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Messages - Icefire2314

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631
While traveling, inconspicuously examine the traveler's arms and armor.

632
Name: An Draoi, Draoi for short, and sometimes Na Draoithe, to those who believe that this god is multiple consciousnesses in one being.
Preferred Role: Younger God
Sphere: Rebirth, Fate (If only one is acceptable, then just Rebirth)
Appearance: An Draoi generally takes the form of either a elderly man or woman human being, dressed in a large, deep green, hooded cloak. This human form generally has him slightly hunched over with a large wooden staff, always carried in the left hand, with the wood at the top of the staff knotting around a small crystal which changes color, usually red, or blue but changes to other colors as well. The knot itself is in the design of a Celtic cross. While those are the god's common forms when manifesting among mortals, among immortals the god generally shows itself as a collection of shattered stones, orbiting around the same crystal shown in the god's staff seen in his other manifestations. He communicates with the other gods via telepathy, but can hear spoken words. He chooses the other, human appearing manifestation for mortals, so as not to muddle their minds with floating stones.
Description: An Draoi is a god of understanding, but also of neutrality. It loves to see mortal ingenuity in every shape and way that they do demonstrate it, and as such aspires to create a thriving race to satisfy him, so he may enjoy them, and that they may enjoy life. Because of his motives, it generally spends most of its time creating and improving the lives of its mortal race, rather than interfering with the quarrels of the other immortals. However, if either a threat to itself or its people arises, it will protect itself and its people until its dying breath (So to speak).

633
Is it still possible to join?

634
Roll To Dodge / Re: Tribulations in Magic: Whack-a-Dwarf
« on: March 24, 2014, 03:33:31 pm »
Perform strategic science!

635
DF Modding / Re: What about a outer space fortress mod?
« on: March 20, 2014, 12:00:25 pm »
You could always just settle in a Terrifying biome. I'm pretty sure what you would find there is the same.  :P

636
Roll To Dodge / Re: Tribulations in Magic: Whack-a-Dwarf
« on: March 17, 2014, 03:12:53 pm »
THE PORCUMANCER HAS DECIDED NOT TO ATTACK THE ELDRITCH ENTITY AND INSTEAD CREATE MORE PIGS OF STRANGE MATERIALS AND DO SCIENCE.
HAVE A NICE DAY

637
Roll To Dodge / Re: Tribulations in Magic: Whack-a-Dwarf
« on: March 16, 2014, 09:03:14 pm »
HOW DARE YOU ATTACK MY PIGS.
MY PIGS.
FIRE AT WILL MEN.

638
I'm going to update a little later than I usually do, since I updated late last night. This way people have some time to see the update. After today's update I'll get back to the normal schedule.

639
Roll To Dodge / Re: Tribulations in Magic: Opposing forces
« on: March 14, 2014, 02:13:00 pm »
Worry about my Pigs. Then, cast some more!
It has been proved that you have no metaphysical control over the pigs, thus worrying is bound to be pretty much useless. Do you still want to try it?

So long as it doesn't have some unforeseen consequence, like opening a black hole in my chest. That's unfortunate. And, provided it doesn't cost a pool point.

640
Boop it on the nose with the fire stick.
This, only harder and repeatedly.

(r:4)
While the animal is still recovering from his jump, you lunge forward and bash it in the face with your flaming stick. The bash scorches away layers of skin and fur, and the light from the torch gives you a fleeting glimpse at the creature itself. It seems to be some form of four legged, furry animal with an elongated snout. That's all you saw in the brief moment of light.

(r:1)
The animal, now frightened but still hungry, lunges again. You dance out of the way once more, but this time the animal bashes his head on a rock, stunning him badly. (Cannot dodge next attack)

Animal 1:
Health: Injured
Morale: Low, Hardened
Status: Stunned (Cannot dodge next attack, 1 turn remaining)

Name: ???
Deities: ???
Health: Healthy
Morale: High
Inventory(full):
-A ball of lint
-Low quality string
-Couple of small rocks (x4)
-Wooden stick
Holdings:
-Small dirt hole
-Campfire(Hours remaining: Unknown)
Knowledge:
-How to make fire
-How to prevent fire spread(Basic)
Time of Day:
-Night
Temperature:
-Very cold

Thoughts:
It is cold, I may freeze to death once my fire goes out.
How can I sacrifice this... thing to the divine?
Who am I, and what is the divine?
Are there others or am I alone?
Are there multiple divines?
Do my divines have names?
Do I have a name?

Status:
Warm
Divine favor:
???
Queued actions(to be performed in order):
1) Check and see what we are.

641
Why? You have two votes for bashing the animal with the stick, and 1-1 for eating it alive.

I'm sorry, you're right, I misread the post and what was being suggested. :(

Update shortly.

642
Kiss the animal. Eat the animal alive.
Kiss the animal. Eat the animal alive.
-1. It'll be tastier dead.

I do actually need a tiebreaker on this before I post anything guys  :P

643
Roll To Dodge / Re: Tribulations in Magic: Opposing forces
« on: March 13, 2014, 02:52:47 pm »
Worry about my Pigs. Then, cast some more!

644
Roll To Dodge / Re: Tribulations in Magic: Opposing forces
« on: March 12, 2014, 08:00:53 pm »
Oh jeez, I got confused. Sorry about that, I'll send it right now  :-[

645
Roll To Dodge / Re: Perpublicon: Round 1: Toaster Vs Tsuchi
« on: March 12, 2014, 07:59:45 pm »
I have an idea for a pretty specific word. "Sacrificial." If a sacrificial item is used to kill someone directly (ie, a sacrificial knife would work if you stabbed someone with it, and while sacrificial arrows would work, to use a sacrificial bow you would need to smack someone over the head with it), it absorbs a number of points equal to their maximum Pool; these points can be spent on powerful spells, although whether as spare Pool points, a bonus to the roll/counteracting penalties, or what, I don't know.

Perhaps your pool would be overfilled, taking a number of pool points from their pool equal to the quality of the item (as determined by your POT when summoning it), so it would be possible to get a pool of something like
14/6 Pol

Which would decrease at a rate of 1 per turn, until it returns to the normal max.

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