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Forum Games and Roleplaying / Re: D&D 3.5- Western Marches: possible session?
« on: May 04, 2012, 04:10:05 pm »
This weekend I can't do, unless it's Sunday, next weekend I think is mostly free, and after that I'm not sure.
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What if you don't know? >.>
Spell-likes have no v/s/m, so I could probably just speak normally, such as: "Maybe you should go and stab that guy for me," while using Suggestion SA.
I wonder if/when Araph's game'll start, because his has more enemies that are potentialy susceptible to Suggestion. xD
True Sight and rather generous Will save. And yes, undead heavy campaigns tend to be barren wastelands for mind-affecting spells and abilities.
We have no psychics yet...
A poll is going to go up about whether you like the 1 hour turn, the
5 hour turn, or the day turn. I'm curious about how touthink the pacing is.
Deciding factor should be how long things take to build. I've seen orders be issued for things to be built but I haven't noticed anything be completed yet. Current pacing feels fine, but I think we'd rather not have to wait a real time week for a building to be built.