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Messages - TheYakuza

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Quick noob question. Ill embark on a map that is 100% Dark blue and Serene. But when I get there it is a green forest that looks like just normal Wilderness or Calm. Is the map still Serene even if it doesn't look that way?

2
I am really kicking myself for not getting this earlier. It pulls you into the game so much, really amazing.

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Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« on: March 03, 2013, 06:58:13 pm »
Sorry temperature IS off so I guess that's what is causing it. I didn't think something like that could happen by just turning it off, I guess ill start playing with it on though. Thanks.

4
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« on: March 03, 2013, 06:29:02 pm »
Quick question. Sorry if this doesn't apply to the mod or not but I had a fort that made a bunch of stuff out of Sandstone but none of it could be stored in stockpiles because there was no stone option for things made of sandstone, " Sand Door, etc ". Not sure if this was something I did or if there is something I can do to fix it. Thanks for any help.

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DF Gameplay Questions / Re: Rivers and FPS
« on: February 27, 2013, 05:05:18 pm »
Thanks everyone.

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DF Gameplay Questions / Rivers and FPS
« on: February 27, 2013, 12:40:50 am »
I like embarking on maps with a small river in the corner but I also like having a higher FPS. Does embarking on a map with a small river effect FPS that much? Also I notice that sometimes the rivers will be draining off one side of the map with a bunch of 1-6 tiles of water. Does all that water jumping around have any major effects on FPS? Is there a way I can fill the river so its all always 7 tiles high? Thanks.

7
Disable harder mining.  :D
Build a moat/wall. Quickly.
Read the manual once. Seriously, just read through it entirely. I know its big, but otherwise you have no idea what kind of tricks you can do. And what utilities are included, and so on. I even put a readme for each included program into the manual. :)

Apart from that the mod should feel like DF, just with more of everything. No major bugs.

EDIT: Also in my changelog is now:
 - 2 new reactions for the shrine: Pray for wool and Pray for cotton. Similar to the silk reactions, this will give you a chance for moods that need yarn/fiber thread/cloth.

 - Updated falconnes plugins
 - Added 2 new plugins: dwarfmonitor.plug.dll and resume.plug.dll
 - dwarfmonitor.plug.dll shows what each dwarf is doing on average, for example 50% idle, 25% mason, 15%sleep, 10% eat/drink. (ALT+S ingame)
 - resume.plug.dll marks all suspended constructions/buildings with a red X, and enabled "unsuspend all".
 
 - Updated Therapist to 20.1
 - Updated Orc Fortress to 1.1

Thanks a ton.  ;D

8
Trying this out for my first time, any small tips I should know before hand?

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DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: December 09, 2012, 06:24:04 pm »
Quick question involving a reaction. I am trying to make a reaction in the Still that involves taking a specific plant I made and turning it into 1 bar of coke, and 2 seeds of the same plant. Right now I think it takes anything and makes it into hundreds of bars of coke.

The plant itself grows fine but I just need to get them to use it and get seeds back from the process.

Spoiler (click to show/hide)

Any idea on what I am doing wrong?

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DF Modding / Re: The Modding Screwups Thread!
« on: June 11, 2012, 06:13:49 pm »
Recently tried making a mushroom that can be brewed into coke so that I can grow my own fuel. When I tried coding in the product to give me both seeds and fuel this was the result.

Spoiler (click to show/hide)

Luckily Hugo_The_Dwarf managed to help me out and everything is working.

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DF Modding / Re: Product Question!
« on: June 11, 2012, 05:54:31 pm »
Thanks a ton Hugo, helped me again. Works perfectly.

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DF Modding / Product Question!
« on: June 11, 2012, 05:29:47 pm »
Hi, I am having trouble getting a proper product from a reaction. What I am trying to do is take my custom made mushrooms that are grown in farming plots, to be brewed into both fuel and seeds. I have the coke part right but I needed the seeds, But after I added what I thought was the line needed to get the seeds, The Still burst into flames and burnt down the entire forest I was in. ( Seriously it was horrible )

Can anyone help me with the line of code I need to get seeds from the plant I am using?

Spoiler (click to show/hide)

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DF Modding / Re: Reaction Problem
« on: June 10, 2012, 04:24:12 pm »
Thanks, Also I forgot to put the reaction to be permitted in the entity default. Problem Solve.

14
DF Modding / Reaction Problem
« on: June 10, 2012, 04:07:38 pm »
I am having a problem with one of my Smelter Reactions. I am tired of embarking on a map with no iron so I wanted to make a reaction that takes 2 pieces of copper and turns it into 1 iron bar. I have this in the  " reaction_smelter" document. But nothing comes up on my smelter when I regen the world. Does anyone one know that the problem is or know a better way this can be done?

~Thanks

Spoiler (click to show/hide)

15
DF Gameplay Questions / Finding Sedimentary Layers
« on: March 25, 2012, 02:58:41 pm »
Is there any sure way of embarking on a Sedimentary Layer? It's really frustrating embarking on a layer with no good metals.

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