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Mod Releases / Re: Modest Mod 1.4 - All the vital bugfixes, nothing else
« on: June 21, 2012, 05:39:30 pm »
brilliant idea! ptw
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Really appreciate it; has made my dorfing much easier and enjoyable!
One question, on the project page, where it says "see commit log for offset changes," if I don't know exactly what this means and can't find a 'commit log,' does that mean I don't need to worry about it? (i.e. it's intended for modders or something beyond my skill level)
Also, I assume I can use this with 34.07, based on the project page?
Looks like a great update Splinterz!
I really like your role view, I was doing something similar with my spreadsheet... so nice!
wait, we can update masterwork to 34.11? I missed how to do that. Does Dwarf Therapist work with it at least? Been playing Genesis because it's my other go-to mod, but it's annoying how DT reads almost all the dwarven castes as female for it.
In-this-way meaning lumped in this fashion. I'm not arguing that traits influence certain elements of the game.
I felt it was rude that this fella comes in and completely invalidates the points I was making, despite my presenting evidence that one trait (or the lack thereof) influenced role score by a full 60 (!!!) points.
BUG: If an animal is set as "Available" to be tamed ingame and then you set it to butcher it in DT then it is already treated as owned and so when it dies it gets put in the corpse stockpile and then given a tomb...it works fine if you butcher it from ingame. I'm guessing there is a flag that isn't being cleared which makes it get treated this way.
just to be sure, you mean 'Toggle pet availability' to available, and then slaughter?
Yep on the Status->Animals screen.