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Messages - Findulidas

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1
That's because the ocean has no support underneath, so the frozen ice floor on the surface caves in. In DF, ice doesn't float. When you're in an arctic ocean biome, the caved-in ice sheet furthermore doesn't melt once it reaches the seafloor, so the layers pile up until you get ice all the way to the surface.

Thats not quite correct in this case as the ocean was already completely frozen and also the frozen clouds froze above the ocean causing extra ice a level above the already frozen ocean. It was pretty confusing to say the least but its not like the dwarves went out and touched it anyway.

2
DF General Discussion / Re: Is Santa Claus a snatcher?
« on: December 30, 2023, 06:36:55 pm »
Pretty sure its established that the ambushers/invaders goblins are the santas as they give us goblinite on goblin christmas.

3
DF General Discussion / Re: What do you think about my bedroom grid?
« on: December 30, 2023, 02:11:07 pm »
That said, the most efficient way to pack bedrooms is always going to be a 3D dwarven borg cube rather than a single z-level arrangement.

Used to be that dwarves got bad thoughts from noise created from workshops, hauling etc and so having all bedrooms on one level was not as daft as you would think. Although I think that changed and now only engraving, digging, wood cutting and few other things create the bad thoughts. So the asterisk on that would be dont dig around the bedrooms and dont put bedrooms close to the surface.

4
For example, say I set the max temp to 100 and the min to 75, would such a world be more dangerous than one set to max 0 min -50?

The only real way is to test it yourself. Use the parameters and embark at the maximum/minimum. Years ago I once had a bugged embark in scorching. Many things caught on fire and they died from bleeding wounds decently quickly.

Also the ocean still behaves oddly if you embark on a cold biome with the evil clouds. I tried it out a month ago and its still like that. Keeps collapsing as the clouds instantly freeze or something. So I very much would expect strange unexpected behavior at times at even colder biomes.

5
Just to put it in perspective there has almost always been unfortunate ways to come into contact with creatures that could easily kill all the dwarves very quickly. On the top of my head Ive had giant cave spiders pop up on layer 1 because of passages leading from layer 2 to 1.

6
DF Dwarf Mode Discussion / Re: Trying to embark without saltwater
« on: December 04, 2023, 06:50:03 am »
Not that I know of, but an aquifer should provide fresh water, or it should be possible to use a pump to filter the water (I haven't tried this recently, not sure if it still works).

It still works. I had no idea the aquifers werent salty though.

7
Many years ago I embarked on a terrifying biome and all dwarves and animals almost instantly died to the blood rain which had some ridiculus syndrome to it. It was so quick I never had time to check in detail what it was. Atleast one turned into a zombie and one gave into pain. I was quite pissed at the time because I had given serious thought into the items, skills and such on the embark but obviously didnt save anything. I had also for some reason obssessed over embarking on a terrifying moist broadleaf forest (or was it a swamp? cant remember) next to ocean with iron, flux, all civs close plus a seemingly large dwarven civ closeby. All of it went waste because of the dumb weather.

8
DF Dwarf Mode Discussion / Re: Champion
« on: January 30, 2023, 03:39:43 pm »
The way I understand it only the militia captains in the squads can actually lead demonstrations. The exception is the champion which also can. Thats it.

9
No idea what the bug might be, but I'd try to build a floor in that tile, because the available building materials or messages might help.
"Dwarf cancels construct building: could not find path."

Building a floor one tile away works just fine.

Could simply be that its too hot. Since you previously said the dwarf died by magma. Dwarves refuse to path through too hot areas, such as after magma, dragonfire or sometimes in a fight with something that lobs loads of fire.

10
DF Suggestions / Praying needs.
« on: January 10, 2023, 10:24:35 am »
Since the prayer needs dont really work I suggest to make them simplified. That is you can have one need to pray to a nonspecific god and one need to pray to a personal god. The nonspecific one would be satisfied just by praying to anything (just go and pray) and the personal one must be to one of the personal gods/dieties. Either one the dwarf has would satisfy the need.

This way you wont have dwarves with 8 gods go around being worried they havent prayed to every single one of them all the time. Also you can tweak how often dwarves need to do either and have them change depending on personality. Personal god prayer being more rare on most dwarves would be an example. You could also have the priests be able to go out and satisfy personal prayer needs which would also satisfy help somebody need for the priest.

11
DF Dwarf Mode Discussion / Re: Fey mood dwarf refuses to collect bones
« on: January 08, 2023, 04:17:12 am »
Its quite frequently something the dwarf likes in preferences if its specific. Start with that if its unclear what the particular thing the mood asks for.

12
DF Dwarf Mode Discussion / Re: Best embark combat skills for one dwarf?
« on: January 07, 2023, 07:16:33 am »
I would pick dodging 5 atleast because it seems to me that its one of the slowest to learn in fort mode while also being one of the more useful ones.

13
DF Dwarf Mode Discussion / Re: Trade Depot access in Steam version?
« on: December 29, 2022, 05:03:45 pm »
It does help if you want a leather or silk for those annoying early moods, pad the food stores or wood for those glacial forts. Infact the first wagons are a godsend sometimes I feel. But not really if you embark on a place that has everything already.

14
DF Dwarf Mode Discussion / Re: Trade Depot access in Steam version?
« on: December 28, 2022, 03:24:27 pm »
Im pretty sure there is no way to see depot access at this moment. Havent tried any trade exploits.

15
DF Dwarf Mode Discussion / Re: Do rooms share wall value now?
« on: December 28, 2022, 10:27:46 am »
Seems to me that the value needed for nobles in order to reach the thresholds are ridiculously high if you overlap bedroom, office, dining room etc. However if you make them separate rooms its not so hard.
That would confirm designations not sharing value between themselves.

Yes. But it is odd. Its not like one of them gets it. I made a room for a noble with 35 golden statues and overlapping designations. All were low. Then I separated them and put the statues in diffrent rooms. Suddenly all were way over what was needed.

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