Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - vkiNm

Pages: [1] 2 3 ... 261
1
Woo! Awesome update!

As for suggestions, does the healing spells really work in DF? if so, I imagine things like spells that can stop bleeding and mend wounds would be the most practical. So as long as bones aren't smashed to paste they should be able to do some lesser healing?

as for summoning.. what about summoning parasprites?

Crystal Ponies with Gem/Crystal-based furniture and equipment could be cool if you think you have the time for it. Otherwise I say focus on polishing the current species?

2
How about making the Yaks more Norse/Viking? with blood sacrifices to the gods, big and prone to berserking compared to the Griffon's trances,

accessories made from the remains of their foes, that kind of things.

3
Great to hear it! I've on idea how that's going to work or what it'll take to make it work, but we'll be eager to see what you've come up with! I can't wait to see what a Griffon Knight in full runic armor and sword can do.

4
How about some sort of runic special alloy for the Griffons? quite a number of fanon about Griffons involve enchanted armor and weapon like the Davi of Warhammer Fantasy. A Direct upgrade that make Iron alloy is strong as steel and steel alloy even better, that kind of stuff. Perhaps knight-like full body heavy armor for the Griffons but the weight isn't all that bad thanks to the runic alloy?

It kind of make sense, the Griffons doesn't show to have any sort of magical abilities so, much like the Davi, they'll have to rely on pure craftsmanship and runes to compete with those with magic. What do you think?

5
It's really wonderful to see the mod being picked up, and that someone is doing a Pony community fort again, thanks to a Pony community fort I'm able to meet with my very best friends.

6
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: April 08, 2019, 01:13:56 pm »
It looks like it should work. Will test.

Any update on the test?

7
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: November 26, 2018, 07:49:39 pm »
I think this might be it guys, it's been nearly 5 months since the OP last logged on. Did someone say they wanted to try and update this themselves?

8
Curses / Re: Some sort of Crime Squad, I guess
« on: November 24, 2018, 05:32:54 am »
If someone was going to be a political terrorist, the existence or non-existence of your game would not have made a difference. I don't think you'd really be fueling the flame any more than pouring a cup of water into the sea.

Your worry are definitely appreciated, but please take care of your own mental health too!

9
Mod Releases / Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« on: November 10, 2018, 08:59:45 am »
Hopefully we hear from OP soon, one way or another. I miss this mod.

They were last active at 1st of July, though. Makes me worried if they're okay and if people should just grab the files and do the update themselves..

10
Keep up the good work!

11

12
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: June 16, 2018, 04:15:05 pm »
Now Boiy's Other nose is dripping blood and he had a slight craving for Agent Orange. But otherwise the Primitive are thoroughly terrified, Vigil rushing in scatters the yelling ones about out of the way in startled panic.

13
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: June 16, 2018, 03:54:07 pm »
Boiy used his Psionics, and the Primitive that threw a stone at him suddenly find that the floor is the ceiling and the ceiling is a rapidly approaching floor, it made terrified noise as it womps onto the cave's ceiling, groaning before getting back up, looking extremely confused that it is now upside-down.

It's friends quickly scattering about around the cave when it looked like it was plucked up with a giant, invisible hand and put to the ceiling like that.

Boiy finds himself tasting yellow again, this time also smelling copper as a thin line of blood drips from his nose.

14
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: June 16, 2018, 03:18:24 pm »
Boiy walks into the cave, and the Primitives makes more loud noises to try and scare him away, and when he sits and 'levitate' a rock up, the horrified primeval noises intensifies.

One of them chuck a stone at Boiy, which boink off of his helmet harmlessly.

Well, at least they seems to understand some basic ballistic theory and can throw good? that's a little bit of scientific data already just by watching them. Or maybe they're just lucky.

15
Forum Games and Roleplaying / Re: Castle:Reboot [Combined Missions]
« on: June 16, 2018, 03:14:40 am »
Boiy's Third eye doesn't actually work like that, and even if it did, the HUD on his Visor will give him a far better visual idea of what's going on in the cave than his Third Eye Theoretically can.

But he opens his Third Eye, and feel some curious whispers clawing at the edge of his sanity, it tasted like yellow.

Pages: [1] 2 3 ... 261