Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - sirknight

Pages: 1 [2]
16
FP Snail and Slag


Hopefully colors are consistent with Boksi's sprite... Sort of.

This link is probably going to break in a few days.  As soon as I find a reliable image host website, I will post Cavider and Givider back up for reference as well.

17
God dammit, tumblr.
*shrug* Only as much as the next dude on the net, cousin dearest.

18
Happens all the time. Don't stress to much.

Just need to color FP Snail concepts, and I'll include Slag to make it a complete set whether or not we use it. Estimation of two days 'till it's up?

19
Thanks a lot. :) So there aren't going to be any wanderers programmed in, right?

20
Cavider is coming along well.

Also, Furtuka says I should post this. Over at his house looking at rival concept art, sooo...
Ipad doodles, hooray.

21


Cavider/Givider working concepts..
This is furtuka's cousin, by the way.

 - So the colors are kind of bizarre because I wasn't sure if the concept needed to be within palette restrictions.  I just color-dropped swatches off of the FRLG sprites of Starmie and Exeggutor.  If they don't need to be within the restrictions, I can go back and actually color these prettily.

 - Also, cell shading (Cavider) or painterly (Givider)?  I realize cell-shading is probably easier to sprite, so I did both.  Preferences?

 - Lastly, would you guys prefer digital or traditional? I am more proficient at the latter, but certainly can do the former as well.

I guess just anything you would prefer me change for the future. 
Thanks in advance for putting up with my n00bery!

Pages: 1 [2]