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DF Dwarf Mode Discussion / Re: The day when...
« on: October 31, 2013, 01:05:22 pm »The day when giant sponges and elephants fuse will be a horrible day.
((Am i doing this right?))
Yeah, that's perfectly fine
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The day when giant sponges and elephants fuse will be a horrible day.
((Am i doing this right?))
Below -80 for an embark temperature is fun. You get no wild animals, no trade, no liaisons, etc.
It forces you down to the caverns for wood and water, at least, and frame rates are typically quite high.
I second this. It really makes the game unique and more cabin-fever oriented. Of course you're not going to find wood, so -80 and a volcano might be ideal for some people.
I also like embarking on oceans that permanently freeze, then building a fortress out of the ice. If you smooth all the walls, then it will remain even if it does thaw, which is pretty cool. A smoothed ice fortress can look really badass without the hassle of increasing the value of your fort so much you get invaded all the time. Plus there are things like penguins and walruses to capture.
I also like deserts, but only if the sand looks good on the minimap. Some of the sand colors are really jarring. Though I've had the most fun with frozen fortresses built into the ocean.
The beginning is nigh.
!FUN! is nigh.
Not that it never started in the first place.
Word of warning: clowns can spawn with webs or with deadly dust. Melee dwarves become mostly useless against these two types of demons; check which kind of clowns there are on your map before committing to any type of strategy that involves massive amounts of fighters. I may or may not be speaking from experience. Twice.
For a webshooter titan made of water, I would seriously suggest an army of archers. You won't be able to close to melee range without being put down like that again, but the beast is physically weak and very fragile due to being made of a liquid so a dozen or so archers might have a couple lucky hits and kill it quickly.