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Messages - Thecard

Pages: 1 ... 183 184 [185]
2761
Try the keep, since you're probably looking for a Vamp or Werebeast, if you're accusing folks.  Also, look for other species living peacefully.  I found this one Blind Cave Fish woman ranger.  I made small talk, found out she stalked and killed a few humans as a ranger, then noticed the fucking HUMAN HAIR amulets it was wearing.  I accused it, and yep, sure enough, she admitted it and pounced.  Luckily, it was in a crowded room.  So, look for some things like that.

2762
DF Adventure Mode Discussion / Re: Adventures on Monster Island
« on: February 22, 2012, 08:06:21 pm »
Huh.  Well, what setting did you use?  Also, I'm loving the art.  The Heartbroken drawing killed me, especially after the Heather joke.

2763
DF Adventure Mode Discussion / Re: Deity/demon damage resistance
« on: February 22, 2012, 07:24:59 pm »
Yeah.  That's why they call 'em deities, I suppose.  I imagine fire would have been most effective though, considering it is made of green ferns.  Admittedly, not the no.1 ingredients for demons, but I guess he does did blend in with gobbos.

2764
DF Adventure Mode Discussion / Re: No slab? WTH?
« on: February 22, 2012, 07:19:55 pm »
Yeah, it's probably something like there's a missing staircase.  The other necromancer is up there raising corpses, and those are getting teleported through fast travel.  That's really the biggest problem with this release, live bodies aren't tracked, which can be confusing.  Some mornings I wake up on the roof of a five story building.  Annoying.

2765
Yeah, I'm pretty sure it's always either Bismuth Bronze or Copper that cuts deeply, but I always find a swift chop to the head works.

2766
DF Adventure Mode Discussion / Re: No slab? WTH?
« on: February 22, 2012, 04:14:19 pm »
Either that, or there could be another necromancer on another floor.  Were there any interactions mentioned in your combat logs?

2767
Um, why are you waiting for a full moon to kill werewolves?  Just go to their lair and kill them when they are humans?
They can't infect me when they are human. I doubt these things are dangerous because there are so many of them. They attack, infect, and then give up hundreds of times in the legends. They eat a lot of livestock though. They are werekanagaroos. And that is rad.

EDIT: One of the werewolves has come up with an unbeatable defense. Lag. I can't even get to the lair. There are random pieces of leather everywhere. Each step takes a full minute to process.

Ah.  You never said you wanted to become one, so I thought you just wanted to hunt them down.  They are super good training early on when they are not werewolves since they are weak peasants that are naked and unarmed, especially the children.

Ah, Dwarf Fortress.  The only game where 'think of the children' refers to brutal slaughter.  Of course, they are were-kangaroos, so it's kinda acceptable.

2768
DF Adventure Mode Discussion / Re: Using wells
« on: February 21, 2012, 07:08:42 pm »
You have to select the water in the waterskin, not the waterskin.  Also, don't use a waterskin.  It holds 3 water, which is not much at all.  Use a quiver.  If you don't have too much on you, you should be set for the rest of your short life.

2769
DF Adventure Mode Discussion / Re: No slab? WTH?
« on: February 21, 2012, 07:04:25 pm »
Eh, don't worry bro.  The most I've had in a world at once was three, and that was on a large world.  I haven't been able to retry the worldgen because it'll eat my computer, but sometimes it won't make very many.  The slab could be in a room that didn't get pathed right, but it might be under a corpse, or a corpse may be over a stairway.  If you have time to spare, give them all a look.

2770
With that speed issue, did you maybe get a syndrome from the evil murk?  I thought I remembered Toady mentioning something about them giving random syndromes sometimes.

2771
DF Adventure Mode Discussion / Re: Can someone help playtest a modded race?
« on: February 21, 2012, 06:54:39 pm »
Seems like the speed difference is probably caused by individual attributes, was the dexterity set really high?


EDIT:
I was talking to the guy who tested it, because he may have given him really high dexterity, as I usually do to my adventurers.  Also, I like the [CAN_LATCH] on the tail, because then it's like a tail whip where it wraps around the enemy.
 I just tested it, since I found some extra time.  The tail-slap is really only useful when you hit, so I don't think it's overpowered.  I was able to take on a vampire as my first enemy, but only because it was in the middle of a crowded room of people the vamp decided to hit first.  (as a side note, it scared the shit out of me because I didn't really expect that the Cave-fish woman ranger was actually a vampire.  And I got spammed with about 10 or more pages of human hair amulets and human bone rings falling off of limbs.  Yes, the Human hair jewelry was the tip-off.)  I decided to test my naga against more undead, to see how slow they would die.  It didn't take very long, since the tomb was full of corpses.  Then, I decided to make a master kicker, to try and emphasize the kicking move. 
Spoiler (click to show/hide)
  So, I don't think that the Nagas are overpowered, except for the innate swimming.  That's the biggest advantage they have over the other races, but since they all really have some advantage (better equipment, faster movement, more settlements) I think it's pretty nice.

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