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Forum Games and Roleplaying / Re: Trapped, The Return.
« on: May 06, 2012, 07:17:31 pm »So, like a flail?
I was thinking the D&D spiked chain, but the flail sounds good, so I'll go with that.
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So, like a flail?
Eat him. Absorb his memories. Shapeshift to match his body, put on his robe and cross and find his church. We have some confessions to listen to.
Update bumpThis hasn't gotten one for 4 days, so I think it deserves it. Besides this was a good game with a cool premise, and for almost two days now I've been the only thing stopping it from potentially dying. Besides it isn't it's time to die yet, it hasn't become old and ridulously tedious and complicated yet. Its still a young and nimble forum game, it is.
What's confusing you? If the interface isn't intuitive enough, it sounds like something I need to address. Or is it the mechanics that you're not grokking?
Discorporate. Spread our consciousness over an area rather than viewing from a single point while confined to controlling a physical form.
Salavev frowned. Cannon fire, no response for an explanation for cannon fire. That wasn't good.
In case you missed it:Azalyn Kementari:
* Signal fleet commanders to expect a situation update from me once the immediate tactical situation has been resolved
Incidentally, this is not the first battle to take place. I didn't notice anyone rushing to respond to the sound of cannon fire when Leonard returned fire on a wyvern that destroyed one of his ships
Bah. Seems the update 'll be late.
Better yet:
>Check the atmospheric readings for any strange contamination. Take a engineer in there with a instrument that can check the air purity and have him take a few readings. Also, try to find out what happened to the warp drive.