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Topics - Haytrid

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DF Dwarf Mode Discussion / DORFicide
« on: April 01, 2020, 03:57:49 pm »
So in the last couple years my fort has been experiencing a lot of very ugly, very public deaths.  These deaths have revolved around well traveled and public places like temples and guilds.  At first I didn't think much of it when I found bodies in the cathedral of oozes, but hell they worship Zimesh, god of Death & Suicide, what did I expect.  Bodies also turned up in the temple of Unib Zealromanced, they worship wealth, depravity, and lust; all respectable ideals that I can get behind so I actually built that one without them requesting, but again, with tenets like that, no surprise of bodies.  But when bodies started turning up in the fishworkers guild, I knew something was starting to stink. . . well, besides the umm obvious.

I started to suspect that it may have something to do with the artifacts I have on display, some worth hundreds of thousands of gold, and my wanton abandon of accepting any petition placed before me from visitors whom wish to join my fort.

I began to have these suspicions when one of my artifacts seemed to turn up missing, the display case shattered, and a mysterious clue at the scene of the crime. . . . . A novel on "A Meditation On Kidnapping".  Had I found the "smoking kipper"?  A coincidence?  Well, probably but a really good one.

Attempting to get to the bottom of this nefarious plot, conspiracy?  I consulted my justice system.  Sadly I found it to be about as effective as modern day justice systems, a bunch of petty crimes for disorderly conduct, nothing more.

My questions are. . . . what's going on?  Are dorfs killing dorfs for these artifacts?  Are the temples whipping dorfs into a maniacal, religious frenzy?  Have the fishworkers been smoking too much of that pink algae?  And throughout all of this I can't help but ask the age old question, where are the authorities when you really need them!

2
DF Dwarf Mode Discussion / Post Siege - Sorting usable vs unusable
« on: March 31, 2020, 05:57:48 pm »
I have an embark where I have found nothing better than copper/silver yet.  I was raided by some elves upset about my tree cutting.  They simply couldn't be led to understand that the tree cutting was necessary for our annual "Worlds Strongest Dorf" competition and had to be thrashed mightily.  They left behind a decent assortment of iron weapons and armor so I hesitated in wholesale melt-down and hoped to use some and trade the others.

I seemed to be unable to sort the usable vs non-usable.

I set up two stockpiles with nearly identical settings:

1st with all weapons and armor of any quality and make - usable (forbid unusable)
2nd (near trading post) with all weapons and armor of any quality and make - unusable (forbid usable)

The dorfs moved absolutely ZERO items to the unusable stock-pile.

Am I implementing this switch incorrectly?  Is there a clean'ish way to sort the clutter or should I go back to my universal smelting option?

Thank you!



3
I have been playing this game for years and feel I just hadn't "gotten around" to performing certain functions as there was always so many other things to do.  I finally decided to do embarks that *forced* me to ramp up on something I had been neglecting so I did a string of embarks on islands in the ocean which typically have multi level aquifers almost immediately.  My requirement for success was lumber and dorf power only so I figured the "double-slit" had to be the method I needed to focus on.

This method did not work for me.

I spent three days and probably 20 hours pouring over videos and reading.  Pausing the game, taking each layer step-by-step, with multiple videos, wiki's, and illustrations up on each of my monitors.  I found I had no issue piercing the 1st level and everything worked as it should.  Following that though the 2nd level absolutely would not naturally drain into the 3rd level even though it was a 4z aquifer.  I thought it may be the area so I did about four other areas on the map. . same results.  Chose a new embark on the world. . . same result. 

I did end up doing an expanded two slit, two pump system.  When pumping from one slit to the other and forcing the current aquifer level to be put under pressure it would absorb the additional water though.  I ended up with my janky 2 pump system with some water left over and used a bucket brigade to quickly remove the excess and re-stage the pumps.  It took longer, it wasn't pretty, but it was satisfying and fun just getting it done finally and passing the "aquifer barrier" both literally and mentally.

Has anything changed with the Aquifers and flow that may cause this to no longer naturally drain or at least not in certain conditions or biomes?

Next two embarks ->

Hostile embark to finally force me to ramp up my military faster

Embark to force me to build up rather than down, homes, castles, etc with full roof.  Any recommendation on an embark for this one that would lend itself to reaching for the sky?

4
DF Suggestions / Playing with "One arm open"
« on: August 03, 2019, 08:49:38 pm »
Hello my DF friends.

I recently was in a mountain bike accident wherein I fractured my shoulder and clavicle.  I have no use of my left arm for the next 8 to 12 weeks (and a couple surgeries later).

