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Messages - splinterz

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856
a few more minor fixes released if they're annoying you, plus some tooltip info on weapons to help sort out what's going on hopefully

  • weapon column tooltips show dwarf and weapon sizes
  • fixed issue with vertical scrollbars not scrolling to the last position after a read
  • fixed incorrect italicized font on some dwarf names

Project Home // Download


857
DF Gameplay Questions / Re: Dwarves won't equip halberd
« on: June 25, 2012, 07:51:04 am »
i've tested and have the same results Sutremaine. i'd really like to get my hands on a save with a dwarf equipping a large (unmodded) weapon so i can fix up the DT weapon columns

858
Spoiler (click to show/hide)

All three military dwarves should be large enough. The comment about expecting at least one of thirty-four dwarves being able to wield a halberd was just in case DT was reading the dwarves wrong, but if it's looking at a number provided by the game itself then there shouldn't be an issue.

hrmm i've had a chance to do a bit of testing, and i think you're on to something. DT reads the broadness and height from memory, but how they're applied may be incorrect. i'm going to do some more testing and see if i can figure out what's going on.

edit: i'm actually using your work from here but i'm wondering if perhaps they need both broadness and height over the minimum weapon sizes...

edit2: i've just found your thread about the problem...

859
Alright then, seems like it's purely an in-game problem.

couldn't it just be bad luck that you don't have a dwarf large enough to use it yet?

860
So the size of a dwarf is a number that DT reads? I know how weapon sizing works, I'm just trying to figure out why they're ignoring the halberd.

exactly, it reads the size of the dwarf, and the weapon columns compare their size to the weapons' 1h/2h minimum required sizes

861
Where are you getting the info for weapon sizing? I bought a halberd from the human caravan and nobody wants to equip it. DT seems able to tell whether a dwarf will multigrasp a longsword or pick, and I can get dwarves to equip them with no problem. It's just the human-sized weapons giving me trouble. With 34 dwarves I'd expect at least one of them to be 5% bigger than the average dwarf, so I'm not sure where the problem really is.

I'm using v15.2.

it reads in the raws for the weapon details, and then compares that to the size of the dwarf.

see:
http://dwarffortresswiki.org/index.php/DF2012:Weapon_token
http://dwarffortresswiki.org/index.php/DF2012:Weapon#Size

862
update for bug fixes and performance issues

  • fixed performance issues when changing multiple labors on multiple dwarves at once (this includes custom professions)
  • fixed crash when attempting to set labors immediately after committing pending changes
  • noble positions can be checked from scripts with d.noble_position()

Project Home // Download

863
Yeah load up DF, load in fort, then start up DT and that's what i get :) i tried changing the Group By to different stuff but nothing makes a difference with regards to the names and it trying to set nickname many many times, although as you can see the Commit Changes button isn't even highlighted.

see if this build resolves it.

864
whoa. that's just starting it up? not doing anything?

865
Thanks again!  Especially for:

  • added tooltips to labor column headers showing how many dwarves currently have the labor enabled
  • added an additional option to show the enabled labor count on the column header text (ie. 5 Mining, 17 Woodcutting..)

I'm always having to switch back to the "Nothing" sort list to find out how many leatherworkers I currently have etc., this will help a lot!

yeah i know what you mean :)  by the way, thanks for that save (bonus points for the alliteration) it helped out a ton with the noble stuff and adjusting the details pane for those dwarves with massive nicknames

866
v15 Released!

  • all nobles (including lords/ladies) should be identified properly now
  • fixed the issue with the views going blank after assigning/removing from squads
  • added tooltips to labor column headers showing how many dwarves currently have the labor enabled
  • added an additional option to show the enabled labor count on the column header text (ie. 5 Mining, 17 Woodcutting..)
  • added an option to ignore exclusive labors
  • adjusted stuffs on the dwarf details pane gui
  • updated/added a few icons
  • about dialog shows branch version

Project Home // Download

thanks again for all the feedback! it was a bit of a rush (but i really wanted to fix that cursed squad issue) so please let me know if i broke anything else in the process! :D

867
I can use it on Ubuntu ?  :o
Without Wine ? How ?

And i just discover my problem isn't really one... when a job is inactivate, DT seem to prefer sorting by attribute than by level of the job. It's not a bug, it's a feature ? ;) It could make sense but... can we have that behaviour as an option ?

Thank you again for the good job (having theses "Dwarven Guidance Counselor" features again are so cool, and far better directly in DT).

there are some instructions here that should work. i think i know what you mean about the sorting. it will sort labor columns by 'labor enabled' and then by role rating. skill columns are sorted by 'has any experience at all' and then by role rating. you can turn off both these features under options->roles.

thanks for the kind words :)

868
Glad to see there's a place to report bugs for splinterz version of DT (i should have searched here first ^^) - but use of the google code site web feature to track bugs would be better, imo.

So, here is my problem : the last version of splinterz DT do not sort columns, most of the time. It's a new problem, previous version was ok. I use no other mod, i play under windows (any chance to have a linux version of DT - for ubuntu users, the kind who absolutely don't understand anything to things like "compile" "make" and other nighmares... ?).

Good luck !

as far as i'm aware google code doesn't support issue tracking on project clones, hence the lack of issue tracking. can you elaborate more on exactly how to reproduce the problem? what columns (labor, skills, roles, all?) is this happening on windows an ubuntu?

869
Thanks Splinterz:) Actually funny thing - this is a Jdwarf bug:) It should heal, but can resurrect ercently deceased too (author didn't intended that to be i think). Masterwork mod has interactions on resurrecting dwarfes - will DT see those too? I think it is really interesting to see how DT reacts to resurrection by any means, not only Jdwarf:) But that's really not urgent;)

yeah i took a quick look and he's setting the dead flag, but DT also checks a killed flag which may cause it them to not show. you can test whether or not it's this specific flag by editing the layout file for the version you're running in the memory layout folder, and changing the [invalid_flags_2] section to this:

Spoiler (click to show/hide)

Edit: actually Tierre, it would be easier just to edit JDwarf.lua and add this line:
unit.flags2.killed=false
after
unit.flags1.dead=false

870
@Argelle: thanks for the report, i'll have a fix up for the squad assignment asap

@thistleknot: i'm unable to reproduce this with or without filter scripts running. are you sure this isn't related to the extra stuff you've patched in?

@Tierre: more than likely it's a flag issue. DT uses death/killed flags to filter out those dwarves. i'll have to see if i can find out what flags Jdwarf is setting

@Xen0n: i don't currently have a fort with a monarch to test with, so if you wouldn't mind uploading your save i'll get to the bottom of the highlighting issue. otherwise it might be a while  ;)

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