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Mod Releases / Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« on: January 06, 2013, 04:08:11 pm »Quote
I've never had this problem, actually. Zingers 'go off' when they die, in my experience. I've never had any die of old age.
For me, it seems to depend on the type. Flash bangs usually just die, others try to shoot enemies. Usually end up killing my own guys.
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I keep mine pastured deep inside my fortress in a pretty safe spot. I don't let them get overcrowded. They never fight each other, and the only ones I've seen go off are ones I've placed somewhere I wanted them to die. I've never had any random fires from them or random deaths.
What is the point of even having them if you are just going to lock them up?
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If you're having zingers randomly dying, after a 'diety' came, I suspect there's a syndrome going around, and it's starting to make weaker things die. Zingers do stuff when they die, so.... 'random' zinger things are almost expected if your zingers are running around everywhere when there's a syndrome making them die.
The deity was just a normal enemy, one of those "15 dwarf large!" thing. The same as the kind that was leading the goblins, who was also on my fortress. No syndromes, and he started running as soon as he came. Probably noticed all his worshipers getting slaughtered. And the zingers where still alive and well after the attack anyway. I sent men to pasture it and one finally managed to do it.
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