My question to the community is; are any of you living with a disability whereby you are playing DF one handed?  Are there any short-cuts?  Keyboard mappings? Etc that can make my DF life easier?

How does one play DF with one functional hand?

5
I *really* love DF and support on Patreon.  I recently dove back in and can manage the day to day workings of a fort well enough.  That being said, I now remember why I rage-quit last time. . . .military.

I have read the wiki, watched video tutorials. . . . I just can not get the dorfs to put on their uniforms.

I made them all nice full sets of copper armor and they prefer to put on pig tail boots.  I have followed suggestions to have them remove all amor and put back on, disbanded the squad and recreated it. . . . they just run around with partial mis-matched crap again.

I feel that maybe I'm missing something basic, maybe that pig tail boot is better than copper?  I have included a link to my save, maybe someone could take a look and make some recommendations or recommend a more comprehensive tutorial on JUST uniforms.

Isn't the military development arc coming around soon?

Thank you!

https://drive.google.com/drive/folders/19M3QKbdP49NK1S0EU558QsfodOucNuTl?usp=sharing

6
DF Dwarf Mode Discussion / Hunter / Quiver / Bolts issues
« on: January 04, 2018, 04:27:41 pm »
I have been playing 44.03 lately and I didn't use to have a problem with this and wondering if something is going on or I am just missing something.

I have a hunter:
This hunter has a crossbow:
This hunter has (or has available to him) two quivers

I have a craftsdwarf with accompanying workshop.
I have a repeating job making wooden bolts.
The craftsdwarf is definitely working on this job and presumably producing.

I have a storage area defined for JUST ammo and a storage next to it defined for JUST quivers

I can see the quivers in the storage area but the hunter will not go and get them
The bolts are never moved to storage from the craftsdwarf shop; presumably they are there and available, just not being moved.  I have tried to forbid and re-enable, remove and re-designate ???  Bolts will simply not get moved to storage.

It's been probably 2 1/2 years game time, there must be thousands and thousands of bolts in the workshop and I would have thought the workshop would have moved to a cluttered state but it has not and yet the craftsdwarf keeps working on them!

Am I missing a piece of the puzzle with this entire process?

Kind regards,

Haytrid


7
DF Dwarf Mode Discussion / Wood chute from surface
« on: January 04, 2018, 04:19:53 pm »
So I do not engage in quantum stockpiling. 

Also, I usually rely on burning wood for charcoal to fuel my furnaces.

I have been trying to think through a different way to store and get the lumber to where I need it.

My question is:

Can I just build a big hole (wood chute) let's say 3x3 straight down and designate the top as a dump site for the wood. 
At the bottom of the chute have maybe a ramp down to an adjoining room that's actually designated as the wood storage.

Will the wood drop down the chute and bleed into the lumber storage?

Would something like this work for stone?

Kind regards,

Haytrid

8
DF Dwarf Mode Discussion / Infected with "malwere"
« on: March 29, 2017, 03:11:54 pm »
I haven't played DF in quite some time and forgot just how entertaining FUN it could be.  I did an embark on a tropical island out in the ocean (still trying to figure out how a caravan got here) and was looking forward to having ocean building fun maybe a dock town of some sort.

I've always held my own on domestic pursuits but one thing I've always been horribad at was military, I can never seem to get them going and equipped and doing what I tell them to do.  In this game I haven't even attempted it yet.

Sadly, it seems one of my dorfs has become a werelizard.  He killed two of my dorfs as quickly as I could pause the game.  I'm wondering what the best way out of this is considering I have no military, weapons, etc.  I thought my hunter might kill him with his copper crossbow but he won't even engage him.

I included the link to my save if anyone wants to give it a look.  I hope I can salvage it, I like the embark.  Any tips would be appreciated!

https://www.dropbox.com/s/8mrnsccvuracdbe/region1.7z?dl=0

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I never experienced the "2D" version of DF as I started on it later than this version.  I was interested in going back and just seeing what it is like.

Q.  Were there 3rd party utilities for this version that would complement my experience?  If so, where would I find them? 

I was googling & browsing the forums but admittedly my goo-fu has always been absolutely terrible.  I mostly only use Dwarf Therapist and the occasional graphic pack but would be interested in knowing any available mods for that version.

Thank you!

10
I searched and I don't think I saw a duplicate suggestion, I am horrible at searching/googling anything though.

I love DF and I am used to most of it's "quirkiness" and I'm fine with all of that.  Sometimes though after having !!!FUN!!! I am starting back over and there is a lot of repetitive "starting from scratch" again type stuff.

