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Messages - Virlomi

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1
DF Gameplay Questions / Re: Design and symmetry
« on: March 10, 2013, 10:41:50 pm »
There's a few things I tend to stick to.

Stockpiles are 10x10, 20x20, 30x30 as needed.

Workshops are planned ahead to be dug out with enough room for them to be placed in, with 1 tile wide entrance. Got a crazy I can't satisfy? Fine, he can rot in there.

Workshops also tend to get grouped into areas. This is all my rock crafting area, this is my food processing zone, the butcher's WAAAAAAY over there, bedrooms look like apartments, etc.

Farms always 10x10, with undug dirt on 3 sides, and a single tile walkway in front of them. Usually have a 9x9 grid of 10x10 farms, with the center 10x10 being the stairs up/down to the kitchen and food stockpiles. Around the stairs are small seed stockpiles, so should always have some handy immediately for replanting. If not, there's a secondary seed pile 20x20 above/below on the way to the kitchens Z level for excess seeds.

I plan big... and it always falls through when I need to divert to make something or add something.

My current map I've got a volcano on it, so I'm being careful to build the side of it, planning my big bullet points: 1) Farming area, 2) Dining area, 3) Rooms, 4) Stockpiles with Trade Depot quick access, and 5) Workshops.


2
DF Gameplay Questions / Re: Volcano
« on: March 10, 2013, 09:58:11 pm »
Its not really a bad thing, unless some unlucky dwarf happens to be nearby.

If I've learned one thing, all dwarves are unlucky.

3
DF Gameplay Questions / Volcano
« on: March 10, 2013, 11:50:05 am »
So, I'm trying to get back into DF. Never got far previously, but always enjoyed digging holes.

Anyways, I decided after a few maps of refamiliarizing myself with the hotkeys and dying horribly, to embark slightly more seriously onto something with a volcano. Naturally, despite an 8x8 embark area, my dwarves decide to haul their wagon all the way up 39 z levels from ground level to set up camp on the side of a volcano, just 3 z levels below it's lip. Which leads me to a couple of questions for my volcano:

1) Will it ever erupt?
2) If I build a tunnel straight down starting on one of the upper Z levels (like right where my dwarves start, for instance), then breach it at the top, will the lava fill the entire system I lay out for whatever magma workshops I create down below?
3) Will the lava at the top of the volcano ever run out? Is it infinite?

4
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: September 16, 2012, 04:25:06 am »
I have the sound pack provided in OP in the data/sound, and it's renamed to song_game.ogg. Even after waiting 20 minutes there's no sound.

5
Masterwork DF / Re: ☼MASTERWORK☼ DF2 - Alpha
« on: September 16, 2012, 03:43:34 am »
This sounds absolutely awesome... unfortunately, when I play I have no sound. It's turned on, and set to 255 volume. No sound, no music, nothing.

6
DF Dwarf Mode Discussion / Snow under lava
« on: June 02, 2012, 08:49:51 pm »
http://imgur.com/a/mZSEv

I'm not sure how to upload a region for people, and I honestly probably would never be able to find this particular area again if I tried.

7
DF Gameplay Questions / Re: Forced Labor
« on: March 06, 2012, 04:03:09 pm »
http://img828.imageshack.us/img828/8501/ramp002.png

That's underneath. The plan, I think, is to have the long, 3x corridor to be a death trap basically in the long haul. The 2x corridor on the inside of it will be for marksdwarfs, though I've no clue how to make it possible to safely shoot into the larger hallway from it underground yet. I'll also have the inside of the 2x corridor as a barracks/training room and hospital. But for now, it'll be a temporary meeting hall/bedroom. I'll probably put my trade depot near the barracks, on the outside of the 3x hallway. I'll go down one more floor I think to make a crafting/stockpile area. Go down one more to create a hallway towards the river and figure a way to drain the river down Z levels to make wells near to the 3x3 stairway I'm planning on making so every dwarf doesn't have to go far to get drinking water at least.

For that, would I just dig down however levels I want the wells in a safe spot, then break into the river to fill it up?

So many thoughts going through my head that I just don't know how to properly execute! lol

Edit: I just thought of something! How will I keep this ramp down tunnel entrance from flooding from simple rain?

8
DF Gameplay Questions / Re: Forced Labor
« on: March 06, 2012, 03:36:38 pm »
Will this be enough for a caravan to get down? I know they're 3x3, but do they need a 3x3 spot to go down or will this work:

http://img862.imageshack.us/img862/4189/ramp001.png


9
DF Gameplay Questions / Re: Forced Labor
« on: March 06, 2012, 03:04:41 pm »
I can't seem to create anything but an Upward Ramp. And, as it'd have to be undreground to be made upward, they can't get to it to build it.

10
DF Gameplay Questions / Re: Forced Labor
« on: March 06, 2012, 02:30:33 pm »
Well, I tried to wall Lokum up. But she went nutters. =( Took a few key dwarves with her. And suddenly goblins.

So taking my lessons and moving to a new map!

Which brings me to a new question! My new map is mostly flat.It's got some extremely small hills, nothing worth digging into really. I've done something similar to this before, but it didn't succeed in one aspect: Trade caravans. They can't go down stairs. So what's the best way to get a caravan to go into a hole in the ground?

11
DF Gameplay Questions / Re: Forced Labor
« on: March 05, 2012, 10:45:24 pm »
Okay. I think I've got it to be reclaimed:
http://imageshack.us/f/513/claimed004.png/

Still, the fey dwarf isn't going out to get the body parts!

I do have several gems:
http://img252.imageshack.us/img252/791/claimed005.png

Three rough morions, two rough picture jaspers, one plume agate. That's just in the stockpile. I've found a couple dozen more so far underneath in a spot where I plan on moving my crafting industry for the most part eventually. Unless these don't count as gems? Wiki says they do, and that when they demand rough gems that's for them uncut.

Does that mean she requires a SPECIFIC rough gem? Which I just won't have yet/ever?

12
DF Gameplay Questions / Re: Forced Labor
« on: March 05, 2012, 07:34:57 pm »
Here she is huddled in the shop screaming:
http://imageshack.us/f/715/claimed001.png/

The View Items in Buildings shows:
http://imageshack.us/f/839/claimed002.png/

And I have more body parts that've been moved to the refuse (X, and two more parts just below):
http://imageshack.us/f/109/claimed003.png/

13
DF Gameplay Questions / Re: Forced Labor
« on: March 05, 2012, 06:40:46 pm »
Lokum is screaming:

I must have body parts!
I must have rough gems!

14
DF Gameplay Questions / Re: Forced Labor
« on: March 05, 2012, 05:05:22 pm »
While I figured out how to butcher an animal, now they're just taking the body parts to the refuse dump! The Fey dwarf won't go grab the parts out of the refuse stockpile, either.

15
DF Gameplay Questions / Re: Forced Labor
« on: March 05, 2012, 02:15:05 pm »
There we go! Thank you, Moddan!

I'm sure I'll run into some more trouble later on that I need some help with.

I'm glad the community is so helpful of the newb players!

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