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Messages - vkiNm

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3721
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness OOC
« on: August 18, 2015, 05:29:47 pm »
Been a few days. Where's the Update?

3722
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness OOC
« on: August 14, 2015, 10:35:37 pm »
Yet the floor and medical malpractice is killing you in ways better than whatever monstrosity is waiting inside. :P

If either of the 2 people carrying you trip even one more time, even on the most minimal of damage will probably kill you.

Somehow, I can't help but feel like you'd have had a better chance of survival inside the collapsing room. :P

3723
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness OOC
« on: August 14, 2015, 09:56:23 pm »
All of these typos in the main game annoys me. I know Athra's age and the typos seriously made it sound like he is much, Much younger and not in the good way.

There are auto spell-checkers on the forum, use it.

*Edit

Also, people really should get armor. I mean, 4 damage is nothing to scoff at. And that's just from falling onto the ground.

Seriously, people. Gravity is some scary motherfucker.

3724
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness OOC
« on: August 14, 2015, 05:33:14 pm »
Falling down onto the stone floor on your face causing 2 damage is nearly equivalent to  getting shot unarmored by a .22 pistol at point-blank.
This is a true, but misleading fact. It assumes shot causes no serious damage (so, no bones, no arteries, definitely no brains or spines) you can, basically, unload your whole magazine into an average human in this manner, and assuming immediate medical attention, she will live the rest of her life just fine (physically I mean. Mentally this experience is bound to mess one up).
being shot in the face by a .22 pistol
is 4 points of damage. And being shot through the brain (rather than, say, the cheek) is 8.
And being shot in the face with a 9mm round unarmored  is 18. (thank Science for helmets, amirite?)

Good observation/calculation! :D
2 damage would like being shot by a .22 in the chest but at a non-vital spot. Perhaps if it hits a bone and shatters?

3725
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness OOC
« on: August 14, 2015, 03:29:05 pm »
Funfact!:

Falling down onto the stone floor on your face causing 2 damage is nearly equivalent to  getting shot unarmored by a .22 pistol at point-blank.

Funfacts are not fun.

3726
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness OOC
« on: August 13, 2015, 05:25:42 am »
But how can you kill something that isn't alive~?

Several ways, I'd assume. Detonating a Nuclear bomb on it would most likely work. Nerve Gas might work but there's no telling if it's cells will be killed faster than it can regenerate or not, or if it regenerates at all. It's a whole different being that's not of our world, after all. And for all we know, Sarin Gas might just heal it instead. :P

But let's scale that down a bit since Nukes are expensive and Chemical weapons will most likely make it so you can't go near it.

some 1000lb High-explosive Fragmentation guided bomb dropped out of a jet fighter have a good chance of killing pretty much anything, I'd believe. And if a Dragon can catch a jet up at Mach 3, surely no helicopter on the world exist that can outfly and y'all fucked anyway.

Or maybe some Air-burst bombs? The explosive heat and fire have always been humanity's test and tried way of purifying a great many things.

Perhaps concentrated fire from a gunship using the GAU-8 30mm vulcan cannon that fires High-explosive armor piercing incendiary tracer rounds?

Seriously, we're Humanity. If we want something dead, we'll find a way. Like they said, a right amount of explosion in the right place can solve any problem.

3727
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness OOC
« on: August 12, 2015, 02:25:21 pm »
I love that mixed voice of the radio thing, very good and chilling and awesome!

Took me a few minutes to see all the messages.

3728
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness OOC
« on: August 11, 2015, 09:23:41 pm »
You haven't even gone though your first room yet and everything's already going FUBAR.

3729
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness (0/6)
« on: August 09, 2015, 01:52:56 pm »
I was going to make one yesterday, but I cannot open the rulebook to make a character. So I guess I'm out of luck.

You can make one today still. :D A team full of Scientists would be fun!

Who knows? maybe the DM will just assign you hench agents to protect you while you make the money.

3730
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness (0/6)
« on: August 09, 2015, 01:35:06 pm »
It looks like someone made a scientist while I couldn't. I guess I'm out for this game then.

There's 2 scientists already, I think. But I don't see why we can't have another one? :D A team consisting of nothing BUT Scientists and Doctors could be interesting!


Might want to make your first mission a quick grab and smash for money info stuff first to buy some drones to fight for you, though.

3731
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness (0/6)
« on: August 09, 2015, 07:40:05 am »
Spoiler: Dr. Nalvi: (click to show/hide)

Let me know if anything needs changing.

Also, do we get free walkitalkies? I would think so.

Buds are those earbuds you put in your ears, they're like walkitalkies, but in your ear. :D

3732
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness (0/6)
« on: August 09, 2015, 06:02:10 am »
Quote
Why do half of the tech specializations have seemingly no use? I can't see any equipment that pairs with Sensors for example.
Would be nice to have IR or motion sensing stuff.

We'll have to ask the DM to stat it out for us. I'm assuming that the Scientist could use some sort of a omni-sensor kind of thing that senses movement and the likes? maybe it'll show up on all of your HUDs too! That'd be pretty cool.

3733
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness (0/6)
« on: August 09, 2015, 05:52:20 am »
Then the Beretta would cost more than the free SMG. A Beretta ought to make sense by being a free, lightweight backup weapon.

The Beretta, costing 5*, will be half the price of the free SMG, which have the cost of 10*.

It's just not standard-issued, that's all. :P

3734
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness (0/6)
« on: August 09, 2015, 05:15:38 am »
A machine pistol isn't what I'd normally call normal. Any Glock or Beretta equivalents?

well, to be fair. The Duster would be like the equivalents of a Glock with 30 rounds magazine. You don't have to shoot it on full-auto, of course. :P

Plus I really don't see the reason as to why someone would take a 12 - 15 rounds 9mm that fires only on single shots into the Castle, I mean, we could shave the Duster's cost to 5* and have it's magazine be 15 rounds each and have it cost 1* for 2 magazines? That'd make it become a 'normal' pistol equivalent to a Glock or Beretta.

We could do that if you'd like? :D

3735
Forum Games and Roleplaying / Re: Castle: Fear for your Weakness (0/6)
« on: August 09, 2015, 05:02:24 am »
So my only choices of pistol are a mini cannon and a deagle? That's too limited. There aught to be a smaller "normal" option.

There is! The Duster 9x19mm. A 30 rounds machine pistol that requires only 8STR to wield, One of the most cost-efficient weapons I'd think. Since a 30 rounds mag costs only 1*! You can find it under the tactical pistol. The pistol itself costs 10*, though. Probably due to it's high ammo count.

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