Sometimes it would be nice to just jump in and play, thus my suggestion.

Develop an entire, completed time-line with all the events, etc and then pick a fortress or start an adventurer in the middle of the time-line. . . anywhere.

Know that a fort is over-run in year "x" and you want to try your hand at averting the disaster, jump into the fort the year before and start prepping for war.  Or maybe jump in after and try to rebuild.

Know that in year "y" a titan ravages an entire town and you want to experience the chaos, jump in as an adventurer just before the titan arrives and watch the chaos ensue!

Replay all the legendary moments by injecting yourself in just before or after the event.

11
DF General Discussion / Is the new AMD FX-8350 the best DF CPU?
« on: November 07, 2012, 09:36:44 am »
Anyone running one of these new piledriver CPU's yet?  Are these the best CPU's for DF now?  Not because of the 8-core because I know DF doesn't use that but because of the natural 4.0/4.2 clock speed.  I seem to remember reading on the forums that DF favored single high clock speeds.

Have any of you zealots with huge fortresses tried revisiting some of your lag-death fortresses on this CPU?

What other CPU features does DF prefer?

12
Alright, haven't played the new version yet (Since 34.07).  I kept up on all the release notes and I've glanced the forums and think I have an idea on the best way to do this now but want to make sure I understand correctly.

Previously moving stone I would simply designate a dump site near my mason, dump all the stone there and reclaim it, standard deal.

Now we have wheelbarrows and minecarts (I don't want to get into minecarts here), those wheelbarrows need to be assigned to a stockpile.

Just the facts:

Dwarves move much slower hauling rocks now so just moving to a dump site isn't as feasible.
I notice you can not assign a wheelbarrow to a dump site???
I now see that you get additional stone blocks from an unrefined stone rock.

So if I understand this correctly:

1)  Mass produce stone blocks
2)  Set up a primary block stockpile (posssibly) and smaller block stockpiles near where you need them
3)  Designate the smaller stockpiles to take from the larger
4)  Assign the appropriate wheelbarrows to the stockpiles
5)  ??? Profit!

That about the best way to pull this off now without suffering through watching your dwarves crawl around in slow motion with one rock at a time?

13
For the first time, I have managed to dig to level 0 without dying (although I had one very close call with an FB).  I dug looking for magma and found adamantium instead!  So I am now meticulously digging into the middle of the adamantium vein without breaching the cavern because the FB is outside of it.  So far so good though and I now am starting adamantium production! 

So are there any gotcha's I should be looking out for?  I was reading through the forums that there may be demons inside pockets of adamantium?

Looks like from what I've read adamantium should be used for armor and edged weapons primarily?

Also, I went looking for magma I suppose assuming that it would be there but never found any, is magma not a guarantee on a map?

14
DF Dwarf Mode Discussion / FB LOS - Could I have saved this fortress?
« on: April 11, 2012, 12:05:24 pm »
I had a very successful fortress, dug down to the first cavern layer as I usually do but this time (first time) I ended up digging into the roof of a 4 z-level cavern, I didn't really know how to wall it off and wasn't too worried about FB's climbing the walls so I left it.  We'll, an FB came along years later and squatted at the bottom of the cavern directly below the steps in line of sight of my entire main stair-well.  Even though he must have been (guessing) 20 or more z-levels away from my actual fortress but all of my dwarves were paralyzed with fear on the stair well and then starved or dehydrated to death.  I tried to get them to dig alternate routes down on the 1st level of my fortress so I could wall off the entire stair well but they absolutely refused to do anything at that point.  Was I supposed to dig a floor grate or something like that? 

How could I have prevented this and what could I have done to fix it once it happened?

Thanks!

15
Alright, I've tried and tried, spent hours on this, watched video tutorials and I just can't get this to work.

I have a squad of 10 dwarves.  I forged 10 full suits of leather armor and 10 silver warhammers.  I can not get the dwarves to put on the armor or wield the hammers.

I have them set to train every moth
I have them set to wear uniforms at all times
I have the squad training schedule set to active

There the weapons and armor sits in the bins still.  They haven't moved since I finished manufacturing them.

I have tried making uniforms and assigning those
I have tried assigning specific items to each member

They simply have no interest in weapons and armor.

I have been playing for some time and accomplished *most* of the domestic tasks, this is my first foray into military.

I've done homework but clearly am missing something, can someone give me a bump?

Thanks!

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