Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - theLumberJack

Pages: [1]
1
DF Dwarf Mode Discussion / Re: Safe Windmilling?
« on: February 22, 2012, 08:34:47 pm »
I really like that idea. Plus it doubles as a way to shut off the magma stack without deconstructing it, which could be really useful for repairs and the like.

You can attach levers to gear assemblies.  Which would be a simple of turning powered things on and off without deconstructing anything.

2
An elven group named the Competitive Beard.

3
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 21, 2012, 09:07:47 pm »
Everyone went to move all the food and ale I traded for when a gloom mist turned three hammer lords (from the traders), that were fighting a gloom thrall camel.  They then went straight to caravan and all my dwarfs, except the children inside the fort, scattered off and ran into the mist.

4
DF Dwarf Mode Discussion / Re: Population limit
« on: February 21, 2012, 03:05:39 pm »
Where do you set the population limit?

5
My civ is called the Scorching Urn
My fortress is The Fierychamber of Death
and the group of dwarves that settled it?
The Carnal Corridor

6
DF Dwarf Mode Discussion / Re: Girly Zombie Science
« on: February 21, 2012, 02:26:59 pm »
I wonder if you chain something alive down, and then let it die or become thralled, if it would stay chained.

7
DF Dwarf Mode Discussion / Re: Girly Zombie Science
« on: February 21, 2012, 01:54:30 pm »
I just had another mist cloud that spawned at the border between the two zones, only to nearly immediately dissolve into nothing.  This is the secon mist to spawn in that spot.  The first went deeper into the evil area.  Whilst the, as I said, didn't go anywhere ad proceeded to evaporate.  What I believe has happened is that it tried to leave the evil zone, and thus vanished.

8
DF Dwarf Mode Discussion / Re: Girly Zombie Science
« on: February 21, 2012, 01:37:42 pm »
Can teeth be reanimated? Because in trials for the EBO butchering thing, I struck a wolf in the mouth hard and this scattered like 10 teeth all over the place. Haven't seen that before. In an evil area that might be some trouble...
Instead of every creature having about four teeth they now come in clusters so knocking them out sends them spraying everywhere. Even though there's a big concern about it you can't animate teeth.

Teeth can become thralls.  I'm on a map that is half evil and half not.  I get a mist that creates thralls on the evil side.  I have yet to observe the mist cross into the not evil portion of the map, except for the edges of it going onto a small number of tiles.

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 21, 2012, 01:24:48 pm »
I just embarked to a half evil map and half not evil map.  With a brook splitting the two almost perfectly.
The name gen named the fortress Fierychamber of Death

10
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 20, 2012, 10:47:50 pm »
I've been generating a .34 world for the past five hours.

I'm regretting my choice of history.

Pages: [1]