Silk gives an intimidating look to the ghosts, you happen to catch a glimpse of it. You shudder as you see the endless possibilities which she could inflict pain on you and you can only imagine what a direct stare could cause to your fragile mind! You consider yourself lucky to be her friend. The ghosts flee though, which is a good thing considering the unhelpful nature of the local inhabitants. But what now?

You gained Possessed book of sparks

Caerwyn (Gunmirius)
Gunmirius, now interested, will gather up loose materials and what-not to create glorious Gnomish armor!
(3) You feel like your scrawny armor just isn’t enough, you decide to make some glorious gnome armor for the Gnome empire! But that requires materials! I don’t have any money though, so I ought to steal it or someone will give me something. You go again to the same storage you were in earlier, though this time it’s locked…. Well, that sucks. You try to think up any other places where you could find possible materials; you fail to do so though.

While your glorious quest has halted for now, it’s far from over!



You gained Nothing
 



Ironyowl (Silk)
Follow Tetsuo and help in uncovering information.
Bahah! Now that I have grasped the fox boy, I won’t let him get off the hook that easily! (1+1+2=4:3= 1.33 = 1!)( Luck is on your side :P) You follow Tatsuo around but the people are unwilling to help you in any way, pffttt. Ungrateful people, we offer help and they refuse it!

(4) While the people may be unwilling the ghosts here are truly rascals, or at least these are…  They flip your skirt a few times and you are quite annoyed by this. (6+1=7!) You give these ghosts such an intimidating look that they literally shit themselves, even though this shouldn’t be possible at all. They flee like they saw themselves in a world of pain and sadism ruled by you. Something tells you that they won’t be returning any time soon….

While having fixed one problem, the quest for knowledge still didn’t turn out well. Maybe the people at the bar are friendlier?


You gained 6/7 Competent Intimidator.


Search for information about the spirits around town.

Tatsuo leaves the vampire's mansion half-walking, half-being hugged by Silk, intent on discovering what caused the unrest of the spirits.
Well that was certainly helpful... You hope that the local inhabitants are willing to help you.  (1+1+2=4:3= 1.33 = 1) (Luck is on your side :P) Unfortunately every house you visit either doesn’t open up or does but quickly slams their door after you ask about that specific information. Very helpful indeed…. But before you even realize you are suddenly harassed by a bunch of ghosts.

Even though they are ethereal beings you feel a chill every time they pass through you, it’s a uneasy feeling.  (4) You are lucky though as these ghosts seem to be pranksters, that are just messing around.

They tease your ears and you succumb to it, but suddenly Silk does something and they give a run for their money.  You are quite sensitive to your ears right now, any further teasing my result in the same result. However his still leaves you at a useless position as you have accomplished nothing at all, you could visit the bar though, maybe the armory.

You gained Ear sensitive ( Fun stuff happens when your ears are tickled!) for 2 turns.


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2. Player Data
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Quote from: kilakan (Khan)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)
Spoiler: Killboard (click to show/hide)

Quote from:  peglegpengeuin (Dharma)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)
Spoiler: Killboard (click to show/hide)


Quote from: Greenstarfanatic (Arnok Baralkin)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)
Spoiler: Killboard (click to show/hide)

Quote from: Caerwyn (Gunmirius)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)
Spoiler: Killboard (click to show/hide)

Quote from:  Ironyowl (Silk)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)
Spoiler: Killboard (click to show/hide)


Quote from:   Caellath (Akabarashi Tatsuo)
Spoiler:  Player Information (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler:  Player Condition (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Notes (click to show/hide)
Spoiler: Killboard (click to show/hide)

3.Notes
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Take your time. Turns will be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread

542
Orrr you can whip up something new! I can't think up anything good now, but i should if given the time.

543
@Xny I strongly believe the cop. Atleast in BM's. That is because a cop is practically fool-proof to use, you can inspect someone. Whether he is scum or not doesn't matter, cause both outcomes provide you valuable information.

While the doc can accidentally shield scum, even if he didn't mean to. That is cause Doc is more reliant on what the players say and how they react. Newbie mafia players (That includes me as well) make more often the mistake of misreading the information given thus wasting his/her action for the night and a unlucky townie.

544
Pardon me about that small 1222 mistake, it wont happen again.

@Mr.Zero: ERRR WRONG, 1112. Anyway, that has happened twice now. I'll try harder with a stronger case at the start. And trust me, it will happen in this mafia. And I'll be innocent again.

Trust is a commodity in here, and it is rarely present. Why are you so sure about your innocence claim?

545
I have a feeling that due to the timezone difference it will be quite annoying to discuss :/

546
Sry guys was at a birthday.

Quote
Do you feel it's more painful for town when the cop or the doctor is roleblocked? Why?
Obviously, it is. But it's just a minor setback if town manages to track down scum.

Kingfisher1222: I happened to read one of the previous BM's you were in, and at one point you were totally cornered for the chopping block even though you were innocent in the end. What would you do now if you'd end up in the same situation?

Nabic Let's say that at some point there are little leads about who the scum is, and you happen to have a role with evidence to back it up. Would you role claim to help out the town even though marking yourself as a NK target?


Shoesandhats Please define the suspicious player more. Is it the aggressive one? The passive one? The lurker? Maybe the good player?




547
Roll To Dodge / Re: Droids: A semi-cogmind inspired RTD (6/5)
« on: October 13, 2012, 11:09:41 am »
Return fire,

548
Forum Games and Roleplaying / Re: Above user in a nutshell
« on: October 10, 2012, 05:37:20 pm »
The insanity of sheogorath placed in a human being.

549
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: October 10, 2012, 04:50:32 pm »
1/5 unknown person to me. Can't rate if i don't know him aye?

550
Give a hearty goodbye to the Vampire, and motion to make our way to the village.

You are already in the village, the house is just a bit outside the village but no far and the vampire dissapeared...

551
Roll To Dodge / Re: Droids: A semi-cogmind inspired RTD (6/5)
« on: October 10, 2012, 03:38:39 pm »
Initiating radars..... Hostile's present.
Initiating armor module
Sensors detect enemy lock-on........ Return fire.
Activate defense protocol 24-4GH
Activate Voice sequence "SSDD (same shit different day)"


>Activate armor module
> Shield allies with body
> Return fire, if fired upon.
> Make witty comment about hard labor

552
Chat -> http://www.quicktopic.com/48/H/xAdUnn5fuJYmP (finished)
It will be added in the next turn as well for easy navigation.

553
Roll To Dodge / Re: Monster Hunter RTD : Discussion thread.
« on: October 10, 2012, 10:37:59 am »
No actions? Nothing at all? Please don't tell me the players haven't abandoned this! The exception are Ceallath, Ironyowl and Greenstarfanatic ( Even though he ain't conversing with the vampire) which are ATM in talk mode.
One word.

Timezones. D:


But.. But.... i posted it 2 days ago!

554
Enter the house, and look around for a bit, while covering my neck. Maybe I could find a new weapon.

Didn't i give you a link to the discussion on Quicktopic? Did you actually read the story at all? cause your actions doesn't reflect this.

555
No actions? Nothing at all? Please don't tell me the players haven't abandoned this! The exception are Ceallath, Ironyowl and Greenstarfanatic ( Even though he ain't conversing with the vampire) which are ATM in talk mode.

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