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Messages - Stirk

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18196
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I've never had this problem, actually.  Zingers 'go off' when they die, in my experience.  I've never had any die of old age.

For me, it seems to depend on the type. Flash bangs usually just die, others try to shoot enemies. Usually end up killing my own guys.

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I keep mine pastured deep inside my fortress in a pretty safe spot.  I don't let them get overcrowded.  They never fight each other, and the only ones I've seen go off are ones I've placed somewhere I wanted them to die.  I've never had any random fires from them or random deaths.

What is the point of even having them if you are just going to lock them up?

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If you're having zingers randomly dying, after a 'diety' came, I suspect there's a syndrome going around, and it's starting to make weaker things die.  Zingers do stuff when they die, so.... 'random' zinger things are almost expected if your zingers are running around everywhere when there's a syndrome making them die.

The deity was just a normal enemy, one of those "15 dwarf large!" thing. The same as the kind that was leading the goblins, who was also on my fortress. No syndromes, and he started running as soon as he came. Probably noticed all his worshipers getting slaughtered. And the zingers where still alive and well after the attack anyway. I sent men to pasture it and one finally managed to do it.




18197
Am I the only one who thinks that the Zingers are kind of annoying? I was just attacked by the full goblin siege and a deity, killing their  losing only two men, two children when the cave dragon squad got into my fort. We then lost 10 people cleaning up the injured stragglers because a underdeveloped fridged zinger kept exploding randomly on the guard tower. Not to mention the pyro zinger setting my charcoal stockpile on fire all the time. Any way to make them less annoying?

18198
Ah, it looks like we are going to get some great new features.

Meokins never seas to amaze me. They brought in a tamed Clawed Crustacean of the Abyss to sell to the fine people of my fortress. Somehow. Cost me 10k, but no way I am passing up that. Lot and lot of fish.

18199
DF Modding / Re: Dwarf Fortress: Modern
« on: December 24, 2012, 12:31:18 pm »
Well any other suggestions?

18200
So what powers will the demon transformation have? If it is just an angry dwarf basically, then a locked door and a lever to a magma pit means I can have all the immortal dwarves I want!

18201
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: November 18, 2012, 11:02:51 pm »
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Just making sure, but is there a limit to the number of regents you can have to make an item?

Well nothing except practicality. Put as many as you want.

18202
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Doubling the weapon's size might make it too large for smaller creatures to wield (not sure how big voidwalkers are without looking).

Actually, there is a separate token for the size that can wield it. You would just slow them down a lot.

18203
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if i doubled the stats on any weapon does it make it 2X more powerful?
im planing on making a upgrade building for weapons and posibly mroe melee weapons.

Well, depending on the stat. For example, raising the weight and velocity of weapon will make it do more damage. If you are going to change the metal, then some are stronger if they are higher, some if they are lower.

You should probably also take into account that if you put it in their entity files, they will be able to make it in the forge.

18204
DF Modding / Re: Dwarf Fortress: Modern
« on: November 16, 2012, 10:56:00 pm »
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Heavy industry. Stuff that makes stuff be made faster and more efficient with more dwarflabor.

Kind of already have it. I have the factory, where you can make things for metals, witch makes several more then normal.

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Maybe shift towards the modern paradigm of work where resources are cheap and labor is expensive. No idea how, just throwing out ideas...

Well I have no idea how either ???.

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Make fortresses more flammable.

Not really possible. But when a bomber comes running in, drops a bomb and sets the whole sector on fire, it will probably work. Dwarves on fire no longer run around, but they still get set on fire just fine.

18205
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1: just the way i work

It is literally just copying and pasting FORGE_WEAPON to the proper place. It would be like doing most of a math problem, but then leaving out all "2"s to be put back in later.

18206
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What im planning on doing is get ALL reactions / buildings DONE THEN set skill's that way the most important part is done, anyways the weapons smith and heart is done, next is the agri building *workshop farm* consumes voidshards and coke + seeds to make full crops, no need for farm plots

So you are going to finish some of it....then go back and finish it? Why? It can't be easier then just finishing it right now....

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sorry for above the quote button broke D:

......How?

18207
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Fire, even you're annoyed at your double posting- why not edit?

Because then we don't get the bumps.

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more progres :D

You should probably give the reactions a skill-otherwise they will all end up no quality.

18208
DF Modding / Re: Dwarf Fortress: Modern
« on: November 16, 2012, 12:20:36 pm »
Bomber tests are going well. I made it delicate, a good hit can take it down, but the attack manages to kill the dwarves they hit and not even leave a body. It would probably start a fortress fire as well, which is what I am going for. I should have it ready later, still looking for ideas.

18209
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: November 16, 2012, 12:11:06 am »
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EDIT 2: NVM. However, I have officially hit memory usage problems in my mod due to having over 5000 castes. Any help with that?

Remove some casts?

In other words, ITS OVER 5000! >:( >:( >:(!!!!!!!11$!

Maybe something no body uses in that mod? Animal men?

18210
DF Modding / Re: Dwarf Fortress: Modern
« on: November 16, 2012, 12:07:41 am »
Well, I am abandoning the glitchy fishing thing. To bad. It would have been nice to get the fishing boat.

Now I will focus to what I can do, the skies and the ground. Next up is the hyper-destructive Bomber that will fire poison and napalm, since the poles look like you guys like a challenge. Then maybe some anti-air weapons, if I can find out a way to shoot down planes without destroying the guy shooting it.

I have really been focused on the military lately and want to get some civilian things done. Civilian things are a lot harder to come up with, so help me out here.

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