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Messages - Doomblade187

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9136
This weekend I can't do, unless it's Sunday, next weekend I think is mostly free, and after that I'm not sure.

9137
Ask the conductor if he's heard any news about Willowaire or Elkwich, and once I'm done talking, return to my seat and wait for arrival.

9138
I think I'll take this one: http://www.sarna.net/wiki/Wraith

Name: Joshua Shiner
Gender: Male
'Mech Name: Wraith
'Mech Class: Medium (55 tons)
Affiliation: Mercenary (from free worlds league- veteran)
'Mech Loadout: default.

9139
I'll take a slot. Just give me time to figure out a mech, say, until Monday. (I'll be going with a light)

9140
Wander around the train tobsee if there's anybody else on it.

9141
PTW!

(Also, what mod is this mainly?)

9142
What if you don't know? >.>
Spell-likes have no v/s/m, so I could probably just speak normally, such as: "Maybe you should go and stab that guy for me," while using Suggestion SA.

I wonder if/when Araph's game'll start, because his has more enemies that are potentialy susceptible to Suggestion. xD

True Sight and rather generous Will save. And yes, undead heavy campaigns tend to be barren wastelands for mind-affecting spells and abilities.

At least you'll be able to put the rapier and claws to good use, Skyrunner.

9143
The path of the sentient being, for living forever is worth nothing if you lack a sense for life. Even if it brings us to far greater pain in the end, the time up to that point will be worth it.

9144
Two things:

One, is this color taken, and two, how about we look into invisibility as a power? Force of will and flying are good, but I thought I'd throw thst out there. I personally support flying, though.

9145
So what mod is the giant endstone fortress from? It looks massive.

9146
We have no psychics yet...

Ask one of the astropaths or someone similar. Also, see if there's a sanctioned psychic on board, and as them if there is one.

9147
Entren Armeni

Reply to Sergej's Message:

"Thank you for you concern. It's actually not a hostile group as far as we can tell, though, as the ship rotted to pieces on contact with the hills, and all the men melted. While I'm certainly not happy about that, It doesn't seem to be an actively hostile force, and we're doing fine. Just be sure to be careful when landing in unexplored areas- I'd hate for the same to happen to one of your ships.

Signing off, Entren"

9148
Forum Games and Roleplaying / Re: You must be Shrimp?
« on: May 02, 2012, 03:32:54 pm »
Attach to the rock and start absorbing it.

9149
Entren Armeni

Response to message:

"Hello there Salavev. It's been a while since I last saw you. Anyway, down to business. I've headed to the west of the cluster of forest to settle, but not in the hills. Take this as a friendly tip: don't land in the hills without making sure that a piece of wood won't rot away- I lost a ship to that, and all the crew melted. But anyway, good luck with your settlement, and feel free to ask if you need help.

Signing off, Entren"

9150
A poll is going to go up about whether you like the 1 hour turn, the
5 hour turn, or the day turn. I'm curious about how touthink the pacing is.

Deciding factor should be how long things take to build. I've seen orders be issued for things to be built but I haven't noticed anything be completed yet. Current pacing feels fine, but I think we'd rather not have to wait a real time week for a building to be built.

Exactly- turn length should be based on what's going on at the time, so when it's fast-paced, like right now, we have one-hour turns, and when things are calmer, we go to longer turns.

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