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Messages - Icefire2314

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256
Go over to the dead dog 3. Remove its bone, and mold them into a sphere, then put the sphere inside of the fleshball. (Bone>Muscle>Flesh). See if any brain tissue can be salvaged, if not, add all the flesh to the fleshball.

EDIT: Also grab Fleebler so he doesn't leave me :(

257
(I'm not sure if Fleebler is with us, I put in an action last turn to try to whistle him to follow me, but I did mean to bring him with us.)

Silently sneak up behind a dog. Use fleshmancy to weld his rear knee joints together, then slit its throat, if I have a weapon. Otherwise, chokehold it. Also, let go of Fleebler while fighting and in the back of my mind note whether or not he is fighting.

258
DF Suggestions / Re: Declaring War
« on: August 28, 2015, 09:20:04 am »
I believe this is already planned, as soon as we get armies that can march around the map and such, we can declare war. In the meantime just piss off the elves and let them come siege you.

259
Nod at Barro in concord with the rooms barrenness and need to move on.

260
The rules of fleshmancy IMPLY that necromancers exist
ISG  "You can't use dead stuff. You're no necromancer"
Here "You cannot use dead parts. Once something is dead, its dead for good. You are NOT a necromancer"


(No, fleshmancy is the manipulation of living flesh. Necromancy is the manipulation of dead flesh. Further, fleshmancy is unique to this topic. So, you kind of can't tell Spider how to run his game... Finally, you quoted two rules from this game which only prove that Necromancy is not allowed...)

"I will take a mace, if you have an extra. I murmur. Whistle to Fleeble, see how he responds to me, if he recognizes me at all.

261
Observe the intelligent fleshball. Ponder some more. Catch another needler, and then carefully extract it's brain, keeping it as intact as possible. Attempt to instill basic pack intelligence into the brain, such as attacking hostile targets and defending friendlies. Hostiles included anything engaged in combat with a friendly. If friendlies are fighting, Fleeber follows the hierarchy. Feed the rest of the caught needler to the fleshball.
If that doesn't work, simply fuse the brain with the fleebler's brain to make it bigger (smarter?). Use extra flesh from the fleshball if required.


(We ponder a lot.)

262
Ponder. Take Fleebler, and if I can still flesh him, take some time to alter his brain to recognize me as his master. His hierarchy is me, then my team, then anyone else who is friendly. Also, if I can still flesh him out, take some flesh from my fleshling, fashion it into a long tongue, and then remove a spike from his back and size it to about an inch long. Attach it to the end of the tongue, and ravel it into its mouth. Then take some muscle from the fleshling and make the tongue very strong, so it is able to shoot out, almost like a spear.
(Think frog tongue but with a spear/barb on the end)

263
Move back a bit from the lake, with my needler and fleshball so I have some space. Think and ponder, then ponder some more about fleshing and my abilities. Keep careful hold of the needler, so it doesn't escape me but I don't injure myself. Cautiously, taking my time so as to minimize mistakes, take a small section of flesh from the fleshling, and shape into roughly a frog shape, about three inches long. The front side tapers somewhat, and has vague facial structures. I take four of the legs from the needler, and place two on the flesh-frog body facing frontwards, and two facing backwards. I take the mouth of the needler and attach it to the front of the flesh-frog, so it can eat. Take the eyes of the needler, and place one in the front, and one in the back, so it can see in front of it and behind it. Finally, take the needles of the needler, and reshape them to be smaller, to fit on the legs of the flesh-frog, so it can stab at other creatures. Then I attach them to the upperside of the leg, facing its feet. Attach the remaining needles to the body, half facing forwards, the rest facing backwards. After pondering some more, I step back and let my fleshfrog, hereby named Fleebler, to life.

(whee fleshing)

264
Though curious about the reeds, I am more curious about the creatures. Assist in catching a amphibious creature, and similarly withdraw should any fishlike creatures come forth, barring very small ones, attempt to catch them as well. If possible catch another creature for myself to experiment with, should they prove docile.

265
Murmur "This... I like this cavern." Look around for any plant life. If I find any, go over and investigate the closer plant.

266
Ponder briefly, then ask "Can you help me heal her?"

267
If the group decides to head into the right tunnel, as I am faster, dart ahead some to scout for any hostiles or tentacle hentai monsters. Attempt very strongly not to die.

268
I'm prob getting into too many games but welp

Spoiler: Ngaxol (click to show/hide)

(If anything needs toning down let me know)

269
Ponder briefly. Quickly look for a long, thin stick or rock of some sort, run to another tentacle and attempt to deceive it by thinking the item is my arm.

270
Nod at the left tunnel idea. Proceed to follow the group.

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