As promised, have an update! Without the thornier areas of Revised I expect to be able to get new releases out quicker.
The changelog is more or less what's in
this post and
this post. If you're comfortable reading git diffs then you can see everything in this one
mammoth commit. There's also these changes:
* minor fix to foul blendec definitions; didn't need to comment out the original CASTE_NAME and add it twice, just retain the original.
* animal person leather is always called hide.
* scaly creatures over size 10,000 now yield leather, and it's called scale. This won't apply to randomly generated creatures.
updated to expanded dictionary 0.7.
* I was removing MAXAGE in giant variations before applying a new one to avoid bug 6393: I'm not doing so anymore because MAXAGE isn't, in fact, being edited in the creature variation file.
* sea lamprey tail slap attacks are now MAIN again, not SECONDARY.
* raccoons only steal food now, not also items
* elephant and rhino kicks are now main again, not secondary
* rhino man gore attacks are now MAIN again, not SECONDARY
* touched up a few descriptions
If I reverted something you care about, please let me know and make your case. If there's DF bugs I can easily fix without much effort, I'm happy to hear about them.