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Messages - Findulidas

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736
DF Dwarf Mode Discussion / Re: Whips: Please explain
« on: November 22, 2012, 12:30:51 pm »
And, this whole discussion starts to remind me of this: http://www.youtube.com/watch?v=nhlHzYt4xRM

Why? Because marksdwarves are op as hell as well? To be fair the crossbow is extremely inaccurate irl unlike dwarf fortress, very much so on the old ones pre 1400 which is the time toady seems to have said df is from. Also even the largest of bows (ex: english longbow) had trouble piercing armor, I doubt dwarves could wield a weapon that size. The most amusing battles are in adventure mode where you have legendary throwing though. You can kill enemies at a distance throwing the bolts at them. I like to imagine that Im using a sling at times because it can be pretty absurd.

Some trivia:
The reason they didnt have that fight in was because harrison was sick that day and it was very hot. So he just said "instead of having the elaborate fight scene why dont I just shoot him" and they liked it so much that they had that scene in instead.

737
DF Dwarf Mode Discussion / Re: Whips: Please explain
« on: November 22, 2012, 12:07:51 pm »
Im adding what I thought was obvious here...

Whips dont do much damage in real life, they are built to create pain and fear in order to control a human or an animal. The sound of a whip and the very shallow but painful wounds they make are perfect for this.

Chain whips are diffrent but they dont work like in dwarf fortress either because they dont travel as quickly and they are much slower than normal whips. From what Ive seen and read chain whips are used mostly in martial arts and there because they can easily parry or hook an opponent. That is not to say that they cannot do damage because they clearly can, however compared to a hammer or a blade they arent very deadly. A warhammer or large blade should be very much deadlier than a chain whip/whip, especially if someone is using some armor.

738
DF Dwarf Mode Discussion / Re: A Fortress Divided
« on: November 21, 2012, 05:16:31 am »
I've never actually managed to create a single tantrum spiral. I feel a bit embarrased saying that. Perhaps this fortress design will fix that.

Its about playing on a dangerous setting or doing something Fun.

I had a massive tantrum spiral when I tried to mine through the aquifier layers by exposing them to the surface which was freezing, thereby creating ice walls which stopped the flow of water. Unfortunately dwarves are retards so when they channeled downwards they often ended up walking in the same channel (despite me trying to stop them in several diffrent ways like making the whole layer restricted) this caused the to instantly die when the water that poured in froze. Lost about 25 dwarves like that and about 10 picks. This caused a massive spiral among most of the dwarves which had very little to do but make friends above.

739
DF Dwarf Mode Discussion / Re: How to make an Artifact Dislay Case
« on: November 21, 2012, 05:10:06 am »
This is pretty cool, nice discovery/invention. If you want a more realistic display case they are in mods like masterwork already.

740
DF Dwarf Mode Discussion / Re: Population Cap?
« on: November 17, 2012, 07:00:29 am »
120 is enough for anything I think.

741
DF Dwarf Mode Discussion / Re: Mega bridge
« on: November 17, 2012, 04:25:44 am »
I personally prefer traps where the bridges are raised and all that are on it fall 25z levels to thier splattering death in a pit. I generall wall the pit and at the top of the stairs out of it I have a cave crocodile or some other giant dangerous animal which can easily kill off the few injured survivors of the fall. Then my dwarves can just pick up the armor/weapons/cloth of the monsters and I flush out the corpse bits with water which runs out the fortified end of the map (cant dig the end of the map but you can fortify it which means water can run out with stuff out of the map).

742
DF Dwarf Mode Discussion / Re: animals that aren't normaly killers
« on: November 16, 2012, 02:33:02 pm »
Hippoes are very dangerous if you provoke them, they are completely harmless if you let them be. Really anything with hooves can easily destroy you in adventure mode though, just needs a bit of luck if you are highly skilled and a bit of less luck if you arent wearing a helmet.

743
DF Dwarf Mode Discussion / Re: So there may be a slight flaw in my plan...
« on: November 16, 2012, 01:38:36 pm »
To be fair I think using bridges instead of grates, floodgates or whatever to stop building destroyers is an unintended exploit. If you dont care about that go ahead and use it. It is possible to destroy most building destroyers when they come unless you really rushed massive wealth.

744
DF Dwarf Mode Discussion / Re: Friendly Trader Dwarves stuck on edge of map
« on: November 16, 2012, 01:33:43 pm »
If you have dfhack theres some command to fix them I think.

745
DF Adventure Mode Discussion / Re: "Husk"?
« on: November 14, 2012, 04:33:11 am »
Husk civs. Now that would be epic. Spread the plague and rule the world! xD

Should be a mod with that. Someone make it!

I think its better to be a necromancer though, since you seem to regen your injuries as a necromancer but not as a husk.

746
DF Adventure Mode Discussion / Re: Ambushing overpowered?
« on: November 14, 2012, 04:30:03 am »
Its the true way of becoming a necromancer, sneaking in and reading the book before anyone notice that you are there. Easy peasy lemon squeezy.

If you dont like sneaking then dont, you dont have to be a sneaking swordmaster/lasher every single game.

Could as an example be a wrestler/thrower who doesnt use any weapons in melee. Its def possible and fun. Killing titans with rocks like a baws.

747
DF Dwarf Mode Discussion / Re: Greatest Soldier?
« on: November 14, 2012, 02:34:10 am »
Wow, I could never get that many kills in dwarf fortress since my forts are slow due to fps lag long before then. Have gotten 3k memorable kills in adventure mode though, not vampire or necromancer even. Zooming across the land killing everything.

748
DF Dwarf Mode Discussion / Re: Can't make soap
« on: November 13, 2012, 02:03:38 pm »
I think theres a command in dfhack to empty buckets which are half filled with lye or water.

749
DF Dwarf Mode Discussion / Re: Necromancer Traders?
« on: November 13, 2012, 02:02:44 pm »
I usually wall in my refuse and the surface farms, rope reed and sun berries are too good to be without. On masterwork theres also trees, ironwood and oaksteel all growable only in sunlight on farms.

750
DF Dwarf Mode Discussion / Re: Dual-Shielddwarves?
« on: November 13, 2012, 07:00:30 am »
Steel shields would be the best if they are used as weapons. If not then wood is actually the best for shields I think, since all shields work the same way but wood is lighter. Wood shields can burn though, I once was attacked by a dragon and the fire burned the shield away.

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