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Messages - Thecard

Pages: 1 ... 172 173 [174] 175 176 ... 185
2596
DF Adventure Mode Discussion / Re: waterskin with murky water
« on: September 15, 2012, 10:05:46 pm »
Arent the water coverings salty?
The beard filters the salt.  Trust me.

2597
DF Adventure Mode Discussion / Re: waterskin with murky water
« on: September 12, 2012, 03:49:45 pm »
No, I've held more than 10 units in a quiver, so I always use them instead of waterskins.

2598
Curses / Re: Do Police Raids kill you?
« on: September 07, 2012, 03:03:52 pm »
Yeah, it kind of is a screwed up system, and Jack, I see what you mean, and yeah, a lot of people don't vote because they don't think it's important or it's been decided.  I just wasn't sure what Sheb had meant.

2599
Curses / Re: Ideas to make the game funnier and more realistic.
« on: September 06, 2012, 10:29:50 pm »
I like sleepers giving more benefits, like cheaper classes.  Also, the secret cache idea sounds pretty nifty.

2600
Curses / Re: Do Police Raids kill you?
« on: September 06, 2012, 10:25:42 pm »

2601
Curses / Re: Do Police Raids kill you?
« on: September 05, 2012, 03:52:11 pm »
I'm pretty sure more people vote than not, but I may have gotten it from outdated statistics.

Most people in the U.S no longer vote.
Huh. 
I know many don't like either of the current candidates, but honestly, I find it hard to believe that.  Do you have any sources you can provide?  I would really like to know more.

2602
DF Adventure Mode Discussion / Re: Rivers, broken?
« on: September 05, 2012, 03:48:30 pm »
Broken?  Nothing in Dwarf Fortress is truly broken.  In real life, rivers are damn hard to cross if you can't swim.
But yeah, fast traveling/waiting/sleeping should teleport them, or you could let them flail, possibly drown, and hopefully level up their skill.  They're pretty difficult to get around, so I prefer to just not do some of those quests if the river is too large.

2603
Curses / Re: Do Police Raids kill you?
« on: September 05, 2012, 03:44:27 pm »
I'm pretty sure more people vote than not, but I may have gotten it from outdated statistics.

2604
Drunks come out of every race, from my experience.

2605
DF Dwarf Mode Discussion / Re: Holy mother of science...
« on: September 04, 2012, 08:49:26 pm »
Actually, there may be a way to get a fully husked fortress (burrowing everyone outside in a husk cloud) but I think you'd lose.
But you could keep one or two sane, isolated dwarves to keep the fortress up and running, and have the rest be husks.  Then you'd win.

2606
DF Adventure Mode Discussion / Re: Necromancy, holy crap
« on: September 04, 2012, 08:39:04 pm »
And thats good for you, epic luck, i never even MADE it to a tower.
Me neither, but maybe I haven't been trying hard enough.

2607
Huh.  I remember running into a lot of these guys.  But yeah, they've got the skills of peasants, except they're more awesome, willing to follow you, and, well, drunk.  So more awesome.

2608
DF Adventure Mode Discussion / Re: See/attack flying enemies?
« on: September 04, 2012, 08:22:13 pm »
Alt-Y "enemies" aren't really enemies, they're neutrals and allies.  The game assumes you don't want to piss them off and doesn't let you hit them with any weapon.  This game really needs a way to "paint" who your enemies are.

2609
Curses / Re: Do Police Raids kill you?
« on: September 04, 2012, 08:19:49 pm »
Voter Apathy is the true enemy, not Conservatism.
Voting Crime Squad?


2610
Curses / Re: Do Police Raids kill you?
« on: September 02, 2012, 06:32:36 pm »
i don't live in America and i don't know much about its politics , so i will stay out of this political derail .
i hope this derail will lead to new ideas and stuff for the LCS .
Yeah, we kinda got off topic, didn't we? And yeah, maybe something for the game will come out of this.

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