Back to indexTurn 4.5 :IntermissionAfter 2 days of travelling Silk,Tatsuo and Arnok have finally arrived in the
“Ahjar Darkwoods”. You arrive in the biggest village in these lands, the village is called Odursel. The surroundings are very sinister, it’s dark, long slim dead trees are everywhere and its quite misty. You cant really tell whether its day or night due to the dark clouds in the air and there weather is cold but not below zero cold. The caravan starts unpacking in the center of the town and you get off the carts. You can see two signs which indicate the local Inn and Blacksmith, little further in the forest you can see clearly something that resembles a temple to the human god of light. Looking around you see lots of wooden houses with closed windows and small cracks of lighting shining through the windows, there is one house that stands out. Its most probably the Mayor's house, but who knows?
NOTE: The characters in Odursel are currently not using the fluid time mechanic anymore.
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2. Player Data _____________________________________________________________________________________________________
Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Healthy
Minor burn wound on right arm ( No side-effect, heals in 2 turns.)
No Fractures
Sane
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
8 small-Cannonballs ( Good 'ol cannonballs for shooting!)
Tusked Boar skin/fur (Keeps you warm even in the coldest winters!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 medium sized tusked boar tusks (Quite sharp)
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
One Alpha male tusked boar
One Vine-beast
Name: Dharma
Age: 34
Gender: Male
Race: Lizardman
Characteristics: Nothing special aside from being a reptile.
Weapon: Elvish wooden staff
Personal Item: A copper flask with a pretty engraving of a dragon
Affinity: Spell learner
Bio: Dharma was once a man. His father, Deimos, became interested in the transformation of night creatures. Deimos searched for a way to recreate the transformation and its inherent immortality without the unpleasant side effects. Fearing what others may think if they discovered his alchemy research, Deimos fled into the forest with his family. Dharma became his father's apprentice, helping out here and there without completely understanding his Deimos' alchemy. Helping out included chasing down and capturing test subjects, which mostly included lizards and small mammals. Eventually a method was found for increasing the life span of lizards that didn't seem to transform them or make them into bloodthirsty beasts. This was extremely exciting... until the formula was tested on rodents. It was found that the alchemical serum gave lizard-like qualities to anything it was injected into, including lizards. Lizards weren't immune so much as unaffected. By this time Dharma's mother had died of old age, Dharma was 33 and his father was 55. Desperate and heartbroken, Deimos told Dharma to kidnap children for new serums to be tested on. Dharma, who had led a sheltered life under his father's research, unwillingly agreed. It wasn't the guilt of kidnapping someone, but the fear of confronting humans other than his parents that made him uneasy. The fact that he was physically shaking with uneasiness didn't make anyone treat him any more comfortingly. In an attempt to leave as soon as possible, Dharma stabbed a mother to death with a knife and fled with her baby. Serums were tested on the baby until it died, and then Deimos asked his son to get another test subject. Still traumatized by killing a freaking mother with a baby, Dharma refused to go back. Deimos then tricked Dharma, tied him up, and tested his serums on his own son. The obvious transformation happened. Luckily for Dharma, murder is enough to get people riled up a tad bit, and the humans eventually found Deimos' hideout. Knowing he was too old and weak to get away, and that his time was at an end, Deimos released his son. Dharma was able to get away, and eventually found and settled in an elf village. Why an elf village? Cause, as everyone knows, elves love lizardmen. Lizards are nature-y, and elves love nature, therefore elves love lizardmen. The elves helped Dharma to somewhat overcome his fear of others and taught him some non-alchemic magic. Dharma turned out to be a natural, and would surely have been a great wizard had he not spent over 30 years of his life not being a wizard. After unexpectedly liking elven society, Dharma decided the outside world might not be so terrible. In fact, he decided it was worth spending his remaining years exploring the world. His journey started when some trade-elves agreed to bring him on their caravan, and the rest up to the point of this game's start is irrelevant.
Str :: 1
Agi :: 9
Cha :: 1
Tough :: 9
Int :: 10
Healthy
Sleeping (1 turn remaining)
No Fractures
Sane
Competent alchemist (+1 to all rolls regarding alchemy)
A copper flask (Engraved with dragon images)
Elvish wooden staff ( Long weapon )
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Mortar and pestle (Basic mobile alchemy kit!)
2 empty flasks (Good for alchemy)
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
5 Silverlings
Book:”Turima Deserts”
Spellbook: “Mind Trickery”
Affinity: Spell learner (+1 to roll if learning new spells)
Name: Confusion
Description skill: A mind trick which scrambles the thought process of the opponent, induces a variety of minor side-effects.
Level: Novice (1/4)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
2 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Weapon: 1 handed Crossbow
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Competent Marksman (+1 to accuracy and fatal hit rolls. =(Critical hits))
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
10 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
1 explosive bolt (Provides an small sized explosion)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
6 fire sticks ( Functions like an flare)
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Dabbling 1/2 Naginata Mastery
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
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Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Competent acrobat (+1 to all rolls regarding acrobatic actions)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: An manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns will be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread