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Forum Games and Roleplaying / Castle: New squad and the never ending wait for the next GM post.
« on: September 23, 2016, 12:09:20 pm »
Hello everyone!
Following the relative success of my on-going castle game found here http://www.bay12forums.com/smf/index.php?topic=152476.0
OOC: http://www.bay12forums.com/smf/index.php?topic=152499.0
I am opening up a side-game in the same setting and timeline, you are not required to read the entire game to play though some familiarity will help. Even without, it can be easily explained in-game and some Meta-knowledge will be given if appropriate.
Like with the last game, you will be one of Akras Megacorporate's 'Gate team' that goes out on adventures and quests in the name of glorious profit, chosen from the mass of interns and employees to go do what is arguably the most dangerous jobs the company has to offer.
Be warned that this is a high-lethality game, and while taking risks will allow your character to grow faster, dying will have you more or less start over.
There won't be stupid traps designed to go 'Rock Falls, everyone dies.', everything will be the result of your actions or inactions. Overestimation of your own skill can get you killed, running and gunning will probably get you killed, not checking corners, walls and ceilings will likely get you killed, fighting fair gets people hurt and killed.
Remember, if you've entered combat with both you and the enemy on equal footings, somebody have fucked up.
Lastly, you are working for a Corporation, not military. As a starting squad, you're little more than fodder, you are sent in but aren't expected to survive. A lot of assets are not available to you unless you have the money to buy them, and honestly the company doesn't give two damn whether you survive an engagement or not. You're just some guys they grabbed and gave guns to, after all.
But start surviving missions and they'll recognize you, the more you survive, the more cost-efficient you are. And Akras is all about cost-efficiency. Not only will you grow stronger and more skilled, but more assets will be available to you for free.
Hell, one day you might even be able to call down a Rod-of-God from Orbit!
Feel free to ask questions. Resources for the game and character template will follow momentary.
Following the relative success of my on-going castle game found here http://www.bay12forums.com/smf/index.php?topic=152476.0
OOC: http://www.bay12forums.com/smf/index.php?topic=152499.0
I am opening up a side-game in the same setting and timeline, you are not required to read the entire game to play though some familiarity will help. Even without, it can be easily explained in-game and some Meta-knowledge will be given if appropriate.
Like with the last game, you will be one of Akras Megacorporate's 'Gate team' that goes out on adventures and quests in the name of glorious profit, chosen from the mass of interns and employees to go do what is arguably the most dangerous jobs the company has to offer.
Be warned that this is a high-lethality game, and while taking risks will allow your character to grow faster, dying will have you more or less start over.
There won't be stupid traps designed to go 'Rock Falls, everyone dies.', everything will be the result of your actions or inactions. Overestimation of your own skill can get you killed, running and gunning will probably get you killed, not checking corners, walls and ceilings will likely get you killed, fighting fair gets people hurt and killed.
Remember, if you've entered combat with both you and the enemy on equal footings, somebody have fucked up.
Lastly, you are working for a Corporation, not military. As a starting squad, you're little more than fodder, you are sent in but aren't expected to survive. A lot of assets are not available to you unless you have the money to buy them, and honestly the company doesn't give two damn whether you survive an engagement or not. You're just some guys they grabbed and gave guns to, after all.
But start surviving missions and they'll recognize you, the more you survive, the more cost-efficient you are. And Akras is all about cost-efficiency. Not only will you grow stronger and more skilled, but more assets will be available to you for free.
Hell, one day you might even be able to call down a Rod-of-God from Orbit!
Feel free to ask questions. Resources for the game and character template will follow momentary.
